I've never heard the term "trap" used to describe what it's describing in camera.js -- the industry standard term is "dead zone." For example, see the Flixel library (which Impact is loosely designed after): http://flixel.org/docs/org/flixel/FlxCamera.html
Here's an example of the dead zone in Super Mario Bros 3 that I made a while back, just in case I'm thinking "trap" refers to something it's not referring to.
(Also.. hi Jesse.)
I've never heard the term "trap" used to describe what it's describing in camera.js -- the industry standard term is "dead zone." For example, see the Flixel library (which Impact is loosely designed after): http://flixel.org/docs/org/flixel/FlxCamera.html
Here's an example of the dead zone in Super Mario Bros 3 that I made a while back, just in case I'm thinking "trap" refers to something it's not referring to.
(Also.. hi Jesse.)