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Copy file name to clipboardExpand all lines: CHANGELOG.md
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- Check that depth bias is not used with non-triangle topologies. By @andyleiserson in [#8856](https://github.com/gfx-rs/wgpu/pull/8856).
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- Check that if the shader outputs `frag_depth`, then the pipeline must have a depth attachment. By @andyleiserson in [#8856](https://github.com/gfx-rs/wgpu/pull/8856).
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- Fix incorrect acceptance of some swizzle selectors that are not valid for their operand, e.g. `const v = vec2<i32>(); let r = v.xyz`. By @andyleiserson in [#8949](https://github.com/gfx-rs/wgpu/pull/8949).
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- Reject non-constructible types (runtime- and override-sized arrays, and structs containing non-constructible types) in more places where they should not be allowed. By @andyleiserson in [#8873](https://github.com/gfx-rs/wgpu/pull/8873).
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