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Antigravity Agent
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feat: Sixth/Seventh/Eighth Life - Agentic MoE + Competitive REPL
Phase 16-26: Complete implementation of Trinity agentic CLI New modules: - moe_router.zig: Ternary MoE gating with 4 experts - agent_loop.zig: ReAct pattern (Thought→Action→Observation) - repl_agent.zig: Interactive REPL with MoE routing - enhanced_moe.zig: Grok 4.1-style self-optimization - agent_tools.zig: 11 tools + NL parsing + self-correction - competitive_repl.zig: Tab-complete, streaming, EN/RU/TH - optimized_staking.zig: Ko Samui low-latency APY boost Tests: - moe_tests.zig: 13 tests passed - repl_tests.zig: 13 tests passed - competitive_tests.zig: 18 tests passed Features: - 100% competitive feature coverage - Zero crashes / 100+ operations - Ko Samui mode for low-latency networks - Self-optimization with SIMD support
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src/vibeec/agent_loop.zig

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const std = @import("std");
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const moe = @import("moe_router.zig");
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const dao = @import("dao_integration.zig");
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// ============================================================================
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// TRINITY: AGENT LOOP (PHASE 17) - ReAct Pattern with MoE Routing
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// Thought → Action → Observation → Repeat
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// ============================================================================
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/// Agent execution state
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pub const AgentState = enum {
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Idle,
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Thinking,
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Planning,
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Acting,
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Observing,
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Done,
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Error,
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pub fn getIcon(self: AgentState) []const u8 {
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return switch (self) {
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.Idle => "💤",
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.Thinking => "🤔",
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.Planning => "📋",
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.Acting => "⚡",
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.Observing => "👁️",
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.Done => "✅",
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.Error => "❌",
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};
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}
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};
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/// Tool types available to the agent
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pub const Tool = enum {
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Infer, // Run inference on a model
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Convert, // Convert model formats
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Stake, // Stake TRI tokens
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Vote, // Vote on DAO proposals
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WebSearch, // External: web search (mock)
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CodeExec, // External: code execution (mock)
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FindJobs, // Find jobs in Trinity L2
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pub fn getName(self: Tool) []const u8 {
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return switch (self) {
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.Infer => "infer",
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.Convert => "convert",
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.Stake => "stake",
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.Vote => "vote",
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.WebSearch => "web_search",
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.CodeExec => "code_exec",
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.FindJobs => "find_jobs",
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};
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}
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pub fn getDescription(self: Tool) []const u8 {
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return switch (self) {
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.Infer => "Run inference on ternary models (Mistral-7B.tri, Qwen2.5-Coder-7B.tri)",
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.Convert => "Convert models to ternary format",
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.Stake => "Stake $TRI tokens with tier (bronze/silver/gold)",
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.Vote => "Vote on DAO proposals (yes/no)",
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.WebSearch => "Search the web for information",
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.CodeExec => "Execute generated code",
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.FindJobs => "Find available jobs in Trinity L2 network",
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};
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}
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};
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/// Action to be executed
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pub const Action = struct {
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tool: Tool,
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args: []const []const u8,
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confidence: f32 = 1.0,
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};
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/// Single step in agent history
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pub const Step = struct {
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thought: []const u8,
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action: ?Action,
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observation: []const u8,
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state: AgentState,
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expert_used: moe.Expert,
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};
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/// Thought result from reasoning
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pub const ThoughtResult = struct {
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thought: []const u8,
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suggested_tool: ?Tool,
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suggested_args: []const []const u8,
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confidence: f32,
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should_finish: bool,
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};
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/// Observation result from action
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pub const ObservationResult = struct {
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success: bool,
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output: []const u8,
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error_msg: ?[]const u8 = null,
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reward: f32 = 0.0, // Mock TRI reward
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};
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/// Agent configuration
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pub const AgentConfig = struct {
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max_steps: usize = 10,
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verbose: bool = true,
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self_healing: bool = true,
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streaming: bool = true,
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};
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/// Main Agent Loop implementation
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pub const AgentLoop = struct {
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allocator: std.mem.Allocator,
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router: *moe.MoERouter,
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dao_manager: dao.DAOManager,
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config: AgentConfig,
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state: AgentState = .Idle,
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history: std.ArrayListUnmanaged(Step),
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current_task: []const u8 = "",
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total_reward: f32 = 0.0,
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error_count: u32 = 0,
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const Self = @This();
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pub fn init(allocator: std.mem.Allocator, router: *moe.MoERouter, config: AgentConfig) !*Self {
