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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Python: module constants</title>
</head><body>
<table class="heading">
<tr class="heading-text decor">
<td class="title"> <br><strong class="title">constants</strong></td>
<td class="extra"><a href=".">index</a><br><a href="file:c%3A%5Cusers%5Cnew%5Cdocuments%5Ccoding%5Cpython%5Cto_work_on%5Cwar-of-dots-%5Cconstants.py">c:\users\new\documents\coding\python\to_work_on\war-of-dots-\constants.py</a></td></tr></table>
<p></p>
<p>
<table class="section">
<tr class="decor index-decor heading-text">
<td class="section-title" colspan=3> <br><strong class="bigsection">Classes</strong></td></tr>
<tr><td class="decor index-decor"><span class="code"> </span></td><td> </td>
<td class="singlecolumn"><dl>
<dt class="heading-text"><a href="builtins.html#object">builtins.object</a>
</dt><dd>
<dl>
<dt class="heading-text"><a href="constants.html#TerrainType">TerrainType</a>
</dt></dl>
</dd>
<dt class="heading-text"><a href="builtins.html#tuple">builtins.tuple</a>(<a href="builtins.html#object">builtins.object</a>)
</dt><dd>
<dl>
<dt class="heading-text"><a href="constants.html#Coordinate">Coordinate</a>
</dt></dl>
</dd>
</dl>
<p>
<table class="section">
<tr class="decor title-decor heading-text">
<td class="section-title" colspan=3> <br><a name="Coordinate">class <strong>Coordinate</strong></a>(<a href="builtins.html#tuple">builtins.tuple</a>)</td></tr>
<tr><td class="decor title-decor" rowspan=2><span class="code"> </span></td>
<td class="decor title-decor" colspan=2><span class="code"><a href="#Coordinate">Coordinate</a>(x=0, y=0)<br>
<br>
<a href="#Coordinate">Coordinate</a>(x, y)<br> </span></td></tr>
<tr><td> </td>
<td class="singlecolumn"><dl><dt>Method resolution order:</dt>
<dd><a href="constants.html#Coordinate">Coordinate</a></dd>
<dd><a href="builtins.html#tuple">builtins.tuple</a></dd>
<dd><a href="builtins.html#object">builtins.object</a></dd>
</dl>
<hr>
Methods defined here:<br>
<dl><dt><a name="Coordinate-__getnewargs__"><strong>__getnewargs__</strong></a>(self)<span class="grey"><span class="heading-text"> from collections.Coordinate</span></span></dt><dd><span class="code">Return self as a plain <a href="builtins.html#tuple">tuple</a>. Used by copy and pickle.</span></dd></dl>
<dl><dt><a name="Coordinate-__replace__"><strong>__replace__</strong></a> = <a href="#Coordinate-_replace">_replace</a>(self, /, **kwds)</dt></dl>
<dl><dt><a name="Coordinate-__repr__"><strong>__repr__</strong></a>(self)<span class="grey"><span class="heading-text"> from collections.Coordinate</span></span></dt><dd><span class="code">Return a nicely formatted representation string</span></dd></dl>
<dl><dt><a name="Coordinate-_asdict"><strong>_asdict</strong></a>(self)<span class="grey"><span class="heading-text"> from collections.Coordinate</span></span></dt><dd><span class="code">Return a new dict which maps field names to their values.</span></dd></dl>
<dl><dt><a name="Coordinate-_replace"><strong>_replace</strong></a>(self, /, **kwds)<span class="grey"><span class="heading-text"> from collections.Coordinate</span></span></dt><dd><span class="code">Return a new <a href="#Coordinate">Coordinate</a> <a href="builtins.html#object">object</a> replacing specified fields with new values</span></dd></dl>
<hr>
Class methods defined here:<br>
<dl><dt><a name="Coordinate-_make"><strong>_make</strong></a>(iterable)<span class="grey"><span class="heading-text"> from collections.Coordinate</span></span></dt><dd><span class="code">Make a new <a href="#Coordinate">Coordinate</a> <a href="builtins.html#object">object</a> from a sequence or iterable</span></dd></dl>
<hr>
Static methods defined here:<br>
