Wei Zuo*1 · Yang Liu*2 · Weniang Yang1 · Feng Wu1 · Wei Zhou3 · Jing Liu†4 · Peng Sun5 · Jing Cheng†6 · Dingkang Yang†1 · Xinhua Zeng†1
1Fudan University | 2Tongji University | 3Cardiff University | 4University of British Columbia | 5Duke Kunshan University | 6East China Normal University
*Equal contribution †Corresponding authors
Introduction • Motivation • Architecture • Key Technologies • Evaluation • Challenges • Citation
The explosive rise of Embodied Intelligence — AI that perceives, reasons, and acts within the physical world — demands a fundamental rethink of how we create, transmit, and evaluate multimedia data.
Traditional multimedia was built for human observers: compressing what the eye cannot see, streaming what the ear can tolerate, and measuring quality by human perceptual standards. But when an embodied agent — a robot arm, an autonomous vehicle, a household assistant — relies on that same data to make real-time physical decisions, the entire pipeline breaks down.
"Multimedia data is no longer merely content for human consumption; it serves as the essential sensory foundation that bridges an agent's cognition and physical execution."
This survey formally introduces Embodied Multimedia: a unified paradigm that re-engineers the entire multimedia stack — from data acquisition to communication to cognition to evaluation — to serve not human audiences, but embodied intelligent agents.
Modern multimedia systems are fundamentally misaligned with the requirements of embodied agents. The mismatch spans every layer of the pipeline:
| Dimension | 🖥️ Traditional Multimedia | 🤖 Embodied Multimedia |
|---|---|---|
| Target User | Human observers | Embodied agents & robots |
| Core Goal | Optimize perceptual experience | Optimize task execution |
| Data Acquisition | Passive, fixed viewpoints | Active, dynamic, semantic-aware |
| Data Processing | Discard imperceptible details | Retain task-critical features |
| Communication | Bit-level reliable transmission | Task-oriented semantic communication |
| Retrieval | Static feature matching | Dynamic agent-based reasoning |
| Generative Models | Aesthetically pleasing content | Physically grounded, actionable outputs |
| Evaluation | PSNR, SSIM, FID | Task success rate, interaction safety |
-
Data Acquisition Gap — Traditional compression standards (JPEG, HEVC) discard high-frequency texture and edge information that human eyes miss but machine vision critically needs. Fixed-viewpoint passive capture cannot resolve occlusions that block scene understanding.
-
Communication Bottleneck — Shannon-theoretic bit-level transmission paradigms cannot meet millisecond-level spatio-temporal synchronization demands of real-time physical interaction. Centralized cloud processing introduces prohibitive latency.
-
Retrieval Limitation — Static cross-modal retrieval lacks closed-loop reasoning, making it unable to support the ambiguous, long-horizon, knowledge-intensive tasks embodied agents routinely face.
-
Generative Grounding Failure — GANs and diffusion models trained on aesthetic objectives lack physical law understanding. Embodied agents need models that generate actionable, physics-consistent outputs.
-
Evaluation Blindspot — PSNR and SSIM measure pixel fidelity, not task utility. Visually degraded data may still perfectly support a successful robotic operation if semantic features are preserved — traditional metrics miss this entirely.