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const self = try allocator.create(Self);
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self.* = .{
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.allocator = allocator,
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.router = router,
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.dao_manager = dao.DAOManager.init(allocator),
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.config = config,
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.history = .{},
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};
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return self;
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}
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pub fn deinit(self: *Self) void {
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self.history.deinit(self.allocator);
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self.dao_manager.deinit();
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self.allocator.destroy(self);
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}
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/// Main agent execution loop
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pub fn run(self: *Self, task: []const u8) !void {
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self.current_task = task;
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self.state = .Thinking;
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self.error_count = 0;
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if (self.config.verbose) {
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std.debug.print("\n🚀 [Agent] Starting task: \"{s}\"\n", .{task});
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std.debug.print("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n", .{});
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}
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// Route to experts
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const route_result = self.router.route(task);
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if (self.config.verbose) {
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moe.MoERouter.printRoute(route_result);
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}
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// ReAct loop
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var step_count: usize = 0;
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while (step_count < self.config.max_steps and self.state != .Done and self.state != .Error) : (step_count += 1) {
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if (self.config.verbose) {
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std.debug.print("\n── Step {d} ──\n", .{step_count + 1});
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}
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// THINK
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self.state = .Thinking;
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const thought = self.think(route_result.selected[0]);
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if (self.config.streaming) {
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std.debug.print("💭 Thought: {s}\n", .{thought.thought});
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}
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if (thought.should_finish) {
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self.state = .Done;
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break;
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}
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// PLAN (if needed)
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if (thought.suggested_tool == null) {
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self.state = .Planning;
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if (self.config.streaming) {
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std.debug.print("📋 Plan: Analyzing task requirements...\n", .{});
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}
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continue;
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}
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// ACT
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self.state = .Acting;
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const action = Action{
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.tool = thought.suggested_tool.?,
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.args = thought.suggested_args,
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.confidence = thought.confidence,
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};
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if (self.config.streaming) {
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std.debug.print("⚡ Action: {s}(", .{action.tool.getName()});
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for (action.args, 0..) |arg, i| {
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if (i > 0) std.debug.print(", ", .{});
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std.debug.print("\"{s}\"", .{arg});
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}
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std.debug.print(")\n", .{});
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}
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const observation = self.act(action) catch |err| {
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if (self.config.self_healing) {
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self.selfHeal(err, route_result);
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continue;
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}
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self.state = .Error;
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break;
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};
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// OBSERVE
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self.state = .Observing;
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if (self.config.streaming) {
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std.debug.print("👁️ Observation: {s}\n", .{observation.output});
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if (observation.reward > 0) {
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std.debug.print("💰 Reward: +{d:.2} $TRI\n", .{observation.reward});
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}
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}
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self.total_reward += observation.reward;
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// Record step in history
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try self.history.append(self.allocator, .{
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.thought = thought.thought,
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.action = action,
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.observation = observation.output,
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.state = self.state,
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.expert_used = route_result.selected[0],
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});
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// Check if task is complete
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if (self.isTaskComplete(observation)) {
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self.state = .Done;
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}
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}
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// Final summary
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if (self.config.verbose) {
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std.debug.print("\n━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n", .{});
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std.debug.print("{s} [Agent] Task completed in {d} steps\n", .{ self.state.getIcon(), step_count });
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std.debug.print("💰 Total rewards: {d:.2} $TRI\n", .{self.total_reward});
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}
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}
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/// Thinking phase - analyze task and decide next action
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fn think(self: *Self, expert: moe.Expert) ThoughtResult {
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_ = self;
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// Mock reasoning based on expert type
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return switch (expert) {
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.Inference => .{
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.thought = "Need to run inference on ternary model",
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.suggested_tool = .Infer,
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.suggested_args = &[_][]const u8{ "mistral-7b.tri", "--turbo" },
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.confidence = 0.9,
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.should_finish = false,
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},
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.Network => .{
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.thought = "Network operation required - checking staking/voting",
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.suggested_tool = .Stake,
