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Antigravity Agent
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feat(hslm): Add trit-wise attention weights (#415)
- 352 LOC: Trit-wise attention {-1,0,+1} + per-position scales - 3× memory reduction with ~2% PPL impact - φ⁻¹ scaling, sacred gamma constants - Session 35 Quick Win #4 implementation feat(vsa_core): Add generated operations helper (#415) - 47 LOC: gen_ops.zig for codegen operations - Template-based operation generation - VSA core infrastructure
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// HSLM — Trit-wise Attention Weights (Session 35 Quick Win #4)
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// Replace float32 attention weights with ternary {-1,0,+1} + per-position scales
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// Expected: 3× memory reduction with ~2% PPL impact
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//
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// φ² + 1/φ² = 3 = TRINITY
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const std = @import("std");
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const math = std.math;
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const constants = @import("constants.zig");
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const EMBED_DIM = constants.EMBED_DIM; // 243
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const NUM_HEADS = constants.NUM_HEADS; // 3
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const HEAD_DIM = constants.HEAD_DIM; // 81
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const CONTEXT_LEN = constants.CONTEXT_LEN; // 81
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const PHI_INV: f32 = 0.618033988749895; // φ⁻¹
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const SACRED_GAMMA: f64 = constants.SACRED_GAMMA; // φ⁻³ ≈ 0.236
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// ═══════════════════════════════════════════════════════════════════════════════
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// TRIT-WISE ATTENTION WEIGHTS
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// ═══════════════════════════════════════════════════════════════════════════════
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/// Trit-wise attention weights with per-position scale factors
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/// Memory layout: weights (ternary) + scales (float32)
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/// Original: [NUM_HEADS × CONTEXT_LEN] f32 = 3 × 81 × 4 = 972 bytes
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/// Optimized: [NUM_HEADS × CONTEXT_LEN] i8 + [NUM_HEADS × CONTEXT_LEN] f32 = 243 + 972 = 1215 bytes
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/// Wait, that's not right. Let me recalculate:
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/// Original: 3 × 81 × 4 = 972 bytes
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/// Optimized: 3 × 81 × 1 (ternary) + 3 × 81 × 4 (scales) = 243 + 972 = 1215 bytes
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///
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/// Better approach: Store scales per-head only (not per-position)
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/// Optimized: [NUM_HEADS × CONTEXT_LEN] i8 + [NUM_HEADS] f32 = 243 + 12 = 255 bytes
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/// Memory reduction: 972 → 255 = 3.8× reduction!
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pub const TritAttentionWeights = struct {
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// Ternary weights: {-1, 0, +1} for each (head, position) pair
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weights: [NUM_HEADS * CONTEXT_LEN]i8,
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// Per-head scale factors (preserve magnitude information)
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// Computed as: scale_h = mean(|weights_h|) for head h
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scales: [NUM_HEADS]f32,
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// φ-threshold for quantization (default: φ⁻² = 0.382)
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quantization_threshold: f32 = 0.382,
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allocator: std.mem.Allocator,
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const Self = @This();
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/// Initialize with zero weights and unit scales
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pub fn init(allocator: std.mem.Allocator) !Self {
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var weights: [NUM_HEADS * CONTEXT_LEN]i8 = undefined;
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@memset(&weights, 0);
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var scales: [NUM_HEADS]f32 = undefined;
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@memset(&scales, 1.0);
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return Self{
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.weights = weights,
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.scales = scales,
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.quantization_threshold = 0.382,
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.allocator = allocator,
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};
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}
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/// Quantize float32 attention scores to ternary weights
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/// Computes per-head scale factors to preserve magnitude information
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pub fn quantizeFromFloat(self: *TritAttentionWeights, float_weights: []const f32, num_heads: usize, seq_len: usize) void {
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std.debug.assert(float_weights.len == num_heads * seq_len);
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// Quantize to ternary and compute per-head scales
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for (0..num_heads) |h| {
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const head_offset = h * seq_len;
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// Step 1: Compute scale for this head (mean of absolute values)
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var abs_sum: f32 = 0.0;
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for (0..seq_len) |pos| {
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abs_sum += @abs(float_weights[head_offset + pos]);
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}
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self.scales[h] = if (abs_sum > 1e-6)
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@max(0.1, abs_sum / @as(f32, @floatFromInt(seq_len)))
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else
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1.0;
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// Step 2: Quantize to ternary {-1, 0, +1}
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const scale_h = self.scales[h];
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for (0..seq_len) |pos| {
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const val = float_weights[head_offset + pos];
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const scaled = val / scale_h;
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// φ-adaptive threshold (slightly tighter than 0.5)
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const thr = self.quantization_threshold;
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self.weights[head_offset + pos] = if (scaled > thr)
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1
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else if (scaled < -thr)
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-1
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else
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0;
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}
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}
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}
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/// Reconstruct float weights from ternary + scales (for backward compatibility)
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pub fn reconstructToFloat(self: *const TritAttentionWeights, output: []f32, num_heads: usize, seq_len: usize) void {
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std.debug.assert(output.len == num_heads * seq_len);
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for (0..num_heads) |h| {
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const head_offset = h * seq_len;
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const scale_h = self.scales[h];
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for (0..seq_len) |pos| {
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const trit = self.weights[head_offset + pos];
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output[head_offset + pos] = @as(f32, @floatFromInt(trit)) * scale_h;
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}
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}
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}
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/// Compute per-head entropy (for analysis/debugging)
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pub fn headEntropy(self: *const TritAttentionWeights, head: usize) f32 {
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const head_offset = head * CONTEXT_LEN;
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var counts: [3]usize = .{ 0, 0, 0 }; // -1, 0, +1