<dl><dt><a name="Coordinate-__new__"><strong>__new__</strong></a>(_cls, x=0, y=0)<span class="grey"><span class="heading-text"> from namedtuple_Coordinate.Coordinate</span></span></dt><dd><span class="code">Create new instance of <a href="#Coordinate">Coordinate</a>(x, y)</span></dd></dl>
<hr>
Data descriptors defined here:<br>
<dl><dt><strong>x</strong></dt>
<dd><span class="code">Alias for field number 0</span></dd>
</dl>
<dl><dt><strong>y</strong></dt>
<dd><span class="code">Alias for field number 1</span></dd>
</dl>
<hr>
Data and other attributes defined here:<br>
<dl><dt><strong>__match_args__</strong> = ('x', 'y')</dl>
<dl><dt><strong>_field_defaults</strong> = {'x': 0, 'y': 0}</dl>
<dl><dt><strong>_fields</strong> = ('x', 'y')</dl>
<hr>
Methods inherited from <a href="builtins.html#tuple">builtins.tuple</a>:<br>
<dl><dt><a name="Coordinate-__add__"><strong>__add__</strong></a>(self, value, /)</dt><dd><span class="code">Return self+value.</span></dd></dl>
<dl><dt><a name="Coordinate-__contains__"><strong>__contains__</strong></a>(self, key, /)</dt><dd><span class="code">Return bool(key in self).</span></dd></dl>
<dl><dt><a name="Coordinate-__eq__"><strong>__eq__</strong></a>(self, value, /)</dt><dd><span class="code">Return self==value.</span></dd></dl>
<dl><dt><a name="Coordinate-__ge__"><strong>__ge__</strong></a>(self, value, /)</dt><dd><span class="code">Return self>=value.</span></dd></dl>
<dl><dt><a name="Coordinate-__getitem__"><strong>__getitem__</strong></a>(self, key, /)</dt><dd><span class="code">Return self[key].</span></dd></dl>
<dl><dt><a name="Coordinate-__gt__"><strong>__gt__</strong></a>(self, value, /)</dt><dd><span class="code">Return self>value.</span></dd></dl>
<dl><dt><a name="Coordinate-__hash__"><strong>__hash__</strong></a>(self, /)</dt><dd><span class="code">Return hash(self).</span></dd></dl>
<dl><dt><a name="Coordinate-__iter__"><strong>__iter__</strong></a>(self, /)</dt><dd><span class="code">Implement iter(self).</span></dd></dl>
<dl><dt><a name="Coordinate-__le__"><strong>__le__</strong></a>(self, value, /)</dt><dd><span class="code">Return self<=value.</span></dd></dl>
<dl><dt><a name="Coordinate-__len__"><strong>__len__</strong></a>(self, /)</dt><dd><span class="code">Return len(self).</span></dd></dl>
<dl><dt><a name="Coordinate-__lt__"><strong>__lt__</strong></a>(self, value, /)</dt><dd><span class="code">Return self<value.</span></dd></dl>
<dl><dt><a name="Coordinate-__mul__"><strong>__mul__</strong></a>(self, value, /)</dt><dd><span class="code">Return self*value.</span></dd></dl>
<dl><dt><a name="Coordinate-__ne__"><strong>__ne__</strong></a>(self, value, /)</dt><dd><span class="code">Return self!=value.</span></dd></dl>
<dl><dt><a name="Coordinate-__rmul__"><strong>__rmul__</strong></a>(self, value, /)</dt><dd><span class="code">Return value*self.</span></dd></dl>
<dl><dt><a name="Coordinate-count"><strong>count</strong></a>(self, value, /)</dt><dd><span class="code">Return number of occurrences of value.</span></dd></dl>
<dl><dt><a name="Coordinate-index"><strong>index</strong></a>(self, value, start=0, stop=9223372036854775807, /)</dt><dd><span class="code">Return first index of value.<br>
<br>
Raises ValueError if the value is not present.</span></dd></dl>
<hr>
Class methods inherited from <a href="builtins.html#tuple">builtins.tuple</a>:<br>
<dl><dt><a name="Coordinate-__class_getitem__"><strong>__class_getitem__</strong></a>(object, /)</dt><dd><span class="code">See <a href="https://peps.python.org/pep-0585/">PEP 585</a></span></dd></dl>
</td></tr></table> <p>
<table class="section">
<tr class="decor title-decor heading-text">
<td class="section-title" colspan=3> <br><a name="TerrainType">class <strong>TerrainType</strong></a>(<a href="builtins.html#object">builtins.object</a>)</td></tr>
<tr><td class="decor title-decor" rowspan=2><span class="code"> </span></td>
<td class="decor title-decor" colspan=2><span class="code"><a href="#TerrainType">TerrainType</a>(name, color, threshold, attack_mod=1, speed_mod=1)<br>
