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tighten up language
1 parent e942615 commit 897fa70

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Lines changed: 19 additions & 3 deletions

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.claude/settings.local.json

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{
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"permissions": {
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"allow": [
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"Bash(git -C \"D:\\\\Documents\\\\GitHub\\\\frosthaven-reference.github.io\" status)",
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"Bash(git -C \"D:\\\\Documents\\\\GitHub\\\\frosthaven-reference.github.io\" diff)",
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"Bash(git -C \"D:\\\\Documents\\\\GitHub\\\\frosthaven-reference.github.io\" add index.html)",
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"Bash(git -C 'D:\\\\Documents\\\\GitHub\\\\frosthaven-reference.github.io' commit -m ' *)",
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"Bash(git -C \"D:\\\\Documents\\\\GitHub\\\\frosthaven-reference.github.io\" push origin main)",
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"Bash(git -C \"D:\\\\Documents\\\\GitHub\\\\frosthaven-reference.github.io\" add index.html assets/icons/push.svg assets/icons/pull.svg assets/icons/round.svg)",
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"Bash(git -C \"D:\\\\Documents\\\\GitHub\\\\frosthaven-reference.github.io\" add index.html assets/icons/loot.svg)",
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"Bash(git add *)",
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"Bash(git commit -m ' *)",
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"Bash(git push *)"
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]
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}
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}

index.html

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@@ -704,7 +704,7 @@ <h2 class="section-header">Attack Modifiers</h2>
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<div class="card-header">
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<img src="assets/icons/double.png" class="badge-img" alt="Double damage icon">
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<div class="card-meta">
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<div class="card-title">Crit Card (×2)</div>
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<div class="card-title">Crit Card</div>
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<span class="card-sub">Attack modifier rule</span>
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</div>
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<span class="card-page">Page 26</span>
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<div class="card-header">
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<img src="assets/icons/null.png" class="badge-img" alt="Null card icon">
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<div class="card-meta">
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<div class="card-title">Null Card (×0)</div>
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<div class="card-title">Null Card</div>
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<span class="card-sub">Attack modifier rule</span>
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</div>
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<span class="card-page">Page 26</span>
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</div>
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<div class="card-body">
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<p>Deal <strong>0 damage</strong>. The modifier deck is reshuffled at the end of the players turn. Attack effects (conditions, Push, Pull, etc.) still apply normally.</p>
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<p>Deal <strong>no damage</strong>. The modifier deck is reshuffled at the end of the players turn. Attack effects (conditions, Push, Pull, etc.) still apply normally.</p>
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<div class="callout"><span class="callout-icon"></span><span>A Null only nullifies the <em>damage</em> — attack effects like conditions and forced movement still trigger.</span></div>
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</div>
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</div>

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