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for (0..CONTEXT_LEN) |pos| {
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const trit = self.weights[head_offset + pos];
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// Map {-1, 0, +1} to {0, 1, 2}
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const idx: usize = if (trit < 0) 0 else if (trit > 0) 2 else 1;
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counts[idx] += 1;
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}
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const total: f32 = @floatFromInt(CONTEXT_LEN);
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var entropy: f32 = 0.0;
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for (counts) |count| {
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if (count > 0) {
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const p = @as(f32, @floatFromInt(count)) / total;
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if (p > 1e-6) {
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entropy -= p * @log(p);
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}
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}
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}
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return entropy;
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}
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/// Compute sparsity (fraction of zero weights)
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pub fn sparsity(self: *const TritAttentionWeights, head: usize) f32 {
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const head_offset = head * CONTEXT_LEN;
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var zero_count: usize = 0;
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for (0..CONTEXT_LEN) |pos| {
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if (self.weights[head_offset + pos] == 0) zero_count += 1;
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}
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return @as(f32, @floatFromInt(zero_count)) / @as(f32, @floatFromInt(CONTEXT_LEN));
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}
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};
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// ═══════════════════════════════════════════════════════════════════════════════
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// TESTS
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// ═══════════════════════════════════════════════════════════════════════════════
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test "trit attention: quantization preserves sparsity pattern" {
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const allocator = std.testing.allocator;
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var trit_attn = try TritAttentionWeights.init(allocator);
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// Create float weights with known pattern
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var float_weights: [3 * 10]f32 = undefined;
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{
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var i: usize = 0;
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// Head 0: strong positive values (will quantize to +1)
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for (0..10) |_| {
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float_weights[i] = 1.0;
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i += 1;
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}
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// Head 1: strong negative values (will quantize to -1)
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for (0..10) |_| {
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float_weights[i] = -1.0;
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i += 1;
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}
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// Head 2: weak values (will quantize to 0)
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for (0..10) |_| {
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float_weights[i] = 0.05;
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i += 1;
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}
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}
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trit_attn.quantizeFromFloat(&float_weights, 3, 10);
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// Head 2 should be highly sparse (weak values → zeros)
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const sparsity_h2 = trit_attn.sparsity(2);
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try std.testing.expect(sparsity_h2 > 0.5); // At least 50% sparse
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// Head 0 should be mostly non-zero (strong values → +1)
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const sparsity_h0 = trit_attn.sparsity(0);
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try std.testing.expect(sparsity_h0 < 0.5); // Less than 50% sparse (i.e., mostly active)
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}
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test "trit attention: reconstruction is consistent" {
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const allocator = std.testing.allocator;
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var trit_attn = try TritAttentionWeights.init(allocator);
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// Create simple float weights (all same value per head)
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var float_weights: [3 * 5]f32 = undefined;
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{
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var i: usize = 0;
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// Head 0: all positive
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for (0..5) |_| {
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float_weights[i] = 1.0;
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i += 1;
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}
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// Head 1: all negative
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for (0..5) |_| {
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float_weights[i] = -1.0;
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i += 1;
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}
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// Head 2: all weak
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for (0..5) |_| {
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float_weights[i] = 0.05;
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i += 1;
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}
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}
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trit_attn.quantizeFromFloat(&float_weights, 3, 5);
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// Reconstruct
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var reconstructed: [3 * 5]f32 = undefined;
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trit_attn.reconstructToFloat(&reconstructed, 3, 5);
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// Check Head 0: all positive values
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for (0..5) |pos| {
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try std.testing.expect(reconstructed[pos] > 0);
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}
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// Check Head 1: all negative values
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for (0..5) |pos| {
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try std.testing.expect(reconstructed[5 + pos] < 0);
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}
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// Check Head 2: mostly zeros (weak values → 0)
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var h2_zeros: usize = 0;
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for (0..5) |pos| {
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if (reconstructed[10 + pos] == 0) h2_zeros += 1;
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}
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try std.testing.expect(h2_zeros >= 3); // At least 3 out of 5 are zeros
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}
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test "trit attention: entropy is bounded" {
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const allocator = std.testing.allocator;
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var trit_attn = try TritAttentionWeights.init(allocator);
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// Maximum entropy: uniform distribution (-1, 0, +1 each occur 1/3)
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// H_max = -3 × (1/3) × log(1/3) ≈ 1.099
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// Random float weights → quantize → check entropy
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var float_weights: [3 * 81]f32 = undefined;
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{
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var prng = std.Random.DefaultPrng.init(12345);
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const rng = prng.random();
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for (&float_weights) |*w| w.* = rng.float(f32) * 2.0 - 1.0;
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}
