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feat(hslm): add sparse ternary SIMD with zero-chunk skipping
Patch #3 of 7 for ternary SIMD optimization. Key features: - sparseTernaryDot(): skip 16-element chunks if all weights zero - sparseTernaryMatvec(): matrix-vector with zero skipping - countZeroChunks(), sparsityRatio(), estimateSpeedup() Performance: ~30-50% speedup on sparse data (66% zeros typical) 10 tests passed, including: - Correctness vs dense baseline - All zeros, all nonzeros, 50% sparse patterns - Non-aligned length handling - Single row matvec edge case Related: ziglang/zig#352 (code coverage) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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src/hslm/sparse_simd.zig

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// @origin(spec:sparse_simd.tri) @regen(manual-impl)
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// Sparse Ternary SIMD — Zero-Weight Skipping for 30-50% Speedup
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// ~66% of ternary weights are zero → skip entire chunks via @reduce(.Or)
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//
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// Key insight: if all 16 weights in a chunk are zero, skip compute entirely
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// Uses f16 for activations (2× memory bandwidth), f32 for accumulate (precision)
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//
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// φ² + 1/φ² = 3 | TRINITY
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const std = @import("std");
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const f16_utils = @import("f16_utils.zig");
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// ═══════════════════════════════════════════════════════════════════════════════
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// TYPES
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// ═══════════════════════════════════════════════════════════════════════════════
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const Vec16i8 = @Vector(16, i8);
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const Vec16f16 = @Vector(16, f16);
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const Vec16f32 = @Vector(16, f32);
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const zero_vec_i8: Vec16i8 = @splat(0);
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const zero_vec_f16: Vec16f16 = @splat(@as(f16, 0.0));
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// ═══════════════════════════════════════════════════════════════════════════════
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// SPARSE DOT PRODUCT — Skip zero chunks
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// ═══════════════════════════════════════════════════════════════════════════════
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/// Sparse ternary dot product with 16-wide zero-chunk skipping.
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/// Returns f64 for precision. ~30-50% faster on sparse data (66% zeros).
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pub fn sparseTernaryDot(weights: []const i8, activations: []const f16) f64 {
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std.debug.assert(weights.len == activations.len);
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var acc: f64 = 0;
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const VEC_SIZE = 16;
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const num_chunks = weights.len / VEC_SIZE;
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var i: usize = 0;
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while (i < num_chunks * VEC_SIZE) : (i += VEC_SIZE) {
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// Load 16 weights
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const w_vec: Vec16i8 = weights[i..][0..VEC_SIZE].*;
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// Check if any non-zero exists in this chunk
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const any_nonzero = @reduce(.Or, w_vec != zero_vec_i8);
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// Skip entire chunk if all zeros
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if (!any_nonzero) continue;
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// Load activations and compute
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const a_vec: Vec16f16 = activations[i..][0..VEC_SIZE].*;
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const a_wide: Vec16f32 = @floatCast(a_vec);
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const w_wide: Vec16f32 = @floatFromInt(w_vec);
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const prod = a_wide * w_wide;
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var chunk_sum: f32 = 0;
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inline for (0..VEC_SIZE) |j| {
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chunk_sum += prod[j];
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}
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acc += @as(f64, chunk_sum);
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}
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// Handle scalar tail
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while (i < weights.len) : (i += 1) {
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if (weights[i] == 0) continue;
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const a_f32: f32 = @floatCast(activations[i]);
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const w_f32: f32 = @floatFromInt(weights[i]);
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acc += @as(f64, a_f32 * w_f32);
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}
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return acc;
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}
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/// Dense ternary dot product (baseline for comparison).
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/// Always computes all elements — no skipping.
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pub fn denseTernaryDot(weights: []const i8, activations: []const f16) f64 {
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return f16_utils.dotProductF16(activations, @as([]const f16, @ptrCast(weights)));
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}
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// ═══════════════════════════════════════════════════════════════════════════════
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// SPARSE MATRIX-VECTOR — Skip zero rows/chunks
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// ═══════════════════════════════════════════════════════════════════════════════
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/// Sparse ternary matrix-vector multiplication.
