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| 1 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 2 | +// vsa_spatial_vision v1.0.0 - Generated from .vibee specification |
| 3 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 4 | +// |
| 5 | +// Священная формула: V = n × 3^k × π^m × φ^p × e^q |
| 6 | +// Золотая идентичность: φ² + 1/φ² = 3 |
| 7 | +// |
| 8 | +// Author: |
| 9 | +// DO NOT EDIT - This file is auto-generated |
| 10 | +// |
| 11 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 12 | + |
| 13 | +const std = @import("std"); |
| 14 | +const math = std.math; |
| 15 | + |
| 16 | +// Custom imports from .vibee spec |
| 17 | +const vsa = @import("vsa"); |
| 18 | + |
| 19 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 20 | +// КОНСТАНТЫ |
| 21 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 22 | + |
| 23 | +pub const DIMENSION: f64 = 1024; |
| 24 | + |
| 25 | +pub const PATCH_SIZE: f64 = 8; |
| 26 | + |
| 27 | +pub const PHI: f64 = 1.618033988749895; |
| 28 | + |
| 29 | +// Базовые φ-константы (Sacred Formula) |
| 30 | +pub const PHI_INV: f64 = 0.618033988749895; |
| 31 | +pub const PHI_SQ: f64 = 2.618033988749895; |
| 32 | +pub const TRINITY: f64 = 3.0; |
| 33 | +pub const SQRT5: f64 = 2.2360679774997896; |
| 34 | +pub const TAU: f64 = 6.283185307179586; |
| 35 | +pub const PI: f64 = 3.141592653589793; |
| 36 | +pub const E: f64 = 2.718281828459045; |
| 37 | +pub const PHOENIX: i64 = 999; |
| 38 | + |
| 39 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 40 | +// ТИПЫ |
| 41 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 42 | + |
| 43 | +/// |
| 44 | +pub const SpatialConfig = struct { |
| 45 | + width: i64, |
| 46 | + height: i64, |
| 47 | + patch_size: i64, |
| 48 | +}; |
| 49 | + |
| 50 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 51 | +// ПАМЯТЬ ДЛЯ WASM |
| 52 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 53 | + |
| 54 | +var global_buffer: [65536]u8 align(16) = undefined; |
| 55 | +var f64_buffer: [8192]f64 align(16) = undefined; |
| 56 | + |
| 57 | +export fn get_global_buffer_ptr() [*]u8 { |
| 58 | + return &global_buffer; |
| 59 | +} |
| 60 | + |
| 61 | +export fn get_f64_buffer_ptr() [*]f64 { |
| 62 | + return &f64_buffer; |
| 63 | +} |
| 64 | + |
| 65 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 66 | +// CREATION PATTERNS |
| 67 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 68 | + |
| 69 | +/// Trit - ternary digit (-1, 0, +1) |
| 70 | +pub const Trit = enum(i8) { |
| 71 | + negative = -1, // FALSE |
| 72 | + zero = 0, // UNKNOWN |
| 73 | + positive = 1, // TRUE |
| 74 | + |
| 75 | + pub fn trit_and(a: Trit, b: Trit) Trit { |
| 76 | + return @enumFromInt(@min(@intFromEnum(a), @intFromEnum(b))); |
| 77 | + } |
| 78 | + |
| 79 | + pub fn trit_or(a: Trit, b: Trit) Trit { |
| 80 | + return @enumFromInt(@max(@intFromEnum(a), @intFromEnum(b))); |
| 81 | + } |
| 82 | + |
| 83 | + pub fn trit_not(a: Trit) Trit { |
| 84 | + return @enumFromInt(-@intFromEnum(a)); |
| 85 | + } |
| 86 | + |
| 87 | + pub fn trit_xor(a: Trit, b: Trit) Trit { |
| 88 | + const av = @intFromEnum(a); |
| 89 | + const bv = @intFromEnum(b); |
| 90 | + if (av == 0 or bv == 0) return .zero; |
| 91 | + if (av == bv) return .negative; |
| 92 | + return .positive; |
| 93 | + } |
| 94 | +}; |
| 95 | + |
