You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CODE_OF_CONDUCT.md
+3-3Lines changed: 3 additions & 3 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -40,7 +40,7 @@ Project maintainers who do not follow or enforce the Code of Conduct in good fai
40
40
41
41
## Attribution
42
42
43
-
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version]
43
+
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [https://www.contributor-covenant.org/version/1/4/code-of-conduct/][version]
Copy file name to clipboardExpand all lines: MORE.md
+1-2Lines changed: 1 addition & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,9 +1,8 @@
1
1
# More
2
2
3
-
4
3
-[gameboy homebrew](https://github.com/ProudGecko/gameboy) - Gameboy Homebrew Development (David Schamber).
5
4
-[How to make a (GameBoy) emulator?](https://github.com/gb-archive/salvage/blob/master/misc/Petar-V-emulation.pdf) by Petar Veličković, University of Cambridge.
6
-
-[New Down and Dirty Gameboy VRAM Timing Document + Test ROM](http://forums.nesdev.com/viewtopic.php?t=7861) by Kevtris.
5
+
-[New Down and Dirty Gameboy VRAM Timing Document + Test ROM](https://forums.nesdev.org/viewtopic.php?p=79783) by Kevtris.
7
6
-[Open Game Boy Documentation Project](https://mgba-emu.github.io/gbdoc/) - WIP documentation effort. Similar to Pan Docs but corrected and in a single page.
8
7
-[Game Boy CPU Manual](http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf) - Assembly language commands, timings and opcodes. Has some inaccuracies and errors.
9
8
-[GBDK tutorials in french](https://blog.flozz.fr/2018/10/01/developpement-gameboy-1-hello-world/)
-[Colorization palettes in the BIOS](https://forums.nesdev.com/viewtopic.php?p=114388&sid=c3d4ce08cfd9d9c834958d4f148750c3#p114388)
108
+
-[Colorization palettes in the BIOS](https://forums.nesdev.org/viewtopic.php?p=114388#p114388)
109
109
-[Boot ROM Disassembly](https://gist.github.com/drhelius/6063265)
110
110
-[GBC Hicolour notes](https://romhack.github.io/doc/gbcHiColour/) - A technical note regarding Hicolour mode trick for Game Boy Color and its realization in the GBC game “Crystalis”.
111
111
@@ -324,8 +324,8 @@ Guides, tutorials and tools to develop software for Game Boy using the developme
324
324
-[hardware.inc](https://github.com/tobiasvl/hardware.inc) - Standard include file containing Game Boy hardware definitions for use in RGBDS projects.
325
325
-[Assembly tutorial by David Pello](https://gb-archive.github.io/salvage/tutorial_de_ensamblador/tutorial_de_ensamblador_la_decadence.html) - Good document to learn to produce working asm code for gb. Brief explanations of many important topics. Many examples with commented source code.
326
326
-[assemblydigest](https://github.com/assemblydigest/gameboy) - Exploring Game Boy programming techniques:
327
-
-[Making an Empty Game Boy ROM (in Wiz)](http://assemblydigest.tumblr.com/post/77203696711/tutorial-making-an-empty-game-boy-rom-in-wiz)
328
-
-[Making Art for the Game Boy](http://assemblydigest.tumblr.com/post/77404621743/tutorial-making-art-for-the-game-boy)
327
+
-[Making an Empty Game Boy ROM (in Wiz)](https://assemblydigest.tumblr.com/post/77203696711/tutorial-making-an-empty-game-boy-rom-in-wiz)
328
+
-[Making Art for the Game Boy](https://assemblydigest.tumblr.com/post/77404621743/tutorial-making-art-for-the-game-boy)
329
329
-[Beginner's Guide to Reverse Engineering GB](http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering.
330
330
-[FlappyBoy: Making a simple Game Boy Game](http://voidptr.io/blog/2017/01/21/GameBoy.html)
331
331
-[Super Game Boy development](https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes).
@@ -572,7 +572,7 @@ Methods to improve and/or manipulate the camera's quality and behavior:
572
572
-[GBCamcorder](https://github.com/furrtek/GBCamcorder) - Lo-Fi portable video recorder using a GameBoy Camera cartridge.
573
573
-[GBCartRead](https://github.com/insidegadgets/GBCartRead) - Read ROM, Read RAM or Write RAM from/to a GameBoy Cartridge.
574
574
-[GBxCart-RW](https://github.com/insidegadgets/GBxCart-RW) - A device for reading game ROMs, save games and restoring saves for GB, GBC and GBA carts from your PC via USB.
575
-
-[Dumping the Super Game Boy Boot ROM](http://www.its.caltech.edu/~costis/sgb_hack/)
575
+
-[Dumping the Super Game Boy Boot ROM](https://www.its.caltech.edu/~costis/sgb_hack/)
576
576
-[sm83-render](https://github.com/msinger/sm83-render) - A 3D model of the Game Boy CPU layout in Blender.
577
577
-[visual-sm83](https://iceboy.a-singer.de/visual6502/expert-sm83.html) - A visual transistor level simulation of the Game Boy CPU core in JavaScript, running in a browser.
0 commit comments