We propose a unified four-layer Embodied Multimedia architecture that covers the complete information processing workflow from sensory input to physical action:
┌─────────────────────────────────────────────────────────────┐
│ EMBODIED ENVIRONMENT │
│ (Home · Hospital · Road · Factory) │
└──────────────────────────┬──────────────────────────────────┘
│ Physical Interaction
┌──────────────────▼──────────────────┐
│ EVALUATION LAYER │ ← §7
│ Perception · Cognition · Action │
└──────────────────┬──────────────────┘
│ Feedback
┌──────────────────▼──────────────────┐
│ COGNITIVE LAYER │ ← §6
│ Retrieval · World Model · VLN · VLA│
└──────────────────┬──────────────────┘
│ Semantic Features
┌──────────────────▼──────────────────┐
│ COMMUNICATION LAYER │ ← §5
│ Semantic Comm. · Edge-Cloud ECC │
└──────────────────┬──────────────────┘
│ Raw/Compressed Data
┌──────────────────▼──────────────────┐
│ DATA LAYER │ ← §4
│ Acquisition · Enhancement · Codec │
└─────────────────────────────────────┘
▲
Multimodal Sensors
(Camera · LiDAR · Touch · IMU)
The perceptual foundation of the entire system. Covers:
- Adaptive Acquisition — Active perception theory; event cameras; semantic curiosity-driven exploration
- Tactile Sensing — Piezoresistive, capacitive, and vision-based tactile sensors for cross-modal fusion
- Digital Human Motion Generation — MDM, ReMoDiffuse, InterGen, T2M-GPT, MotionGPT, MoMask
- Semantic-Guided Enhancement — SAM-/CLIP-/Diffusion-prior guided restoration (DA-CLIP, CoSeR, SeeSR)
- End-to-End Compression — VAE-based image codecs, DVC, DCVC, MobileNVC for on-device deployment
The neural pathway connecting edge perception to cloud cognition. Covers:
- Semantic Communication — DeepSC (text), DeepSC-S (audio), GAN/NTSCC (image), MU-DeepSC (multimodal)
- Goal-Oriented Communication — GO-COM / GOS-VAE for task-driven transmission
- Edge-Cloud Computing — EECC architecture; "Big Cloud + Small Edge" synergy; federated foundation models
The decision-making core. Covers:
- Agent-based Retrieval — Four-phase closed loop: Task Analysis → Retrieval Execution → Result Optimization → Strategy Iteration
- World Models — Generative (Genie, WorldDreamer, Drive-WM, Navigation World Models) and Representation-Predictive (V-JEPA 2, DreamerV3, OccWorld)
- Vision-Language-Navigation (VLN) — Environment model-based (DUET, MapGPT, VER, NavMorph) and reasoning-based (NavGPT, NaVid, NaviLLM)
- Vision-Language-Action (VLA) — Action token (RT-1, RT-2, π₀, FAST, OpenVLA); Affordance/trajectory (SayCan, VoxPoser); Code/reasoning (Code as Policies, Inner Monologue)
A multi-dimensional assessment framework. Covers:
- Perception Evaluation — Machine Preference Database (2.25M samples); RA-MIQA for region-aware quality
- Cognitive Evaluation — EQA, ScanQA, SQA3D, PhysBench, EmbodiedEval, IS-Bench, AGENTSAFE
- Action Evaluation — R2R, ALFRED, BEHAVIOR, OVMM, RLBench, ManiSkill, CALVIN, Open X-Embodiment
Moving beyond static cross-modal embedding matching (CCA, VSE, CLIP) toward dynamic retrieval agents with four key phases:
- 🧩 Task Analysis — query decomposition, sub-query routing, multimodal alignment
- 🔍 Retrieval Execution — sparse (BM25) + dense (DPR) hybrid; multi-granularity tree retrieval (RAPTOR); ReACT/CoT dynamic triggering
- ✅ Result Optimization — reranking, FILCO/FiD-Light context filtering, feedback-driven adaptation
- 🔄 Strategy Iteration — CRAG dynamic switching; continuous alignment between retrieval and generation
Two major paradigms for equipping agents with the ability to imagine the future:
| Paradigm | Representative Works | Key Strength |
|---|---|---|
| Generative | Genie, WorldDreamer, Drive-WM, DriveDreamer2, Navigation World Models | High-fidelity video generation, physical law internalization |
| Representation-Predictive | V-JEPA 2, TD-MPC2, DreamerV3, DayDreamer, OccWorld | Computational efficiency, noise robustness, latent planning |
