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1582 lines (1365 loc) · 63.7 KB
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/**********************************************************************************************
*
* rcore_android - Functions to manage window, graphics device and inputs
*
* PLATFORM: ANDROID
* - Android (ARM, ARM64)
*
* LIMITATIONS:
* - Limitation 01
* - Limitation 02
*
* POSSIBLE IMPROVEMENTS:
* - Improvement 01
* - Improvement 02
*
* CONFIGURATION:
* #define RCORE_PLATFORM_CUSTOM_FLAG
* Custom flag for rcore on target platform -not used-
*
* DEPENDENCIES:
* - Android NDK: Provides C API to access Android functionality
* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include <android_native_app_glue.h> // Required for: android_app struct and activity management
#include <android/window.h> // Required for: AWINDOW_FLAG_FULLSCREEN definition and others
#include <android/log.h> // Required for: Android log system: __android_log_vprint()
#include <android/asset_manager.h> // Required for: AAssetManager
//#include <android/sensor.h> // Required for: Android sensors functions (accelerometer, gyroscope, light...)
#include <errno.h> // Required for: error types
#include <jni.h> // Required for: JNIEnv and JavaVM [Used in OpenURL() and GetCurrentMonitor()]
#include <EGL/egl.h> // Native platform windowing system interface
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef struct {
// Application data
struct android_app *app; // Android activity
struct android_poll_source *source; // Android events polling source
bool appEnabled; // Flag to detect if app is active ** = true
bool contextRebindRequired; // Used to know context rebind required
// Display data
EGLDisplay device; // Native display device (physical screen connection)
EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
EGLContext context; // Graphic context, mode in which drawing can be done
EGLConfig config; // Graphic config
} PlatformData;
typedef struct {
// Store data for both Hover and Touch events
// Used to ignore Hover events which are interpreted as Touch events
int32_t pointCount; // Number of touch points active
int32_t pointId[MAX_TOUCH_POINTS]; // Point identifiers
Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover Points
} TouchRaw;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context
static PlatformData platform = { 0 }; // Platform specific data
//----------------------------------------------------------------------------------
// Local Variables Definition
//----------------------------------------------------------------------------------
#define KEYCODE_MAP_SIZE 162
static const KeyboardKey mapKeycode[KEYCODE_MAP_SIZE] = {
KEY_NULL, // AKEYCODE_UNKNOWN
0, // AKEYCODE_SOFT_LEFT
0, // AKEYCODE_SOFT_RIGHT
0, // AKEYCODE_HOME
KEY_BACK, // AKEYCODE_BACK
0, // AKEYCODE_CALL
0, // AKEYCODE_ENDCALL
KEY_ZERO, // AKEYCODE_0
KEY_ONE, // AKEYCODE_1
KEY_TWO, // AKEYCODE_2
KEY_THREE, // AKEYCODE_3
KEY_FOUR, // AKEYCODE_4
KEY_FIVE, // AKEYCODE_5
KEY_SIX, // AKEYCODE_6
KEY_SEVEN, // AKEYCODE_7
KEY_EIGHT, // AKEYCODE_8
KEY_NINE, // AKEYCODE_9
0, // AKEYCODE_STAR
0, // AKEYCODE_POUND
KEY_UP, // AKEYCODE_DPAD_UP
KEY_DOWN, // AKEYCODE_DPAD_DOWN
KEY_LEFT, // AKEYCODE_DPAD_LEFT
KEY_RIGHT, // AKEYCODE_DPAD_RIGHT
0, // AKEYCODE_DPAD_CENTER
KEY_VOLUME_UP, // AKEYCODE_VOLUME_UP
KEY_VOLUME_DOWN, // AKEYCODE_VOLUME_DOWN
0, // AKEYCODE_POWER
0, // AKEYCODE_CAMERA
0, // AKEYCODE_CLEAR