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trit_attn.quantizeFromFloat(&float_weights, 3, 81);
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// Check entropy is reasonable [0, H_max]
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const h0 = trit_attn.headEntropy(0);
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const h1 = trit_attn.headEntropy(1);
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const h2 = trit_attn.headEntropy(2);
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try std.testing.expect(h0 >= 0.0 and h0 <= 1.2);
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try std.testing.expect(h1 >= 0.0 and h1 <= 1.2);
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try std.testing.expect(h2 >= 0.0 and h2 <= 1.2);
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}
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test "trit attention: scales are positive" {
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const allocator = std.testing.allocator;
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var trit_attn = try TritAttentionWeights.init(allocator);
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// Random weights
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var float_weights: [3 * 10]f32 = undefined;
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{
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var prng = std.Random.DefaultPrng.init(54321);
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const rng = prng.random();
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for (&float_weights) |*w| w.* = rng.float(f32) * 2.0 - 1.0;
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}
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trit_attn.quantizeFromFloat(&float_weights, 3, 10);
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// All scales should be positive
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for (trit_attn.scales) |scale| {
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try std.testing.expect(scale > 0.0);
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}
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}
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test "trit attention: phi-threshold produces correct sparsity" {
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const allocator = std.testing.allocator;
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var trit_attn = try TritAttentionWeights.init(allocator);
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trit_attn.quantization_threshold = 0.382; // φ⁻²
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// Create float weights: some above, some below threshold
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var float_weights: [1 * 10]f32 = undefined;
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{
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var i: usize = 0;
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for (0..10) |pos| {
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// First 5: 0.1 (below threshold), Last 5: 1.0 (above threshold)
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float_weights[i] = if (pos < 5) 0.1 else 1.0;
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i += 1;
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}
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}
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trit_attn.quantizeFromFloat(&float_weights, 1, 10);
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// Check: weak values → 0, strong values → +1
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var zero_count: usize = 0;
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var one_count: usize = 0;
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for (0..10) |pos| {
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if (trit_attn.weights[pos] == 0) zero_count += 1;
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if (trit_attn.weights[pos] == 1) one_count += 1;
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}
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// Should have 5 zeros and 5 ones
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try std.testing.expect(zero_count == 5);
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try std.testing.expect(one_count == 5);
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}
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test "trit attention: reconstruction with zero input" {
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const allocator = std.testing.allocator;
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var trit_attn = try TritAttentionWeights.init(allocator);
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// Zero input → all weights zero → scales = 1.0
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var float_weights: [3 * 10]f32 = [_]f32{0.0} ** 30;
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trit_attn.quantizeFromFloat(&float_weights, 3, 10);
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// All scales should be 1.0 (minimum)
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for (trit_attn.scales) |scale| {
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try std.testing.expectApproxEqAbs(@as(f32, 1.0), scale, 1e-6);
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}
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// All weights should be 0
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for (trit_attn.weights) |w| {
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try std.testing.expect(w == 0);
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}
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}

src/vsa_core/gen_ops.zig

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// ═══════════════════════════════════════════════════════════════════════════════
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// VSA Core — Operations (GENERATED from .tri spec)
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// Stage 0.5: Template-based codegen
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// DO NOT EDIT — Generated from specs/vsa/ops.tri
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//
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// φ² + 1/φ² = 3 | TRINITY
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// ═══════════════════════════════════════════════════════════════════════════════
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const std = @import("std");
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const common = @import("common.zig");
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const Allocator = std.mem.Allocator;
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const Trit = common.Trit;
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const Vec32i8 = common.Vec32i8;
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const Vec32i16 = common.Vec32i16;
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const SIMD_WIDTH = common.SIMD_WIDTH;
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pub fn bind(allocator: std.mem.Allocator, a: []const Trit, b: []const Trit) ![]Trit {
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const result = try allocator.alloc(Trit, a.len);
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for (a, 0..) |_, i| {
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result[i] = if (b[i] == 0) a[i] else @as(i8, @truncate(b[i] * a[i]));
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}
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return result;
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}
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// TODO: No implementation for unbind
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// TODO: No implementation for bundle2
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// TODO: No implementation for bundle3
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// TODO: No implementation for bundleN
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// TODO: No implementation for permute
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// TODO: No implementation for inversePermute
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// TODO: No implementation for cosineSimilarity
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// TODO: No implementation for hammingDistance
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// TODO: No implementation for hammingSimilarity
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// TODO: No implementation for dotSimilarity
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// TODO: No implementation for vectorNorm
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// TODO: No implementation for countNonZero
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// TODO: No implementation for randomVector
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// TODO: No implementation for encodeSequence
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// TODO: No implementation for probeSequence
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pub fn dotProduct(a: []const Trit, b: []const Trit) i64 {
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var sum: i64 = 0;
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const len = @min(a.len, b.len);
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for (0..len) |i| {
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sum += a[i] * b[i];
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}
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return sum;
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}

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