Skip to content

Commit 259f6e7

Browse files
asimoneclaude
andcommitted
Update index.html
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
1 parent 76dbd3d commit 259f6e7

1 file changed

Lines changed: 9 additions & 10 deletions

File tree

index.html

Lines changed: 9 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -720,7 +720,7 @@ <h2 class="section-header">Shield &amp; Pierce</h2>
720720
<div class="card-body">
721721
<p><strong>Shield X</strong> reduces incoming attack damage by X for each separate attack. Shield applies after the attack modifier is resolved but before effects like Brittle or Ward.</p>
722722
<p><strong>Pierce X</strong> reduces X points of a target's Shield on this attack. Multiple Pierce effects stack.</p>
723-
<div class="callout"><span class="callout-icon"></span><span>Shield does <em>not</em> reduce damage from traps, hazardous terrain, Wound, Poison, Bane, Retaliate, or any condition. <em>(p. 31)</em></span></div>
723+
<div class="callout"><span class="callout-icon"></span><span>Shield does <em>not</em> reduce damage from traps, hazardous terrain, Wound, Poison, Bane, Retaliate, only effects noted as attacks. <em>(p. 31)</em></span></div>
724724
</div>
725725
</div>
726726

@@ -742,7 +742,7 @@ <h2 class="section-header">Retaliate</h2>
742742
<div class="callout"><span class="callout-icon"></span><span>An attack fully blocked by Shield (dealing 0 damage) <em>still</em> triggers Retaliate. However, if the attacker is killed by that attack, Retaliate does not trigger — lethal attacks do not trigger Retaliate. <em>(p. 31)</em></span></div>
743743
</div>
744744
</div>
745-
745+
<h2 class="section-header">Commanding Figures</h2>
746746
<!-- COMMANDING FIGURES -->
747747
<div class="card">
748748
<div class="card-header">
@@ -759,7 +759,7 @@ <h2 class="section-header">Retaliate</h2>
759759
<p>A figure can be commanded to perform an <img src="assets/icons/attack.svg" class="icon-inline" alt="Attack" style="filter:invert(1)"> <strong>X</strong> or <img src="assets/icons/move.svg" class="icon-inline" alt="Move" style="filter:invert(1)"> <strong>X</strong> ability, even if they have no attack or move stat value (e.g., you can have the Banner of Hope move or wallop an enemy).</p>
760760
<p>However, a figure cannot be commanded to perform an <img src="assets/icons/attack.svg" class="icon-inline" alt="Attack" style="filter:invert(1)"> <strong>± X</strong> or <img src="assets/icons/move.svg" class="icon-inline" alt="Move" style="filter:invert(1)"> <strong>± X</strong> ability if they have no attack or move stat value.</p>
761761
<p>A commanded figure retains all of their persistent bonuses and special traits and the commanded ability is not considered a separate turn.</p>
762-
<div class="callout"><span class="callout-icon"></span><span>The commanding figure rules are complicated, so you should reference the manual for additional details. <em>p. 33</em></span></div>
762+
<div class="callout"><span class="callout-icon"></span><span>The commanding figure rules are complicated, so you should reference the manual for additional details. <em>(p. 33)</em></span></div>
763763
</div>
764764
</div>
765765

@@ -813,7 +813,7 @@ <h2 class="section-header">Push &amp; Pull</h2>
813813
</div>
814814
<div class="card-body">
815815
<p><strong>Push X</strong> forces the target to move up to X hexes, with each hex moving the target <em>farther away</em> from the source. <strong>Pull X</strong> moves the target up to X hexes <em>closer</em>. The attacker chooses the path.</p>
816-
<p>Forced movement triggers hazardous terrain on each hex entered (but not for flying creatures) and all other movement rules apply.</p>
816+
<p>Forced movement triggers hazardous terrain on each hex entered (but not for flying creatures). All other movement rules apply.</p>
817817
<div class="callout"><span class="callout-icon"></span><span>Forced movement does <em>not</em> cost extra for difficult terrain. <em>(p. 32)</em></span></div>
818818
</div>
819819
</div>
@@ -891,7 +891,7 @@ <h2 class="section-header">Move &amp; Jump</h2>
891891
</div>
892892
</div>
893893
<div class="card-body">
894-
<p><strong>Loot X</strong> allows a figure to loot up to X adjacent or occupied hex(es). Looting picks up all loot tokens on the targeted hexes. This ability is unaffected by the presence of figures or overlay tiles. <em>p. 32</em></p>
894+
<p><strong>Loot X</strong> allows a figure to loot up to X adjacent or occupied hex(es). Looting picks up all loot tokens on the targeted hexes. This ability is unaffected by the presence of figures or overlay tiles. <em>(p. 32)</em></p>
895895
</div>
896896
</div>
897897

@@ -964,7 +964,7 @@ <h2 class="section-header">Card use</h2>
964964
</div>
965965
</div>
966966
<div class="card-body">
967-
<p>A <strong>round bonus</strong> activates when the ability is performed and expires at the end of the current round.</p>
967+
<p>A <strong>round bonus</strong> activates when the ability is performed and expires at the end of the current round. <em>(p. 30)</em></p>
968968
</div>
969969
</div>
970970

@@ -978,7 +978,7 @@ <h2 class="section-header">Card use</h2>
978978
</div>
979979
</div>
980980
<div class="card-body">
981-
<p>A <strong>Recover</strong> allows a character to recover discarded or lost ability cards (as specified by the ability). <em>p. 33</em></p>
981+
<p>A <strong>Recover</strong> allows a character to recover discarded or lost ability cards (as specified by the ability). <em>(p. 33)</em></p>
982982
</div>
983983
</div>
984984

@@ -992,8 +992,7 @@ <h2 class="section-header">Card use</h2>
992992
</div>
993993
</div>
994994
<div class="card-body">
995-
<p>A <strong>spent</strong> card The spent icon means the item is spent after use. This is indicated by rotating the card sideways. </strong>.</p>
996-
<div class="callout"><span class="callout-icon"></span><span>Spent items can be recovered the next time you perform a long rest. <em>(p. 36)</em></span></div>
995+
<p>A <strong>spent</strong> card The spent icon means the item is spent after use. This is indicated by rotating the card sideways. Spent items can be recovered the next time you perform a long rest. <em>(p. 36)</em></strong></p>
997996
</div>
998997
</div>
999998

@@ -1021,7 +1020,7 @@ <h2 class="section-header">Card use</h2>
10211020
</div>
10221021
</div>
10231022
<div class="card-body">
1024-
<p>Items with a <strong>flip</strong> icon are flipped after use, revealing a different use on the other side of the card. When the other side is used, the item is then flipped over back to its front side to be used again.</p>
1023+
<p>Items with a <strong>flip</strong> icon are flipped after use, revealing a different use on the other side of the card. When the other side is used, the item is then flipped over back to its front side to be used again. <em>p. 33</em></p>
10251024
</div>
10261025
</div>
10271026

0 commit comments

Comments
 (0)