KEY_A, // AKEYCODE_A
KEY_B, // AKEYCODE_B
KEY_C, // AKEYCODE_C
KEY_D, // AKEYCODE_D
KEY_E, // AKEYCODE_E
KEY_F, // AKEYCODE_F
KEY_G, // AKEYCODE_G
KEY_H, // AKEYCODE_H
KEY_I, // AKEYCODE_I
KEY_J, // AKEYCODE_J
KEY_K, // AKEYCODE_K
KEY_L, // AKEYCODE_L
KEY_M, // AKEYCODE_M
KEY_N, // AKEYCODE_N
KEY_O, // AKEYCODE_O
KEY_P, // AKEYCODE_P
KEY_Q, // AKEYCODE_Q
KEY_R, // AKEYCODE_R
KEY_S, // AKEYCODE_S
KEY_T, // AKEYCODE_T
KEY_U, // AKEYCODE_U
KEY_V, // AKEYCODE_V
KEY_W, // AKEYCODE_W
KEY_X, // AKEYCODE_X
KEY_Y, // AKEYCODE_Y
KEY_Z, // AKEYCODE_Z
KEY_COMMA, // AKEYCODE_COMMA
KEY_PERIOD, // AKEYCODE_PERIOD
KEY_LEFT_ALT, // AKEYCODE_ALT_LEFT
KEY_RIGHT_ALT, // AKEYCODE_ALT_RIGHT
KEY_LEFT_SHIFT, // AKEYCODE_SHIFT_LEFT
KEY_RIGHT_SHIFT, // AKEYCODE_SHIFT_RIGHT
KEY_TAB, // AKEYCODE_TAB
KEY_SPACE, // AKEYCODE_SPACE
0, // AKEYCODE_SYM
0, // AKEYCODE_EXPLORER
0, // AKEYCODE_ENVELOPE
KEY_ENTER, // AKEYCODE_ENTER
KEY_BACKSPACE, // AKEYCODE_DEL
KEY_GRAVE, // AKEYCODE_GRAVE
KEY_MINUS, // AKEYCODE_MINUS
KEY_EQUAL, // AKEYCODE_EQUALS
KEY_LEFT_BRACKET, // AKEYCODE_LEFT_BRACKET
KEY_RIGHT_BRACKET, // AKEYCODE_RIGHT_BRACKET
KEY_BACKSLASH, // AKEYCODE_BACKSLASH
KEY_SEMICOLON, // AKEYCODE_SEMICOLON
KEY_APOSTROPHE, // AKEYCODE_APOSTROPHE
KEY_SLASH, // AKEYCODE_SLASH
0, // AKEYCODE_AT
0, // AKEYCODE_NUM
0, // AKEYCODE_HEADSETHOOK
0, // AKEYCODE_FOCUS
0, // AKEYCODE_PLUS
KEY_MENU, // AKEYCODE_MENU
0, // AKEYCODE_NOTIFICATION
0, // AKEYCODE_SEARCH
0, // AKEYCODE_MEDIA_PLAY_PAUSE
0, // AKEYCODE_MEDIA_STOP
0, // AKEYCODE_MEDIA_NEXT
0, // AKEYCODE_MEDIA_PREVIOUS
0, // AKEYCODE_MEDIA_REWIND
0, // AKEYCODE_MEDIA_FAST_FORWARD
0, // AKEYCODE_MUTE
KEY_PAGE_UP, // AKEYCODE_PAGE_UP
KEY_PAGE_DOWN, // AKEYCODE_PAGE_DOWN
0, // AKEYCODE_PICTSYMBOLS
0, // AKEYCODE_SWITCH_CHARSET
0, // AKEYCODE_BUTTON_A
0, // AKEYCODE_BUTTON_B
0, // AKEYCODE_BUTTON_C
0, // AKEYCODE_BUTTON_X
0, // AKEYCODE_BUTTON_Y
0, // AKEYCODE_BUTTON_Z
0, // AKEYCODE_BUTTON_L1
0, // AKEYCODE_BUTTON_R1
0, // AKEYCODE_BUTTON_L2
0, // AKEYCODE_BUTTON_R2
0, // AKEYCODE_BUTTON_THUMBL
0, // AKEYCODE_BUTTON_THUMBR
0, // AKEYCODE_BUTTON_START
0, // AKEYCODE_BUTTON_SELECT
0, // AKEYCODE_BUTTON_MODE
KEY_ESCAPE, // AKEYCODE_ESCAPE
KEY_DELETE, // AKEYCODE_FORWARD_DELL
KEY_LEFT_CONTROL, // AKEYCODE_CTRL_LEFT
KEY_RIGHT_CONTROL, // AKEYCODE_CTRL_RIGHT
KEY_CAPS_LOCK, // AKEYCODE_CAPS_LOCK
KEY_SCROLL_LOCK, // AKEYCODE_SCROLL_LOCK
KEY_LEFT_SUPER, // AKEYCODE_META_LEFT
KEY_RIGHT_SUPER, // AKEYCODE_META_RIGHT
0, // AKEYCODE_FUNCTION
KEY_PRINT_SCREEN, // AKEYCODE_SYSRQ
KEY_PAUSE, // AKEYCODE_BREAK
KEY_HOME, // AKEYCODE_MOVE_HOME
KEY_END, // AKEYCODE_MOVE_END
KEY_INSERT, // AKEYCODE_INSERT
0, // AKEYCODE_FORWARD
0, // AKEYCODE_MEDIA_PLAY
0, // AKEYCODE_MEDIA_PAUSE
0, // AKEYCODE_MEDIA_CLOSE
0, // AKEYCODE_MEDIA_EJECT
0, // AKEYCODE_MEDIA_RECORD
KEY_F1, // AKEYCODE_F1
KEY_F2, // AKEYCODE_F2
KEY_F3, // AKEYCODE_F3
KEY_F4, // AKEYCODE_F4
KEY_F5, // AKEYCODE_F5
KEY_F6, // AKEYCODE_F6
KEY_F7, // AKEYCODE_F7
KEY_F8, // AKEYCODE_F8
KEY_F9, // AKEYCODE_F9
KEY_F10, // AKEYCODE_F10
KEY_F11, // AKEYCODE_F11
KEY_F12, // AKEYCODE_F12
KEY_NUM_LOCK, // AKEYCODE_NUM_LOCK
KEY_KP_0, // AKEYCODE_NUMPAD_0
KEY_KP_1, // AKEYCODE_NUMPAD_1
KEY_KP_2, // AKEYCODE_NUMPAD_2
KEY_KP_3, // AKEYCODE_NUMPAD_3
KEY_KP_4, // AKEYCODE_NUMPAD_4
KEY_KP_5, // AKEYCODE_NUMPAD_5
KEY_KP_6, // AKEYCODE_NUMPAD_6
KEY_KP_7, // AKEYCODE_NUMPAD_7
KEY_KP_8, // AKEYCODE_NUMPAD_8
KEY_KP_9, // AKEYCODE_NUMPAD_9
