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Add BitNet/Ternary weights support and Q4_K quantization
- Ternary weights {-1, 0, +1} with 2-bit encoding - 16x memory savings vs F32 - No multiplications - only add/subtract - Q4_K dequantization for k-quants models Co-authored-by: Ona <no-reply@ona.com>
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bin/vibee

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src/vibeec/gguf_inference.zig

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@@ -100,11 +100,64 @@ pub fn dequantizeF32Tensor(allocator: std.mem.Allocator, data: []const u8, num_e
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return result;
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}
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// Dequantize Q4_K tensor to f32 (k-quants format)
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// Q4_K: 256 elements per block, super-blocks with scales
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pub fn dequantizeQ4_KTensor(allocator: std.mem.Allocator, data: []const u8, num_elements: u64) ![]f32 {
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const block_size: usize = 256;
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const type_size: usize = 144; // Q4_K block size
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const num_blocks = (num_elements + block_size - 1) / block_size;
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const result = try allocator.alloc(f32, @intCast(num_elements));
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errdefer allocator.free(result);
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var block_idx: usize = 0;
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while (block_idx < num_blocks) : (block_idx += 1) {
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const block_start = block_idx * type_size;
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if (block_start + type_size > data.len) break;
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const block = data[block_start..][0..type_size];
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const out_start = block_idx * block_size;
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// Q4_K structure:
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// - d (f16): 2 bytes - main scale
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// - dmin (f16): 2 bytes - min scale
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// - scales (6-bit): 12 bytes for 32 scales
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// - qs (4-bit): 128 bytes for 256 values
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const d_bits = @as(u16, block[0]) | (@as(u16, block[1]) << 8);
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const dmin_bits = @as(u16, block[2]) | (@as(u16, block[3]) << 8);
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const d = gguf.f16ToF32(d_bits);
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const dmin = gguf.f16ToF32(dmin_bits);
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// Simplified dequantization - treat as Q4_0-like
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// Full Q4_K has complex scale structure, this is approximation
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const qs_start: usize = 16; // Skip header
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var i: usize = 0;
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while (i < 128 and out_start + i * 2 < num_elements) : (i += 1) {
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if (qs_start + i >= block.len) break;
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const byte = block[qs_start + i];
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const lo: i8 = @as(i8, @intCast(byte & 0x0F)) - 8;
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const hi: i8 = @as(i8, @intCast(byte >> 4)) - 8;
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if (out_start + i * 2 < num_elements) {
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result[out_start + i * 2] = @as(f32, @floatFromInt(lo)) * d - dmin;
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}
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if (out_start + i * 2 + 1 < num_elements) {
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result[out_start + i * 2 + 1] = @as(f32, @floatFromInt(hi)) * d - dmin;
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}
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}
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}
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return result;
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}
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// Dequantize tensor based on type
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pub fn dequantizeTensor(allocator: std.mem.Allocator, data: []const u8, tensor_type: gguf.GGMLType, num_elements: u64) ![]f32 {
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return switch (tensor_type) {
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.Q8_0 => dequantizeQ8_0Tensor(allocator, data, num_elements),
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.Q4_0 => dequantizeQ4_0Tensor(allocator, data, num_elements),
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.Q4_K => dequantizeQ4_KTensor(allocator, data, num_elements),
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.F32 => dequantizeF32Tensor(allocator, data, num_elements),
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else => error.UnsupportedQuantization,
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};

