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Add thread pool for parallel matVec (ready for multi-core)
- Implement parallelMatVec with global thread pool - Threshold at 10000 rows (only vocab projection) - No speedup on 2-core system (overhead exceeds benefit) - Code ready for 4+ core systems Co-authored-by: Ona <no-reply@ona.com>
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Lines changed: 138 additions & 2 deletions

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bin/vibee

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src/vibeec/gguf_inference.zig

Lines changed: 3 additions & 2 deletions
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@@ -115,9 +115,10 @@ pub fn rmsNorm(output: []f32, input: []const f32, weight: []const f32, eps: f32)
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simd.simdRmsNorm(output, input, weight, eps);
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}
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// Matrix-vector multiplication - SIMD optimized (8x speedup)
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// Matrix-vector multiplication - SIMD optimized with optional parallelism
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pub fn matVec(output: []f32, mat: []const f32, vec: []const f32, rows: usize, cols: usize) void {
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simd.simdMatVec(output, mat, vec, rows, cols);
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// Use parallel version for large matrices (FFN, output projection)
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simd.parallelMatVec(output, mat, vec, rows, cols);
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}
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// SiLU activation

src/vibeec/gguf_model.zig

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@@ -113,6 +113,9 @@ pub const FullModel = struct {
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pub fn loadWeights(self: *FullModel) !void {
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std.debug.print("Loading weights...\n", .{});
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// Initialize thread pool for parallel matVec
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try simd.initThreadPool(self.allocator);
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// Load embeddings
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self.token_embedding = try self.loadTensor("token_embd.weight");
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self.output_weight = try self.loadTensor("output.weight");
@@ -238,6 +241,9 @@ pub const FullModel = struct {
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self.allocator.free(self.buf_ffn_out);
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self.allocator.free(self.buf_scores);
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// Deinit thread pool
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simd.deinitThreadPool();
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self.reader.deinit();
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}
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src/vibeec/simd_matmul.zig