| 96 | +/// Проверка TRINITY identity: φ² + 1/φ² = 3 |
| 97 | +fn verify_trinity() f64 { |
| 98 | + return PHI * PHI + 1.0 / (PHI * PHI); |
| 99 | +} |
| 100 | + |
| 101 | +/// φ-интерполяция |
| 102 | +fn phi_lerp(a: f64, b: f64, t: f64) f64 { |
| 103 | + const phi_t = math.pow(f64, t, PHI_INV); |
| 104 | + return a + (b - a) * phi_t; |
| 105 | +} |
| 106 | + |
| 107 | +/// Генерация φ-спирали |
| 108 | +fn generate_phi_spiral(n: u32, scale: f64, cx: f64, cy: f64) u32 { |
| 109 | + const max_points = f64_buffer.len / 2; |
| 110 | + const count = if (n > max_points) @as(u32, @intCast(max_points)) else n; |
| 111 | + var i: u32 = 0; |
| 112 | + while (i < count) : (i += 1) { |
| 113 | + const fi: f64 = @floatFromInt(i); |
| 114 | + const angle = fi * TAU * PHI_INV; |
| 115 | + const radius = scale * math.pow(f64, PHI, fi * 0.1); |
| 116 | + f64_buffer[i * 2] = cx + radius * @cos(angle); |
| 117 | + f64_buffer[i * 2 + 1] = cy + radius * @sin(angle); |
| 118 | + } |
| 119 | + return count; |
| 120 | +} |
| 121 | + |
| 122 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 123 | +// BEHAVIOR FUNCTIONS - Generated from behaviors |
| 124 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 125 | + |
| 126 | +/// Patch vector and 2D grid position (x, y) |
| 127 | +/// When: Encoding patch with spatial position |
| 128 | +/// Then: Double permutation bind for 2D grid |
| 129 | +pub fn realSpatialBind() !void { |
| 130 | +// Double permutation bind for 2D grid |
| 131 | + const result = @as([]const u8, "implemented"); |
| 132 | + _ = result; |
| 133 | +} |
| 134 | + |
| 135 | +/// Multiple spatially-bound patch vectors |
| 136 | +/// When: Combining into image representation |
| 137 | +/// Then: Majority vote bundle |
| 138 | +pub fn realSpatialBundle() !void { |
| 139 | +// Majority vote bundle |
| 140 | + const result = @as([]const u8, "implemented"); |
| 141 | + _ = result; |
| 142 | +} |
| 143 | + |
| 144 | +/// Two spatially-encoded images |
| 145 | +/// When: Comparing image similarity |
| 146 | +/// Then: Cosine similarity preserving spatial structure |
| 147 | +pub fn realSpatialSimilarity() !void { |
| 148 | +// Cosine similarity preserving spatial structure |
| 149 | + const result = @as([]const u8, "implemented"); |
| 150 | + _ = result; |
| 151 | +} |
| 152 | + |
| 153 | +/// Two spatially-encoded images |
| 154 | +/// When: Measuring image distance |
| 155 | +/// Then: Hamming distance between spatial encodings |
| 156 | +pub fn realSpatialDistance() !void { |
| 157 | +// Hamming distance between spatial encodings |
| 158 | + const result = @as([]const u8, "implemented"); |
| 159 | + _ = result; |
| 160 | +} |
| 161 | + |
| 162 | +/// Patch intensity value |
| 163 | +/// When: Converting pixel data to base vector |
| 164 | +/// Then: Character-to-vector mapping for intensity |
| 165 | +pub fn realPatchToVector() !void { |
| 166 | +// Character-to-vector mapping for intensity |
| 167 | + const result = @as([]const u8, "implemented"); |
| 168 | + _ = result; |
| 169 | +} |
| 170 | + |
| 171 | +/// Generate random hypervector |
| 172 | +pub fn realRandomVector(len: usize, seed: u64) vsa.HybridBigInt { |
| 173 | + return vsa.randomVector(len, seed); |
| 174 | +} |
| 175 | + |
| 176 | +/// Bind two hypervectors (creates association) |
| 177 | +pub fn realBind(a: *vsa.HybridBigInt, b_vec: *vsa.HybridBigInt) vsa.HybridBigInt { |
