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Copy file name to clipboardExpand all lines: CHANGELOG.md
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- Reject splat vector construction if the argument type does not match the type of the vector's scalar. Previously it would succeed. By @mooori in [#8829](https://github.com/gfx-rs/wgpu/pull/8829).
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- Fixed `workgroupUniformLoad` incorrectly returning an atomic when called on an atomic, it now returns the inner `T` as per the spec. By @cryvosh in [#8791](https://github.com/gfx-rs/wgpu/pull/8791).
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- Fixed constant evaluation for `sign()` builtin to return zero when the argument is zero. By @mandryskowski in [#8942](https://github.com/gfx-rs/wgpu/pull/8942).
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- Reject non-constructible types (runtime- and override-sized arrays, and structs containing non-constructible types) in more places where they should not be allowed. By @andyleiserson in [#8873](https://github.com/gfx-rs/wgpu/pull/8873).
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#### GLES
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@@ -107,7 +108,7 @@ This has been a long time coming. See [the tracking issue](https://github.com/gf
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They are now fully supported on Vulkan, and supported on Metal and DX12 with passthrough shaders. WGSL parsing and rewriting
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is supported, meaning they can be used through WESL or naga_oil.
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Mesh shader pipelines replace the standard vertex shader pipelines and allow new ways to render meshes.
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Mesh shader pipelines replace the standard vertex shader pipelines and allow new ways to render meshes.
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They are ideal for meshlet rendering, a form of rendering where small groups of triangles are handled together,
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