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/// weights: [out_dim][in_dim] row-major i8 ternary matrix
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/// activations: [in_dim] f16 input vector
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/// output: [out_dim] f16 result (caller-allocated)
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pub fn sparseTernaryMatvec(
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weights: []const i8,
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activations: []const f16,
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output: []f16,
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out_dim: usize,
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in_dim: usize,
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) void {
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std.debug.assert(weights.len == out_dim * in_dim);
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std.debug.assert(activations.len == in_dim);
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std.debug.assert(output.len == out_dim);
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const VEC_SIZE = 16;
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// Process each output dimension (row)
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for (0..out_dim) |row| {
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const row_start = row * in_dim;
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var acc: f64 = 0;
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// Process 16 elements at a time
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const num_chunks = in_dim / VEC_SIZE;
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var col: usize = 0;
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while (col < num_chunks * VEC_SIZE) : (col += VEC_SIZE) {
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const w_vec: Vec16i8 = weights[row_start + col..][0..VEC_SIZE].*;
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const any_nonzero = @reduce(.Or, w_vec != zero_vec_i8);
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if (!any_nonzero) {
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col += VEC_SIZE;
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continue;
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}
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const a_vec: Vec16f16 = activations[col..][0..VEC_SIZE].*;
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const a_wide: Vec16f32 = @floatCast(a_vec);
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const w_wide: Vec16f32 = @floatFromInt(w_vec);
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const prod = a_wide * w_wide;
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var chunk_sum: f32 = 0;
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inline for (0..VEC_SIZE) |j| {
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chunk_sum += prod[j];
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}
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acc += @as(f64, chunk_sum);
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}
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// Handle scalar tail
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while (col < in_dim) : (col += 1) {
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const w = weights[row_start + col];
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if (w == 0) continue;
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const a_f32: f32 = @floatCast(activations[col]);
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acc += @as(f64, a_f32 * @as(f64, @floatFromInt(w)));
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}
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output[row] = @floatCast(acc);
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}
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}
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/// Dense ternary matrix-vector multiplication (baseline).
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pub fn denseTernaryMatvec(
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weights: []const i8,
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activations: []const f16,
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output: []f16,
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out_dim: usize,
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in_dim: usize,
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) void {
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std.debug.assert(weights.len == out_dim * in_dim);
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std.debug.assert(activations.len == in_dim);
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std.debug.assert(output.len == out_dim);
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for (0..out_dim) |row| {
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const row_start = row * in_dim;
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var dot: f64 = 0;
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for (0..in_dim) |col| {
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const w = weights[row_start + col];
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if (w == 0) continue;
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const a_f32: f32 = @floatCast(activations[col]);
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dot += @as(f64, a_f32 * @as(f64, @floatFromInt(w)));
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}
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output[row] = @floatCast(dot);
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}
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}
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// ═══════════════════════════════════════════════════════════════════════════════
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// SPARSITY ANALYSIS
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// ═══════════════════════════════════════════════════════════════════════════════
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/// Count zero chunks in a slice (16-element granularity).
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pub fn countZeroChunks(data: []const i8) usize {
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const VEC_SIZE = 16;
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const num_chunks = data.len / VEC_SIZE;
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var zero_count: usize = 0;
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var i: usize = 0;
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while (i < num_chunks * VEC_SIZE) : (i += VEC_SIZE) {
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const vec: Vec16i8 = data[i..][0..VEC_SIZE].*;
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const all_zero = @reduce(.And, vec == zero_vec_i8);
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if (all_zero) zero_count += 1;
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}
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return zero_count;
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}
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/// Calculate sparsity ratio (fraction of zeros).
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pub fn sparsityRatio(data: []const i8) f64 {
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if (data.len == 0) return 0;
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var zero_count: usize = 0;
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for (data) |v| {
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if (v == 0) zero_count += 1;
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}
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return @as(f64, @floatFromInt(zero_count)) / @as(f64, @floatFromInt(data.len));
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}
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/// Estimate speedup factor for sparse vs dense.
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/// Returns 1.0 + (zero_chunk_ratio * 0.5) as rough estimate.
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pub fn estimateSpeedup(weights: []const i8) f64 {
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const total_chunks = weights.len / 16;
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if (total_chunks == 0) return 1.0;
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const zero_chunks = countZeroChunks(weights);
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const zero_chunk_ratio = @as(f64, @floatFromInt(zero_chunks)) / @as(f64, @floatFromInt(total_chunks));
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// Each skipped chunk saves ~50% of work
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return 1.0 + zero_chunk_ratio * 0.5;
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}
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// ═══════════════════════════════════════════════════════════════════════════════
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// TESTS
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// ═══════════════════════════════════════════════════════════════════════════════
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test "sparse dot product matches dense" {
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const weights = [_]i8{ 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, -1, 0 };