<br>
<br> </span></td></tr>
<tr><td> </td>
<td class="singlecolumn">Methods defined here:<br>
<dl><dt><a name="TerrainType-__init__"><strong>__init__</strong></a>(self, name, color, threshold, attack_mod=1, speed_mod=1)</dt><dd><span class="code">Initialize self. See help(type(self)) for accurate signature.</span></dd></dl>
<hr>
Data descriptors defined here:<br>
<dl><dt><strong>__dict__</strong></dt>
<dd><span class="code">dictionary for instance variables</span></dd>
</dl>
<dl><dt><strong>__weakref__</strong></dt>
<dd><span class="code">list of weak references to the object</span></dd>
</dl>
</td></tr></table></td></tr></table><p>
<table class="section">
<tr class="decor data-decor heading-text">
<td class="section-title" colspan=3> <br><strong class="bigsection">Data</strong></td></tr>
<tr><td class="decor data-decor"><span class="code"> </span></td><td> </td>
<td class="singlecolumn"><strong>AREA</strong> = 800000<br>
<strong>AREA_PER_CITIES</strong> = 80000<br>
<strong>ATTACK_DIST</strong> = 32<br>
<strong>BLUE</strong> = (0, 0, 255)<br>
<strong>BORDER_HEALING_MOD</strong> = 0.5<br>
<strong>CELL_SIZE</strong> = 20<br>
<strong>CITIES_PER_PLAYER</strong> = 5<br>
<strong>CITY_BORDER_RADIUS</strong> = 80<br>
<strong>CITY_COLOR</strong> = (255, 215, 0)<br>
<strong>CITY_D</strong> = 30<br>
<strong>CITY_DISTANCE</strong> = 15<br>
<strong>CITY_DIST_PENAL_FULL</strong> = 1000<br>
<strong>CITY_DIST_PENAL_START</strong> = 250<br>
<strong>CITY_PLACE_TRIES</strong> = 100<br>
<strong>CITY_R</strong> = 15<br>
<strong>CITY_TROOP_CAPACITY</strong> = 10<br>
<strong>CITY_TROOP_GEN_RATE</strong> = 20<br>
<strong>CITY_VISIBILITY_RADIUS</strong> = 175<br>
<strong>COLLISION_DIST</strong> = 16<br>
<strong>COLORS</strong> = [(255, 0, 0), (0, 0, 255), (255, 150, 0), (175, 0, 175), (0, 175, 0), (0, 255, 255)]<br>
<strong>CYAN</strong> = (0, 255, 255)<br>
<strong>ENEMY_COLLISION_DIST</strong> = 30<br>
<strong>FOREST</strong> = <constants.TerrainType object><br>
<strong>GREEN</strong> = (0, 175, 0)<br>
<strong>HEALING_DIVISOR</strong> = 25<br>
<strong>HILL</strong> = <constants.TerrainType object><br>
<strong>MIN_CITY_DIST_PENAL</strong> = 0.5<br>
<strong>MOUNTAIN</strong> = <constants.TerrainType object><br>
<strong>NO_CITY_HEALING</strong> = -0.5<br>
<strong>ORANGE</strong> = (255, 150, 0)<br>
<strong>PATH_SPACING</strong> = 100<br>
<strong>PLAINS</strong> = <constants.TerrainType object><br>
<strong>PLAYERS</strong> = 2<br>
<strong>PORTS</strong> = [1200, 1201, 1202, 1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210, 1211, 1212, 1213, 1214, 1215, 1216, 1217, 1218, 1219, ...]<br>
<strong>PURPLE</strong> = (175, 0, 175)<br>
<strong>RATIO</strong> = 0.5625<br>
<strong>RED</strong> = (255, 0, 0)<br>
<strong>SERVER_FPS</strong> = 45<br>
<strong>TABLE</strong> = {1: [['v0', 'p_top', 'p_left']], 2: [['v1', 'p_right', 'p_top']], 3: [['p_left', 'v0', 'v1', 'p_right']], 4: [['v2', 'p_bottom', 'p_right']], 5: [['v0', 'p_top', 'p_left'], ['v2', 'p_right', 'p_bottom']], 6: [['p_top', 'v1', 'v2', 'p_bottom']], 7: [['p_left', 'v0', 'v1', 'v2', 'p_bottom']], 8: [['v3', 'p_left', 'p_bottom']], 9: [['p_top', 'v0', 'v3', 'p_bottom']], 10: [['p_top', 'v1', 'p_right'], ['p_bottom', 'v3', 'p_left']], ...}<br>
<strong>TERRAIN_SPEED_MOD</strong> = 0.15<br>
<strong>TERRAIN_TYPES</strong> = [<constants.TerrainType object>, <constants.TerrainType object>, <constants.TerrainType object>, <constants.TerrainType object>, <constants.TerrainType object>]<br>
<strong>THRESHOLD</strong> = 0.5<br>
<strong>TROOP_BORDER_RADIUS</strong> = 40<br>
<strong>TROOP_D</strong> = 14<br>
<strong>TROOP_HEALTH</strong> = 100<br>
<strong>TROOP_R</strong> = 7<br>
<strong>TROOP_VISIBILITY_RADIUS</strong> = 75<br>
<strong>WATER</strong> = <constants.TerrainType object></td></tr></table>
</body></html>