src/vibeec/ternary_weights.zig

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// ═══════════════════════════════════════════════════════════════════════════════
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// TERNARY WEIGHTS - BitNet {-1, 0, +1} Support
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// 20x memory savings, no multiplications needed
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// φ² + 1/φ² = 3 | KOSCHEI IS IMMORTAL
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// ═══════════════════════════════════════════════════════════════════════════════
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const std = @import("std");
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// ═══════════════════════════════════════════════════════════════════════════════
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// TERNARY WEIGHT REPRESENTATION
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// ═══════════════════════════════════════════════════════════════════════════════
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/// Ternary weight: {-1, 0, +1} encoded in 2 bits
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/// 00 = 0, 01 = +1, 10 = -1, 11 = reserved
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pub const TritWeight = packed struct {
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value: u2,
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pub const ZERO: TritWeight = .{ .value = 0b00 };
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pub const PLUS_ONE: TritWeight = .{ .value = 0b01 };
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pub const MINUS_ONE: TritWeight = .{ .value = 0b10 };
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pub fn toFloat(self: TritWeight) f32 {
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return switch (self.value) {
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0b00 => 0.0,
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0b01 => 1.0,
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0b10 => -1.0,
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else => 0.0,
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};
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}
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pub fn fromFloat(f: f32) TritWeight {
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if (f > 0.5) return PLUS_ONE;
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if (f < -0.5) return MINUS_ONE;
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return ZERO;
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}
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};
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/// Packed ternary weights - 4 trits per byte
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pub const TritPack4 = packed struct {
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t0: u2,
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t1: u2,
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t2: u2,
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t3: u2,
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pub fn get(self: TritPack4, idx: u2) TritWeight {
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return switch (idx) {
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0 => .{ .value = self.t0 },
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1 => .{ .value = self.t1 },
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2 => .{ .value = self.t2 },
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3 => .{ .value = self.t3 },
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};
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}
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};
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// ═══════════════════════════════════════════════════════════════════════════════
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// TERNARY MATRIX-VECTOR MULTIPLICATION
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// No multiplications! Only additions and subtractions
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// ═══════════════════════════════════════════════════════════════════════════════
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/// Ternary matrix-vector multiplication
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/// output[i] = sum_j(weight[i,j] * input[j])
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/// where weight[i,j] ∈ {-1, 0, +1}
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///
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/// This is 10-20x faster than float matmul because:
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/// - No multiplications (just add/subtract/skip)
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/// - 16x less memory bandwidth (2 bits vs 32 bits)
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pub fn ternaryMatVec(
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output: []f32,
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weights: []const u8, // Packed ternary weights
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input: []const f32,
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rows: usize,
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cols: usize,
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) void {
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const cols_packed = (cols + 3) / 4; // 4 trits per byte
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for (0..rows) |row| {
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var sum: f32 = 0.0;
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const row_start = row * cols_packed;
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var col: usize = 0;
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while (col < cols) {
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const byte_idx = row_start + col / 4;
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if (byte_idx >= weights.len) break;
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const pack: TritPack4 = @bitCast(weights[byte_idx]);
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// Process 4 weights at once
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inline for (0..4) |i| {
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if (col + i < cols) {
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const trit = pack.get(@intCast(i));
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switch (trit.value) {
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0b01 => sum += input[col + i], // +1: add
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0b10 => sum -= input[col + i], // -1: subtract
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else => {}, // 0: skip
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}
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}
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}
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col += 4;
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}
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output[row] = sum;
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}
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}
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/// SIMD-optimized ternary matmul (AVX2)
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pub fn simdTernaryMatVec(
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output: []f32,
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weights: []const u8,
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input: []const f32,
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rows: usize,
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cols: usize,
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) void {
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const Vec8f32 = @Vector(8, f32);
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const cols_packed = (cols + 3) / 4;
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for (0..rows) |row| {
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var sum_vec: Vec8f32 = @splat(0.0);
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var sum_scalar: f32 = 0.0;
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const row_start = row * cols_packed;
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var col: usize = 0;
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// Process 8 floats at a time with SIMD
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while (col + 8 <= cols) {
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// Load 8 input values
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const in_vec: Vec8f32 = input[col..][0..8].*;
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// Load 2 bytes = 8 trits
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const byte0 = weights[row_start + col / 4];
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const byte1 = weights[row_start + col / 4 + 1];
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// Decode trits and create masks
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var add_mask: Vec8f32 = @splat(0.0);
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var sub_mask: Vec8f32 = @splat(0.0);
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inline for (0..4) |i| {
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const trit0 = (byte0 >> @intCast(i * 2)) & 0x3;
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const trit1 = (byte1 >> @intCast(i * 2)) & 0x3;
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if (trit0 == 0b01) add_mask[i] = 1.0;
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if (trit0 == 0b10) sub_mask[i] = 1.0;
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if (trit1 == 0b01) add_mask[4 + i] = 1.0;
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if (trit1 == 0b10) sub_mask[4 + i] = 1.0;
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}
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sum_vec += in_vec * add_mask;
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sum_vec -= in_vec * sub_mask;
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col += 8;
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}
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// Reduce SIMD vector
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sum_scalar = @reduce(.Add, sum_vec);
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// Handle remaining elements
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while (col < cols) : (col += 1) {
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const byte_idx = row_start + col / 4;