KEY_KP_DIVIDE, // AKEYCODE_NUMPAD_DIVIDE
KEY_KP_MULTIPLY, // AKEYCODE_NUMPAD_MULTIPLY
KEY_KP_SUBTRACT, // AKEYCODE_NUMPAD_SUBTRACT
KEY_KP_ADD, // AKEYCODE_NUMPAD_ADD
KEY_KP_DECIMAL, // AKEYCODE_NUMPAD_DOT
0, // AKEYCODE_NUMPAD_COMMA
KEY_KP_ENTER, // AKEYCODE_NUMPAD_ENTER
KEY_KP_EQUAL // AKEYCODE_NUMPAD_EQUALS
};
static TouchRaw touchRaw = { 0 };
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
void ClosePlatform(void); // Close platform
static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs
static GamepadButton AndroidTranslateGamepadButton(int button); // Map Android gamepad button to raylib gamepad button
static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform())
static int android_read(void *cookie, char *buf, int size);
static int android_write(void *cookie, const char *buf, int size);
static fpos_t android_seek(void *cookie, fpos_t offset, int whence);
static int android_close(void *cookie);
FILE *__real_fopen(const char *fileName, const char *mode); // Real fopen, provided by the linker (--wrap=fopen)
FILE *__wrap_fopen(const char *fileName, const char *mode); // Replacement for fopen()
FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int), int (*writefn)(void *, const char *, int),
fpos_t (*seekfn)(void *, fpos_t, int), int (*closefn)(void *));
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// NOTE: Functions declaration is provided by raylib.h
//----------------------------------------------------------------------------------
// Module Functions Definition: Application
//----------------------------------------------------------------------------------
// To allow easier porting to android, allow the user to define a
// custom main function which is called from android_main
extern int main(int argc, char *argv[]);
// Android main function
void android_main(struct android_app *app)
{
char arg0[] = "raylib"; // NOTE: argv[] are mutable
platform.app = app;
// NOTE: Return from main is ignored
(void)main(1, (char *[]) { arg0, NULL });
// Request to end the native activity
ANativeActivity_finish(app->activity);
// Android ALooper_pollOnce() variables
int pollResult = 0;
int pollEvents = 0;
// Waiting for application events before complete finishing
while (!app->destroyRequested)
{
// Poll all events until return value TIMEOUT is reached, meaning no events left to process
while ((pollResult = ALooper_pollOnce(0, NULL, &pollEvents, (void **)&platform.source)) > ALOOPER_POLL_TIMEOUT)
{
if (platform.source != NULL) platform.source->process(app, platform.source);
}
}
}
// NOTE: Add this to header (if apps really need it)
struct android_app *GetAndroidApp(void)
{
return platform.app;
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Window and Graphics Device
//----------------------------------------------------------------------------------
// Check if application should close
bool WindowShouldClose(void)
{
if (CORE.Window.ready) return CORE.Window.shouldClose;
else return true;
}
// Toggle fullscreen mode
void ToggleFullscreen(void)
{
TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
}
// Toggle borderless windowed mode
void ToggleBorderlessWindowed(void)
{
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
}
// Set window state: maximized, if resizable
void MaximizeWindow(void)
{
TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
}
// Set window state: minimized
void MinimizeWindow(void)
{
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
}
