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Update ide-setup.md (#89)
Update title name for VSCode on Mac section, to fix linking error with hyperlink in earlier part of page/to be consistent with VSCode on Windows/Linux sections
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getting-started/ide-setup.md

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@@ -64,7 +64,7 @@ Additionally, we recommend disabling clangd auto header insertion, as it doesn't
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Now, build your mod by pressing F1 and running `CMake: Build`. **You must build your mod first so that errors such as `#include <Geode/modify/MenuLayer.hpp> not found` go away.** If the mod was built successfully, the exit code at the end should be 0. If any errors still persist after building the mod, try restarting VS Code.
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## VS Code on Mac
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## VSCode on Mac
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For VS Code on Mac, we recommend a few extensions:
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* [`clangd`](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd)
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After that, you can follow the same steps as on Windows to build your mod.
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For some specific mods/libraries (most people won't need this), you might also want to add the clang-cl toolchain. Everything is the same as with clang, except you have to use the `clang-cl-msvc.cmake` toolchain file instead. (Copy the environment file and change the `CMAKE_TOOLCHAIN_FILE` variable to point to the `clang-cl-msvc.cmake` file.)
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Also make sure you're using `clang-cl` as the compiler in the toolchain settings.
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Also make sure you're using `clang-cl` as the compiler in the toolchain settings.

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