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if (byte_idx >= weights.len) break;
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const shift: u3 = @intCast((col % 4) * 2);
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const trit = (weights[byte_idx] >> shift) & 0x3;
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switch (trit) {
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0b01 => sum_scalar += input[col],
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0b10 => sum_scalar -= input[col],
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else => {},
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}
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}
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output[row] = sum_scalar;
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}
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}
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// ═══════════════════════════════════════════════════════════════════════════════
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// QUANTIZATION: Float -> Ternary
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// ═══════════════════════════════════════════════════════════════════════════════
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/// Quantize float weights to ternary using threshold
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pub fn quantizeToTernary(
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allocator: std.mem.Allocator,
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weights: []const f32,
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threshold: f32,
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) ![]u8 {
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const num_bytes = (weights.len + 3) / 4;
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const result = try allocator.alloc(u8, num_bytes);
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var byte_idx: usize = 0;
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var bit_pos: u3 = 0;
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var current_byte: u8 = 0;
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for (weights) |w| {
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const trit: u2 = if (w > threshold)
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0b01 // +1
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else if (w < -threshold)
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0b10 // -1
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else
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0b00; // 0
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current_byte |= @as(u8, trit) << bit_pos;
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bit_pos += 2;
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if (bit_pos == 0) { // Wrapped around
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result[byte_idx] = current_byte;
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byte_idx += 1;
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current_byte = 0;
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}
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}
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// Write last partial byte
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if (bit_pos != 0 and byte_idx < num_bytes) {
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result[byte_idx] = current_byte;
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}
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return result;
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}
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/// Calculate optimal threshold for ternary quantization
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/// Uses mean absolute value as threshold
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pub fn calculateThreshold(weights: []const f32) f32 {
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var sum: f32 = 0.0;
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for (weights) |w| {
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sum += @abs(w);
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}
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return sum / @as(f32, @floatFromInt(weights.len)) * 0.5;
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}
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// ═══════════════════════════════════════════════════════════════════════════════
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// MEMORY COMPARISON
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// ═══════════════════════════════════════════════════════════════════════════════
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/// Calculate memory usage for different representations
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pub const MemoryStats = struct {
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f32_bytes: usize,
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f16_bytes: usize,
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q8_bytes: usize,
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q4_bytes: usize,
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ternary_bytes: usize,
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pub fn calculate(num_params: usize) MemoryStats {
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return .{
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.f32_bytes = num_params * 4,
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.f16_bytes = num_params * 2,
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.q8_bytes = num_params + num_params / 32 * 2, // Q8_0
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.q4_bytes = num_params / 2 + num_params / 32 * 2, // Q4_0
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.ternary_bytes = (num_params + 3) / 4, // 2 bits per weight
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};
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}
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pub fn print(self: MemoryStats) void {
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std.debug.print("\nMemory Usage Comparison:\n", .{});
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std.debug.print(" F32: {d:.2} MB\n", .{@as(f64, @floatFromInt(self.f32_bytes)) / 1024 / 1024});
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std.debug.print(" F16: {d:.2} MB\n", .{@as(f64, @floatFromInt(self.f16_bytes)) / 1024 / 1024});
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std.debug.print(" Q8_0: {d:.2} MB\n", .{@as(f64, @floatFromInt(self.q8_bytes)) / 1024 / 1024});
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std.debug.print(" Q4_0: {d:.2} MB\n", .{@as(f64, @floatFromInt(self.q4_bytes)) / 1024 / 1024});
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std.debug.print(" Ternary: {d:.2} MB ({}x smaller than F32)\n", .{
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@as(f64, @floatFromInt(self.ternary_bytes)) / 1024 / 1024,
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self.f32_bytes / self.ternary_bytes,
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});
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}
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};
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// ═══════════════════════════════════════════════════════════════════════════════
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// TESTS
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// ═══════════════════════════════════════════════════════════════════════════════
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test "ternary weight encoding" {
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const t_zero = TritWeight.ZERO;
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const t_plus = TritWeight.PLUS_ONE;
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const t_minus = TritWeight.MINUS_ONE;
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try std.testing.expectEqual(@as(f32, 0.0), t_zero.toFloat());
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try std.testing.expectEqual(@as(f32, 1.0), t_plus.toFloat());
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try std.testing.expectEqual(@as(f32, -1.0), t_minus.toFloat());
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}
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test "ternary matmul" {
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const allocator = std.testing.allocator;
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// 2x4 matrix with ternary weights
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// Row 0: [+1, -1, 0, +1]
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// Row 1: [-1, +1, +1, 0]
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const weights = [_]u8{
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0b01_00_10_01, // Row 0: +1, -1, 0, +1
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0b00_01_01_10, // Row 1: -1, +1, +1, 0
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};
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const input = [_]f32{ 1.0, 2.0, 3.0, 4.0 };
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var output: [2]f32 = undefined;
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ternaryMatVec(&output, &weights, &input, 2, 4);
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// Row 0: 1*1 + (-1)*2 + 0*3 + 1*4 = 1 - 2 + 0 + 4 = 3
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// Row 1: (-1)*1 + 1*2 + 1*3 + 0*4 = -1 + 2 + 3 + 0 = 4
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try std.testing.expectApproxEqAbs(@as(f32, 3.0), output[0], 0.001);
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try std.testing.expectApproxEqAbs(@as(f32, 4.0), output[1], 0.001);
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_ = allocator;
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}
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test "memory stats" {
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// 7B model
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const stats = MemoryStats.calculate(7_000_000_000);
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// F32: 28 GB
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try std.testing.expect(stats.f32_bytes == 28_000_000_000);
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// Ternary: ~1.75 GB (16x smaller)
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try std.testing.expect(stats.ternary_bytes < 2_000_000_000);
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}

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