End-to-end mapping from multimodal perception to physical control:
- Action Tokenization — RT-1 → RT-2 → π₀ (Flow Matching) → FAST (DCT tokenization) → OpenVLA-OFT
- Affordance & Trajectory — SayCan, CLIPort, VoxPoser, RT-Trajectory, DriveVLM
- Code & Reasoning — Code as Policies, ProgPrompt, Inner Monologue
Traditional metrics (PSNR, SSIM, FID) measure how good data looks to humans. We review a new paradigm measuring how well data serves machines:
- Machine Preference Database (MPD) — 2.25M annotated samples showing the divergence between human and machine quality preferences
- RA-MIQA — Region-Aware Machine Image Quality Assessment; identifies machine sensitivity to specific degraded regions (e.g., background blur)
| Benchmark | Year | Environment | Task Type |
|---|---|---|---|
| R2R | 2018 | Matterport3D | Navigation |
| ALFRED | 2020 | AI2-THOR | Navigation + Manipulation |
| RLBench | 2020 | CoppeliaSim | Manipulation |
| BEHAVIOR | 2022 | iGibson | Navigation + Manipulation |
| CALVIN | 2022 | PyBullet | Long-horizon Manipulation |
| OVMM | 2023 | Habitat | Open-vocab Manipulation |
| Open X-Embodiment | 2024 | — | Cross-platform Manipulation |
| Challenge | Description |
|---|---|
| 🎯 Multimodal Spatiotemporal Alignment | Millisecond-level alignment across RGB, LiDAR, tactile, IMU with vastly different sampling rates |
| 🔩 Physical Semantic Gaps | Most datasets lack task-relevant physical attributes: friction, mass, material compliance |
| 📦 Data Scarcity | Interaction-rich datasets with causal signals and long-tail scenarios are prohibitively costly |
| ⚡ On-Device Inference | VLA and world models demand compute that conflicts with robot power/latency budgets |
| 📶 Network Unreliability | Edge-cloud offloading is fragile under bandwidth fluctuations and packet loss |
| 🌉 Sim-to-Real Transfer | Physics simulation fidelity gaps severely constrain physical generalization |
- 🔭 Multimodal Active Sensing & Generation — Physics-informed synthetic data with tactile and dynamic properties
- 🪶 Lightweight Embodied Foundation Models — Model compression, parameter-efficient fine-tuning for on-device deployment
- 🔀 Adaptive Edge-Cloud Collaboration — Context-aware routing between lightweight on-device inference and large cloud models
- ⚙️ Physics-Aware World Models — Latent representations capturing geometry, material, and temporal dynamics
- 🧩 Causal Reasoning in VLA — Distinguishing correlation from physical causation for sim-to-real generalization
- 📊 Task- and Safety-Centric Evaluation — Standardized benchmarks explicitly covering interaction safety and hardware transferability
| Domain | Scope | Multimodal Perception | Communication | Cognition & Learning | Physical Action | Unified Architecture |
|---|---|---|---|---|---|---|
| Embodied AI | PCB + LLMs | ✅ | — | ✅ | — | — |
| Embodied AI | Morphology + Action | ✅ | — | ✅ | ✅ | — |
| Multimedia | CBIR, generative, video | ✅ | ✅ | ✅ | — | — |
| Ours (Cross-domain) | Full 4-layer pipeline | ✅ | ✅ | ✅ | ✅ | ✅ |
If you find this survey useful for your research, please consider citing:
@misc{zuo2026embodied,
author = {Zuo, Wei and Liu, Yang and Yang, Weniang and Wu, Feng and Zhou, Wei and Liu, Jing and Sun, Peng and Cheng, Jing and Yang, Dingkang and Zeng, Xinhua},
title = {Embodied Multimedia: When Multimedia Meets Embodied Intelligence},
year = {2026},
month = {March},
note = {Available at SSRN: \url{https://ssrn.com/abstract=6456578}},
doi = {10.2139/ssrn.6456578},
url = {https://ssrn.com/abstract=6456578}
}For questions, discussions, or collaboration inquiries, please reach out to the authors:
- Wei Zuo — wzuo25@m.fudan.edu.cn — Fudan University
- Yang Liu — yangliu25@tongji.edu.cn — Tongji University
- Xinhua Zeng — xhzeng@fudan.edu.cn — Fudan University
Or open a GitHub Issue for technical discussions and suggestions.