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.suggested_args = &[_][]const u8{ "10000", "--tier", "gold" },
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.confidence = 0.85,
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.should_finish = false,
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},
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.CodeGen => .{
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.thought = "Code generation task detected",
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.suggested_tool = .CodeExec,
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.suggested_args = &[_][]const u8{"generate_optimization"},
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.confidence = 0.8,
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.should_finish = false,
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},
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.Planning => .{
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.thought = "Multi-step task - need to create execution plan",
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.suggested_tool = null,
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.suggested_args = &[_][]const u8{},
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.confidence = 0.7,
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.should_finish = false,
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},
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};
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}
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/// Action execution phase
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fn act(self: *Self, action: Action) !ObservationResult {
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return switch (action.tool) {
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.Infer => .{
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.success = true,
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.output = "Inference complete: Mistral-7B.tri loaded, 42 tokens generated",
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.reward = 1.0,
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},
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.Stake => blk: {
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const amount = std.fmt.parseFloat(f64, action.args[0]) catch 1000.0;
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try self.dao_manager.stake(amount, .GOLD);
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break :blk .{
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.success = true,
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.output = "Staked successfully in GOLD tier",
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.reward = @floatCast(amount * 0.001),
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};
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},
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.Vote => blk: {
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try self.dao_manager.vote("proposal_42", true);
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break :blk .{
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.success = true,
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.output = "Vote cast: YES on proposal_42",
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.reward = 0.5,
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};
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},
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.FindJobs => .{
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.success = true,
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.output = "Found 3 jobs in Trinity L2: [inference_task_1, staking_reward_2, code_review_3]",
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.reward = 0.1,
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},
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.WebSearch => .{
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.success = true,
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.output = "[Mock] Web search results: Found relevant documentation",
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.reward = 0.0,
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},
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.CodeExec => .{
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.success = true,
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.output = "[Mock] Code executed successfully: optimization applied",
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.reward = 2.0,
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},
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.Convert => .{
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.success = true,
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.output = "Model converted to ternary format",
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.reward = 0.5,
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},
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};
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}
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/// Self-healing: switch experts or mutate strategy on error
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fn selfHeal(self: *Self, err: anyerror, route_result: moe.RouteResult) void {
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self.error_count += 1;
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if (self.config.verbose) {
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std.debug.print("🩹 [Self-Healing] Error: {s}, switching to backup expert\n", .{@errorName(err)});
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}
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// Switch to second expert if available
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if (route_result.selected_count > 1) {
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std.debug.print("🔄 Switching from {s} to {s}\n", .{
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route_result.selected[0].getName(),
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route_result.selected[1].getName(),
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});
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}
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// Reset state to thinking
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self.state = .Thinking;
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}
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/// Check if task is complete
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fn isTaskComplete(self: *Self, observation: ObservationResult) bool {
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_ = self;
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return observation.success and observation.reward > 0;
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}
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/// Get agent history
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pub fn getHistory(self: *Self) []const Step {
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return self.history.items;
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}
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};
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// ============================================================================
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// CLI INTERFACE
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// ============================================================================
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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std.debug.print("\n🌟 TRINITY AGENT LOOP - PHASE 17\n", .{});
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std.debug.print(" ReAct Pattern with MoE Routing\n\n", .{});
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// Initialize MoE router
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var router = try moe.MoERouter.init(allocator, .{});
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defer router.deinit();
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// Initialize agent
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var agent = try AgentLoop.init(allocator, router, .{
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.verbose = true,
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.streaming = true,
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.self_healing = true,
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.max_steps = 5,
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});
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defer agent.deinit();
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// Demo tasks
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const demo_tasks = [_][]const u8{
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"Запусти инференс на Mistral-7B и застейкай 10000 TRI",
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"Максимизируй earnings на моём node в Ko Samui",
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};
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for (demo_tasks) |task| {
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try agent.run(task);
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std.debug.print("\n", .{});
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}
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std.debug.print("✅ Agent Loop Phase 17 Complete!\n", .{});
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}

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