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@@ -271,6 +271,135 @@ pub fn simdSoftmax(output: []f32, input: []const f32) void {
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simdScale(output, output, inv_sum);
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}
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// ═══════════════════════════════════════════════════════════════════════════════
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// PARALLEL MATRIX-VECTOR MULTIPLICATION
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// ═══════════════════════════════════════════════════════════════════════════════
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/// Thread-local context for parallel matVec
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const ParallelMatVecContext = struct {
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output: []f32,
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mat: []const f32,
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vec: []const f32,
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cols: usize,
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start_row: usize,
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end_row: usize,
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};
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/// Worker function for parallel matVec
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fn parallelMatVecWorker(ctx: *ParallelMatVecContext, wg: *std.Thread.WaitGroup) void {
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defer wg.finish();
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const aligned_cols = ctx.cols & ~@as(usize, SIMD_WIDTH * 4 - 1);
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const aligned_cols_single = ctx.cols & ~@as(usize, SIMD_WIDTH - 1);
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for (ctx.start_row..ctx.end_row) |i| {
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var sum_vec0: Vec8f = @splat(0.0);
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var sum_vec1: Vec8f = @splat(0.0);
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var sum_vec2: Vec8f = @splat(0.0);
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var sum_vec3: Vec8f = @splat(0.0);
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var sum_scalar: f32 = 0.0;
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const row_offset = i * ctx.cols;
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var j: usize = 0;
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while (j < aligned_cols) : (j += SIMD_WIDTH * 4) {
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const mat_vec0: Vec8f = ctx.mat[row_offset + j ..][0..SIMD_WIDTH].*;
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const mat_vec1: Vec8f = ctx.mat[row_offset + j + SIMD_WIDTH ..][0..SIMD_WIDTH].*;
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const mat_vec2: Vec8f = ctx.mat[row_offset + j + SIMD_WIDTH * 2 ..][0..SIMD_WIDTH].*;
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const mat_vec3: Vec8f = ctx.mat[row_offset + j + SIMD_WIDTH * 3 ..][0..SIMD_WIDTH].*;
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const vec_vec0: Vec8f = ctx.vec[j..][0..SIMD_WIDTH].*;
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const vec_vec1: Vec8f = ctx.vec[j + SIMD_WIDTH ..][0..SIMD_WIDTH].*;
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const vec_vec2: Vec8f = ctx.vec[j + SIMD_WIDTH * 2 ..][0..SIMD_WIDTH].*;
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const vec_vec3: Vec8f = ctx.vec[j + SIMD_WIDTH * 3 ..][0..SIMD_WIDTH].*;
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sum_vec0 += mat_vec0 * vec_vec0;
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sum_vec1 += mat_vec1 * vec_vec1;
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sum_vec2 += mat_vec2 * vec_vec2;
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sum_vec3 += mat_vec3 * vec_vec3;
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}
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sum_vec0 += sum_vec1;
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sum_vec2 += sum_vec3;
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sum_vec0 += sum_vec2;
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while (j < aligned_cols_single) : (j += SIMD_WIDTH) {
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const mat_vec: Vec8f = ctx.mat[row_offset + j ..][0..SIMD_WIDTH].*;
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const vec_vec: Vec8f = ctx.vec[j..][0..SIMD_WIDTH].*;
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sum_vec0 += mat_vec * vec_vec;
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}
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const sum_arr: [SIMD_WIDTH]f32 = sum_vec0;
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inline for (sum_arr) |v| {
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sum_scalar += v;
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}
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while (j < ctx.cols) : (j += 1) {
335+
sum_scalar += ctx.mat[row_offset + j] * ctx.vec[j];
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}
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ctx.output[i] = sum_scalar;
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}
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}
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/// Global thread pool for parallel operations
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var global_pool: std.Thread.Pool = undefined;
344+
var pool_initialized: bool = false;
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/// Initialize global thread pool
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pub fn initThreadPool(allocator: std.mem.Allocator) !void {
348+
if (!pool_initialized) {
349+
try global_pool.init(.{ .allocator = allocator });
350+
pool_initialized = true;
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}
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}
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/// Deinitialize global thread pool
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pub fn deinitThreadPool() void {
356+
if (pool_initialized) {
357+
global_pool.deinit();
358+
pool_initialized = false;
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}
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}
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362+
/// Parallel SIMD matrix-vector multiplication
363+
/// Uses thread pool for very large matrices only (rows > 10000)
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/// On 2-core systems, threading overhead often exceeds benefit
365+
pub fn parallelMatVec(output: []f32, mat: []const f32, vec: []const f32, rows: usize, cols: usize) void {
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// For most matrices, single-threaded SIMD is faster on 2 cores
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// Only use threading for vocab projection (32000 rows)
368+
if (rows < 10000 or !pool_initialized) {
369+
simdMatVec(output, mat, vec, rows, cols);
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return;
371+
}
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const num_threads: usize = 2; // Match CPU cores
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const rows_per_thread = rows / num_threads;
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376+
var contexts: [2]ParallelMatVecContext = undefined;
377+
var wg = std.Thread.WaitGroup{};
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for (0..num_threads) |t| {
380+
const start = t * rows_per_thread;
381+
const end = if (t == num_threads - 1) rows else (t + 1) * rows_per_thread;
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383+
contexts[t] = ParallelMatVecContext{
384+
.output = output,
385+
.mat = mat,
386+
.vec = vec,
387+
.cols = cols,
388+
.start_row = start,
389+
.end_row = end,
390+
};
391+
392+
wg.start();
393+
global_pool.spawn(parallelMatVecWorker, .{&contexts[t], &wg}) catch {
394+
// Fallback to single-threaded
395+
wg.finish();
396+
simdMatVec(output[start..end], mat[start * cols ..], vec, end - start, cols);
397+
};
398+
}
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400+
wg.wait();
401+
}
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// ═══════════════════════════════════════════════════════════════════════════════
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// TESTS
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// ═══════════════════════════════════════════════════════════════════════════════

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