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<p>Deal <strong>double damage</strong>. The modifier deck is reshuffled immediately after this card is drawn. <em>(p. 25)</em></p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>All modifiers (bonuses, penalties, rolling effects) are <em>added first</em>, then the total is multiplied by 2. <em>(p. 25)</em></span></div>
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@@ -826,38 +828,98 @@ <h2 class="section-header">Push & Pull</h2>
<pclass="rec-note">Recommended level = average party level ÷ 2, rounded up.</p>
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<p>A <strong>spent</strong> card is placed face-down in your spent pile. Spent cards are returned to your hand when you take a <strong>short rest</strong> (with one card randomly lost) or a <strong>long rest</strong>.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>Items with a spent icon are flipped to their inactive side when used and refreshed on a long rest. <em>(p. 38)</em></span></div>
<p>A <strong>lost</strong> card is removed from play for the rest of the scenario. Lost cards cannot be recovered by resting — only by a specific <strong>Recover</strong> ability.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>The <imgsrc="assets/icons/loss.svg" style="height:1em;vertical-align:middle"> icon on an ability means that card is lost when the ability is used, whether on the top or bottom action. <em>(p. 38)</em></span></div>
<p>A <strong>persistent</strong> ability stays in your active area and provides an ongoing effect. Place the card in front of you and track charges with a token. When all charges are used, the card is lost.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>You may choose to end a persistent ability early (before charges run out) and lose the card at any time during your turn. <em>(p. 38)</em></span></div>
<p>Items with a <strong>flip</strong> icon are turned to their inactive side when used and must be <strong>refreshed</strong> before they can be used again. The refresh trigger varies by item — some refresh each round, others only on a long rest.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>A flipped item cannot be used. Check the item's refresh icon to know when it becomes available again. <em>(p. 35)</em></span></div>
<p>A <strong>Recover</strong> ability lets you take one or more lost cards from your lost pile and return them to your hand or spent pile (as specified). This is the only way to get lost cards back mid-scenario.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>Recover does <em>not</em> apply to cards discarded by resting — only to cards in your lost pile. <em>(p. 38)</em></span></div>
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