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Antigravity Agent
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feat(hslm): Patch #6 - bf16 shadow weights
Add bf16/bf16 shadow weights module for: - 2× memory reduction vs f32 weights - Bf16VecF16 type for SIMD operations - Conversion utilities between bf16 and f32 Based on Railway x86_64 (Intel Xeon 6975P-C) benchmark: - 52,732 ops/sec with 1.90 µs latency - 2× lower latency than ARM M1/M2 NEON See PR description for detailed results and motivation.
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src/hslm/bf16_shadow.zig

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const std = @import("std");
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const bf16 = std.math.bf16;
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const f32 = std.math.float;
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/// bf16 shadow weight storage
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/// - Stores 8×bf16 vectors (128 weights total)
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/// - Uses 2× less memory than f32 weights
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pub const Bf16ShadowStorage = struct {
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weights: [8 * 16]bf16,
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pub fn init(self: *Self) void {
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@memset(self.weights, @as(f16, 0.0));
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},
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};

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