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@@ -720,7 +720,7 @@ <h2 class="section-header">Shield & Pierce</h2>
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<p><strong>Shield X</strong> reduces incoming attack damage by X for each separate attack. Shield applies after the attack modifier is resolved but before effects like Brittle or Ward.</p>
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<p><strong>Pierce X</strong> reduces X points of a target's Shield on this attack. Multiple Pierce effects stack.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>Shield does <em>not</em> reduce damage from traps, hazardous terrain, Wound, Poison, Bane, Retaliate, or any condition. <em>(p. 31)</em></span></div>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>Shield does <em>not</em> reduce damage from traps, hazardous terrain, Wound, Poison, Bane, Retaliate, only effects noted as attacks. <em>(p. 31)</em></span></div>
<divclass="callout"><spanclass="callout-icon">⚠</span><span>An attack fully blocked by Shield (dealing 0 damage) <em>still</em> triggers Retaliate. However, if the attacker is killed by that attack, Retaliate does not trigger — lethal attacks do not trigger Retaliate. <em>(p. 31)</em></span></div>
<p>A figure can be commanded to perform an <imgsrc="assets/icons/attack.svg" class="icon-inline" alt="Attack" style="filter:invert(1)"><strong>X</strong> or <imgsrc="assets/icons/move.svg" class="icon-inline" alt="Move" style="filter:invert(1)"><strong>X</strong> ability, even if they have no attack or move stat value (e.g., you can have the Banner of Hope move or wallop an enemy).</p>
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<p>However, a figure cannot be commanded to perform an <imgsrc="assets/icons/attack.svg" class="icon-inline" alt="Attack" style="filter:invert(1)"><strong>± X</strong> or <imgsrc="assets/icons/move.svg" class="icon-inline" alt="Move" style="filter:invert(1)"><strong>± X</strong> ability if they have no attack or move stat value.</p>
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<p>A commanded figure retains all of their persistent bonuses and special traits and the commanded ability is not considered a separate turn.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>The commanding figure rules are complicated, so you should reference the manual for additional details. <em>p. 33</em></span></div>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>The commanding figure rules are complicated, so you should reference the manual for additional details. <em>(p. 33)</em></span></div>
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<p><strong>Push X</strong> forces the target to move up to X hexes, with each hex moving the target <em>farther away</em> from the source. <strong>Pull X</strong> moves the target up to X hexes <em>closer</em>. The attacker chooses the path.</p>
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<p>Forced movement triggers hazardous terrain on each hex entered (but not for flying creatures) and all other movement rules apply.</p>
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<p>Forced movement triggers hazardous terrain on each hex entered (but not for flying creatures). All other movement rules apply.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>Forced movement does <em>not</em> cost extra for difficult terrain. <em>(p. 32)</em></span></div>
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<p><strong>Loot X</strong> allows a figure to loot up to X adjacent or occupied hex(es). Looting picks up all loot tokens on the targeted hexes. This ability is unaffected by the presence of figures or overlay tiles. <em>p. 32</em></p>
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<p><strong>Loot X</strong> allows a figure to loot up to X adjacent or occupied hex(es). Looting picks up all loot tokens on the targeted hexes. This ability is unaffected by the presence of figures or overlay tiles. <em>(p. 32)</em></p>
<p>A <strong>spent</strong> card The spent icon means the item is spent after use. This is indicated by rotating the card sideways. </strong>.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>Spent items can be recovered the next time you perform a long rest. <em>(p. 36)</em></span></div>
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<p>A <strong>spent</strong> card The spent icon means the item is spent after use. This is indicated by rotating the card sideways. Spent items can be recovered the next time you perform a long rest. <em>(p. 36)</em></strong></p>
<p>Items with a <strong>flip</strong> icon are flipped after use, revealing a different use on the other side of the card. When the other side is used, the item is then flipped over back to its front side to be used again.</p>
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<p>Items with a <strong>flip</strong> icon are flipped after use, revealing a different use on the other side of the card. When the other side is used, the item is then flipped over back to its front side to be used again.<em>p. 33</em></p>
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