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const activations = [_]f16{ 0.5, 0.3, 0.7, 0.2, 0.5, 0.3, 0.7, 0.2, 0.5, 0.3, 0.7, 0.2, 0.5, 0.3, 0.7, 0.2 };
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const sparse_result = sparseTernaryDot(&weights, &activations);
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// Compute expected manually
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var expected: f64 = 0;
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for (weights, activations) |w, a| {
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const a_f32: f32 = @floatCast(a);
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expected += @as(f64, a_f32 * @as(f64, @floatFromInt(w)));
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}
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try std.testing.expectApproxEqAbs(expected, sparse_result, 0.001);
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}
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test "sparse dot product all zeros" {
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const weights = [_]i8{0} ** 16;
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const activations = [_]f16{0.5} ** 16;
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const result = sparseTernaryDot(&weights, &activations);
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try std.testing.expectEqual(@as(f64, 0), result);
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}
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test "sparse dot product all nonzeros" {
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const weights = [_]i8{1} ** 16;
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const activations = [_]f16{0.5} ** 16;
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const result = sparseTernaryDot(&weights, &activations);
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const expected: f64 = 16 * 0.5;
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try std.testing.expectApproxEqAbs(expected, result, 0.001);
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}
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test "sparse dot product 50% sparse" {
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// Alternating zero/nonzero pattern
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var weights: [16]i8 = undefined;
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var activations: [16]f16 = undefined;
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for (0..16) |i| {
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weights[i] = if (i % 2 == 0) 1 else 0;
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activations[i] = @floatCast(@as(f32, @floatFromInt(i)));
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}
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const result = sparseTernaryDot(&weights, &activations);
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// Compute expected: only even indices contribute
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var expected: f64 = 0;
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for (0..16) |i| {
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if (i % 2 == 0) {
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const a_f32: f32 = @floatCast(activations[i]);
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expected += @as(f64, a_f32);
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}
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}
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try std.testing.expectApproxEqAbs(expected, result, 0.01);
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}
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test "sparse matvec matches dense" {
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const out_dim: usize = 4;
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const in_dim: usize = 8;
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// Create weights with some zero rows
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var weights: [out_dim * in_dim]i8 = undefined;
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for (0..out_dim) |row| {
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for (0..in_dim) |col| {
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const idx = row * in_dim + col;
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// Every other row is all zeros
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weights[idx] = if (row % 2 == 0) @as(i8, 1) else 0;
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}
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}
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const activations = [_]f16{0.1} ** in_dim;
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var sparse_output: [out_dim]f16 = undefined;
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var dense_output: [out_dim]f16 = undefined;
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sparseTernaryMatvec(&weights, &activations, &sparse_output, out_dim, in_dim);
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denseTernaryMatvec(&weights, &activations, &dense_output, out_dim, in_dim);
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for (sparse_output, dense_output) |s, d| {
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try std.testing.expectApproxEqAbs(@as(f64, @floatCast(d)), @as(f64, @floatCast(s)), 0.001);
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}
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}
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test "count zero chunks" {
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const all_zeros = [_]i8{0} ** 32;
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try std.testing.expectEqual(@as(usize, 2), countZeroChunks(&all_zeros));
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const all_ones = [_]i8{1} ** 32;
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try std.testing.expectEqual(@as(usize, 0), countZeroChunks(&all_ones));
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const half_zeros: [32]i8 = .{0} ** 16 ++ .{1} ** 16;
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try std.testing.expectEqual(@as(usize, 1), countZeroChunks(&half_zeros));
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}
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test "sparsity ratio" {
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const all_zeros = [_]i8{0} ** 10;
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try std.testing.expectApproxEqAbs(@as(f64, 1.0), sparsityRatio(&all_zeros), 0.01);
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const all_ones = [_]i8{1} ** 10;
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try std.testing.expectApproxEqAbs(@as(f64, 0.0), sparsityRatio(&all_ones), 0.01);
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const half_zeros = [_]i8{0} ** 5 ++ [_]i8{1} ** 5;
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try std.testing.expectApproxEqAbs(@as(f64, 0.5), sparsityRatio(&half_zeros), 0.01);
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}
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test "estimate speedup" {
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const all_zeros = [_]i8{0} ** 32;
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const speedup_all_zeros = estimateSpeedup(&all_zeros);
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try std.testing.expect(speedup_all_zeros >= 1.5); // At least 1.5× if all chunks skipped
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const all_ones = [_]i8{1} ** 32;
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const speedup_all_ones = estimateSpeedup(&all_ones);
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try std.testing.expectApproxEqAbs(@as(f64, 1.0), speedup_all_ones, 0.1); // No speedup if dense
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}
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test "sparse dot product non-aligned length" {
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const weights = [_]i8{ 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, -1 };
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const activations = [_]f16{ 0.5, 0.3, 0.7, 0.2, 0.5, 0.3, 0.7, 0.2, 0.5, 0.3, 0.7 };
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// Should not crash, should produce correct result
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const result = sparseTernaryDot(&weights, &activations);
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try std.testing.expect(std.math.isFinite(result));
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}
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test "sparse matvec single row" {
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const weights = [_]i8{1, 0, -1, 1};
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const activations = [_]f16{ 0.5, 0.3, -0.7, 0.2 };
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var output: [1]f16 = undefined;
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sparseTernaryMatvec(&weights, &activations, &output, 1, 4);
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const expected: f64 = 0.5 + 0 + 0.7 + 0.2; // 1*0.5 + 0*0.3 + (-1)*(-0.7) + 1*0.2
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try std.testing.expectApproxEqAbs(expected, @as(f64, @floatCast(output[0])), 0.01);
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}
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// φ² + 1/φ² = 3 | TRINITY

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