// Restore window from being minimized/maximized
void RestoreWindow(void)
{
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
}
// Set window configuration state using flags
void SetWindowState(unsigned int flags)
{
if (!CORE.Window.ready) TRACELOG(LOG_WARNING, "WINDOW: SetWindowState does nothing before window initialization, Use \"SetConfigFlags\" instead");
// State change: FLAG_WINDOW_ALWAYS_RUN
if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN);
}
// Clear window configuration state flags
void ClearWindowState(unsigned int flags)
{
// State change: FLAG_WINDOW_ALWAYS_RUN
if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN);
}
// Set icon for window
void SetWindowIcon(Image image)
{
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
}
// Set icon for window
void SetWindowIcons(Image *images, int count)
{
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
}
// Set title for window
void SetWindowTitle(const char *title)
{
CORE.Window.title = title;
}
// Set window position on screen (windowed mode)
void SetWindowPosition(int x, int y)
{
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
}
// Set monitor for the current window
void SetWindowMonitor(int monitor)
{
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
}
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMinSize(int width, int height)
{
CORE.Window.screenMin.width = width;
CORE.Window.screenMin.height = height;
}
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMaxSize(int width, int height)
{
CORE.Window.screenMax.width = width;
CORE.Window.screenMax.height = height;
}
// Set window dimensions
void SetWindowSize(int width, int height)
{
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
}
// Set window opacity, value opacity is between 0.0 and 1.0
void SetWindowOpacity(float opacity)
{
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
}
// Set window focused
void SetWindowFocused(void)
{
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
}
// Get native window handle
void *GetWindowHandle(void)
{
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
return NULL;
}
// Get number of monitors
int GetMonitorCount(void)
{
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
return 1;
}
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
int displayId = -1;
JNIEnv *env = NULL;
JavaVM *vm = platform.app->activity->vm;
(*vm)->AttachCurrentThread(vm, &env, NULL);
jobject activity = platform.app->activity->clazz;
jclass activityClass = (*env)->GetObjectClass(env, activity);
jmethodID getDisplayMethod = (*env)->GetMethodID(env, activityClass, "getDisplay", "()Landroid/view/Display;");
jobject display = (*env)->CallObjectMethod(env, activity, getDisplayMethod);
if (display == NULL)
{
TRACELOG(LOG_ERROR, "GetCurrentMonitor() couldn't get the display object");
}
else
{
jclass displayClass = (*env)->FindClass(env, "android/view/Display");
jmethodID getDisplayIdMethod = (*env)->GetMethodID(env, displayClass, "getDisplayId", "()I");
displayId = (int)(*env)->CallIntMethod(env, display, getDisplayIdMethod);
(*env)->DeleteLocalRef(env, displayClass);
}
(*env)->DeleteLocalRef(env, activityClass);
(*env)->DeleteLocalRef(env, display);
(*vm)->DetachCurrentThread(vm);
return displayId;
}
// Get selected monitor position
Vector2 GetMonitorPosition(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
return (Vector2){ 0, 0 };
}
// Get selected monitor width (currently used by monitor)
