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Add Loot and Commanding Figures cards, round bonus size tweak, invert icons
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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assets/icons/loot.svg

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index.html

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@@ -593,7 +593,7 @@ <h2 class="section-header">Positive conditions</h2>
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</div>
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<div class="card-body">
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<p><strong>Heal 1 HP</strong> at the start of each of your turns. Regenerate is removed when the figure suffers damage — not at end of turn.</p>
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<div class="callout"><span class="callout-icon"></span><span>If a figure has Regenerate and Wound/Poison can be active simultaneously, regenerate heals first removing the negative conditions. <em>(p. 28)</em></span></div>
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<div class="callout"><span class="callout-icon"></span><span>If a figure has Regenerate and Wound/Poison can be active simultaneously, regenerate heals first thus removing the negative conditions before they take effect. <em>(p. 28)</em></span></div>
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@@ -743,6 +743,26 @@ <h2 class="section-header">Retaliate</h2>
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</div>
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<!-- COMMANDING FIGURES -->
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<div class="card">
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<div class="card-header">
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<div style="display:flex;gap:6px;flex-shrink:0">
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<img src="assets/icons/attack.svg" class="badge-img" alt="Attack icon" style="filter:invert(1)">
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<img src="assets/icons/move.svg" class="badge-img" alt="Move icon" style="filter:invert(1)">
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</div>
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<div class="card-meta">
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<div class="card-title">Commanding Figures</div>
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<span class="card-sub">Off Turn Action Abilities</span>
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</div>
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</div>
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<div class="card-body">
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<p>A figure can be commanded to perform an <img src="assets/icons/attack.svg" class="icon-inline" alt="Attack" style="filter:invert(1)"> <strong>X</strong> or <img src="assets/icons/move.svg" class="icon-inline" alt="Move" style="filter:invert(1)"> <strong>X</strong> ability, even if they have no attack or move stat value (e.g., you can have the Banner of Hope move or wallop an enemy).</p>
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<p>However, a figure cannot be commanded to perform an <img src="assets/icons/attack.svg" class="icon-inline" alt="Attack" style="filter:invert(1)"> <strong>± X</strong> or <img src="assets/icons/move.svg" class="icon-inline" alt="Move" style="filter:invert(1)"> <strong>± X</strong> ability if they have no attack or move stat value.</p>
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<p>A commanded figure retains all of their persistent bonuses and special traits and the commanded ability is not considered a separate turn.</p>
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<div class="callout"><span class="callout-icon"></span><span>The commanding figure rules are complicated, so you should reference the manual for additional details. <em>p. 33</em></span></div>
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</div>
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</div>
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<h2 class="section-header">Attack effect timing</h2>
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<!-- ATTACK EFFECT TIMING — text-only with table -->
@@ -861,6 +881,20 @@ <h2 class="section-header">Move &amp; Jump</h2>
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</div>
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</div>
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<!-- LOOT -->
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<div class="card">
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<div class="card-header">
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<img src="assets/icons/loot.svg" class="badge-img" alt="Loot icon">
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<div class="card-meta">
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<div class="card-title">Loot</div>
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<span class="card-sub">Movement rules</span>
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</div>
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</div>
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<div class="card-body">
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<p><strong>Loot X</strong> allows a figure to loot up to X adjacent or occupied hex(es). Looting picks up all loot tokens on the targeted hexes. This ability is unaffected by the presence of figures or overlay tiles. <em>p. 32</em></p>
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</div>
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</div>
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<h2 class="section-header">Terrain types</h2>
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<!-- TERRAIN — text-only with table -->
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<!-- ROUND BONUS -->
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<div class="card">
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<div class="card-header">
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<img src="assets/icons/round.svg" class="badge-img" alt="Round bonus icon">
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<img src="assets/icons/round.svg" class="badge-img" alt="Round bonus icon" style="width:53px;height:53px">
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<div class="card-meta">
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<div class="card-title">Round Bonus</div>
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<span class="card-sub">Card usage</span>

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