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Add m_enableImpulseFix to PlayerObject and LevelSettingsObject
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bindings/2.2081/GeometryDash.bro

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@@ -12724,6 +12724,8 @@ class LevelSettingsObject : cocos2d::CCNode {
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bool m_reverseSync;
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// property kA45
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bool m_decreaseBoostSlide;
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// property kA48
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bool m_enableImpulseFix;
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}
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[[link(android)]]
@@ -14916,6 +14918,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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bool m_spiderAnimationEnabled;
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bool m_ignoreDamage;
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bool m_enable22Changes;
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bool m_enableImpulseFix;
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}
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[[link(android), depends(DynamicBitset), depends(SavedActiveObjectState), depends(SavedObjectStateRef), depends(SavedSpecialObjectState)]]

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