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<p><strong>Heal 1 HP</strong> at the start of each of your turns. Regenerate is removed when the figure suffers damage — not at end of turn.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>If a figure has Regenerate and Wound/Poison can be active simultaneously, regenerate heals first removing the negative conditions. <em>(p. 28)</em></span></div>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>If a figure has Regenerate and Wound/Poison can be active simultaneously, regenerate heals first thus removing the negative conditions before they take effect. <em>(p. 28)</em></span></div>
<p>A figure can be commanded to perform an <imgsrc="assets/icons/attack.svg" class="icon-inline" alt="Attack" style="filter:invert(1)"><strong>X</strong> or <imgsrc="assets/icons/move.svg" class="icon-inline" alt="Move" style="filter:invert(1)"><strong>X</strong> ability, even if they have no attack or move stat value (e.g., you can have the Banner of Hope move or wallop an enemy).</p>
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<p>However, a figure cannot be commanded to perform an <imgsrc="assets/icons/attack.svg" class="icon-inline" alt="Attack" style="filter:invert(1)"><strong>± X</strong> or <imgsrc="assets/icons/move.svg" class="icon-inline" alt="Move" style="filter:invert(1)"><strong>± X</strong> ability if they have no attack or move stat value.</p>
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<p>A commanded figure retains all of their persistent bonuses and special traits and the commanded ability is not considered a separate turn.</p>
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<divclass="callout"><spanclass="callout-icon">⚠</span><span>The commanding figure rules are complicated, so you should reference the manual for additional details. <em>p. 33</em></span></div>
<p><strong>Loot X</strong> allows a figure to loot up to X adjacent or occupied hex(es). Looting picks up all loot tokens on the targeted hexes. This ability is unaffected by the presence of figures or overlay tiles. <em>p. 32</em></p>
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