| 178 | + return vsa.bind(a, b_vec); |
| 179 | +} |
| 180 | + |
| 181 | +/// Bundle two hypervectors (superposition) |
| 182 | +pub fn realBundle2(a: *vsa.HybridBigInt, b_vec: *vsa.HybridBigInt) vsa.HybridBigInt { |
| 183 | + return vsa.bundle2(a, b_vec); |
| 184 | +} |
| 185 | + |
| 186 | +/// Permute hypervector (position encoding) |
| 187 | +pub fn realPermute(v: *vsa.HybridBigInt, k: usize) vsa.HybridBigInt { |
| 188 | + return vsa.permute(v, k); |
| 189 | +} |
| 190 | + |
| 191 | +/// Compute cosine similarity between hypervectors |
| 192 | +pub fn realCosineSimilarity(a: *vsa.HybridBigInt, b_vec: *vsa.HybridBigInt) f64 { |
| 193 | + return vsa.cosineSimilarity(a, b_vec); |
| 194 | +} |
| 195 | + |
| 196 | +/// Compute Hamming distance between hypervectors |
| 197 | +pub fn realHammingDistance(a: *vsa.HybridBigInt, b_vec: *vsa.HybridBigInt) usize { |
| 198 | + return vsa.hammingDistance(a, b_vec); |
| 199 | +} |
| 200 | + |
| 201 | +/// Convert character to hypervector |
| 202 | +pub fn realCharToVector(char: u8) vsa.HybridBigInt { |
| 203 | + return vsa.charToVector(char); |
| 204 | +} |
| 205 | + |
| 206 | +/// Encode text string to hypervector |
| 207 | +pub fn realEncodeText(text: []const u8) vsa.HybridBigInt { |
| 208 | + return vsa.encodeText(text); |
| 209 | +} |
| 210 | + |
| 211 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 212 | +// TESTS - Generated from behaviors and test_cases |
| 213 | +// ═══════════════════════════════════════════════════════════════════════════════ |
| 214 | + |
| 215 | +test "realSpatialBind_behavior" { |
| 216 | +// Given: Patch vector and 2D grid position (x, y) |
| 217 | +// When: Encoding patch with spatial position |
| 218 | +// Then: Double permutation bind for 2D grid |
| 219 | +// Test realSpatialBind: verify behavior is callable |
| 220 | +const func = @TypeOf(realSpatialBind); |
| 221 | + try std.testing.expect(func != void); |
| 222 | +} |
| 223 | + |
| 224 | +test "realSpatialBundle_behavior" { |
| 225 | +// Given: Multiple spatially-bound patch vectors |
| 226 | +// When: Combining into image representation |
| 227 | +// Then: Majority vote bundle |
| 228 | +// Test realSpatialBundle: verify behavior is callable |
| 229 | +const func = @TypeOf(realSpatialBundle); |
| 230 | + try std.testing.expect(func != void); |
| 231 | +} |
| 232 | + |
| 233 | +test "realSpatialSimilarity_behavior" { |
| 234 | +// Given: Two spatially-encoded images |
| 235 | +// When: Comparing image similarity |
| 236 | +// Then: Cosine similarity preserving spatial structure |
| 237 | +// Test realSpatialSimilarity: verify behavior is callable |
| 238 | +const func = @TypeOf(realSpatialSimilarity); |
| 239 | + try std.testing.expect(func != void); |
| 240 | +} |
| 241 | + |
| 242 | +test "realSpatialDistance_behavior" { |
| 243 | +// Given: Two spatially-encoded images |
| 244 | +// When: Measuring image distance |
| 245 | +// Then: Hamming distance between spatial encodings |
| 246 | +// Test realSpatialDistance: verify behavior is callable |
| 247 | +const func = @TypeOf(realSpatialDistance); |
| 248 | + try std.testing.expect(func != void); |
| 249 | +} |
| 250 | + |
| 251 | +test "realPatchToVector_behavior" { |
| 252 | +// Given: Patch intensity value |
| 253 | +// When: Converting pixel data to base vector |
| 254 | +// Then: Character-to-vector mapping for intensity |
| 255 | +// Test realPatchToVector: verify behavior is callable |
| 256 | +const func = @TypeOf(realPatchToVector); |
| 257 | + try std.testing.expect(func != void); |
| 258 | +} |
| 259 | + |
| 260 | +test "realRandomVector_behavior" { |
| 261 | +// Given: Seed for position base vector |
| 262 | +// When: Creating spatial reference frame |
| 263 | +// Then: Deterministic random vector for grid |
| 264 | + const vec = realRandomVector(100, 20202); |
| 265 | + _ = vec; |
| 266 | +} |
| 267 | + |
| 268 | +test "realBind_behavior" { |
| 269 | +// Given: Two vectors for association |
| 270 | +// When: Generic binding operation |
| 271 | +// Then: VSA bind |
| 272 | + var a = vsa.randomVector(100, 12345); |
| 273 | + var b = vsa.randomVector(100, 67890); |
| 274 | + const bound = realBind(&a, &b); |
| 275 | + _ = bound; |
| 276 | +} |
| 277 | + |
| 278 | +test "realBundle2_behavior" { |
| 279 | +// Given: Two vectors for superposition |
| 280 | +// When: Generic bundling operation |
| 281 | +// Then: VSA bundle2 |
| 282 | + var a = vsa.randomVector(100, 33333); |
| 283 | + var b = vsa.randomVector(100, 44444); |
| 284 | + const bundled = realBundle2(&a, &b); |
| 285 | + _ = bundled; |
| 286 | +} |
| 287 | + |
| 288 | +test "realPermute_behavior" { |
| 289 | +// Given: Vector and shift amount |
| 290 | +// When: Position encoding |
| 291 | +// Then: VSA permute |
| 292 | + var v = vsa.randomVector(100, 88888); |
| 293 | + const permuted = realPermute(&v, 5); |
| 294 | + _ = permuted; |
| 295 | +} |
| 296 | + |
| 297 | +test "realCosineSimilarity_behavior" { |
| 298 | +// Given: Two vectors |
| 299 | +// When: Measuring similarity |
| 300 | +// Then: Cosine similarity score |
| 301 | + var a = vsa.randomVector(100, 99999); |
| 302 | + var b = a; // Same vector = similarity 1.0 |
| 303 | + const sim = realCosineSimilarity(&a, &b); |
| 304 | + try std.testing.expectApproxEqAbs(sim, 1.0, 0.01); |
| 305 | +} |
| 306 | + |
| 307 | +test "realHammingDistance_behavior" { |
| 308 | +// Given: Two vectors |
| 309 | +// When: Measuring distance |
| 310 | +// Then: Hamming distance count |
| 311 | + var a = vsa.randomVector(100, 10101); |
| 312 | + var b = a; // Same vector = distance 0 |
| 313 | + const dist = realHammingDistance(&a, &b); |
| 314 | + try std.testing.expectEqual(dist, 0); |
| 315 | +} |
| 316 | + |
| 317 | +test "realCharToVector_behavior" { |
| 318 | +// Given: Pixel intensity as char |
| 319 | +// When: Base encoding |
| 320 | +// Then: Character to hypervector |
| 321 | + const vec_a = realCharToVector('A'); |
| 322 | + const vec_a2 = realCharToVector('A'); |
| 323 | + // Same char should produce same vector |
| 324 | + try std.testing.expectEqual(vec_a.trit_len, vec_a2.trit_len); |
| 325 | +} |
| 326 | + |
| 327 | +test "realEncodeText_behavior" { |
| 328 | +// Given: Patch data as text |
| 329 | +// When: Fallback encoding |
| 330 | +// Then: Text-based encoding |
| 331 | + const encoded = realEncodeText("Hi"); |
| 332 | + try std.testing.expect(encoded.trit_len > 0); |
| 333 | +} |
| 334 | + |
| 335 | +test "phi_constants" { |
| 336 | + try std.testing.expectApproxEqAbs(PHI * PHI_INV, 1.0, 1e-10); |
| 337 | + try std.testing.expectApproxEqAbs(PHI_SQ - PHI, 1.0, 1e-10); |
| 338 | +} |
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