int GetMonitorWidth(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform");
return 0;
}
// Get selected monitor height (currently used by monitor)
int GetMonitorHeight(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform");
return 0;
}
// Get selected monitor physical width in millimetres
// NOTE: It seems to return a slightly underestimated value on some devices
int GetMonitorPhysicalWidth(int monitor)
{
int widthPixels = ANativeWindow_getWidth(platform.app->window);
float dpi = AConfiguration_getDensity(platform.app->config);
return (widthPixels/dpi)*25.4f;
}
// Get selected monitor physical height in millimetres
// NOTE: It seems to return a slightly underestimated value on some devices
int GetMonitorPhysicalHeight(int monitor)
{
int heightPixels = ANativeWindow_getHeight(platform.app->window);
float dpi = AConfiguration_getDensity(platform.app->config);
return (heightPixels/dpi)*25.4f;
}
// Get selected monitor refresh rate
int GetMonitorRefreshRate(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
return 0;
}
// Get the human-readable, UTF-8 encoded name of the selected monitor
const char *GetMonitorName(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
return "";
}
// Get window position XY on monitor
Vector2 GetWindowPosition(void)
{
TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform");
return (Vector2){ 0, 0 };
}
// Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void)
{
int density = AConfiguration_getDensity(platform.app->config);
float scale = (float)density/160;
return (Vector2){ scale, scale };
}
// Set clipboard text content
void SetClipboardText(const char *text)
{
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
}
// Get clipboard text content
// NOTE: returned string is allocated and freed by GLFW
const char *GetClipboardText(void)
{
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
return NULL;
}
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = { 0 };
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
return image;
}
// Show mouse cursor
void ShowCursor(void)
{
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
CORE.Input.Mouse.cursorLocked = false;
}
// Disables cursor (lock cursor)
void DisableCursor(void)
{
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
CORE.Input.Mouse.cursorLocked = true;
}
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void)
{
if (platform.surface != EGL_NO_SURFACE) eglSwapBuffers(platform.device, platform.surface);
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Misc
//----------------------------------------------------------------------------------
// Get elapsed time measure in seconds since InitTimer()
double GetTime(void)
{
double time = 0.0;
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
return time;
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if the provided URL is safe
// A user could craft a malicious string performing another action
// Avoid calling this function with user input non-validated strings
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
else
{
JNIEnv *env = NULL;
JavaVM *vm = platform.app->activity->vm;
(*vm)->AttachCurrentThread(vm, &env, NULL);
jstring urlString = (*env)->NewStringUTF(env, url);
jclass uriClass = (*env)->FindClass(env, "android/net/Uri");
jmethodID uriParse = (*env)->GetStaticMethodID(env, uriClass, "parse", "(Ljava/lang/String;)Landroid/net/Uri;");
jobject uri = (*env)->CallStaticObjectMethod(env, uriClass, uriParse, urlString);
jclass intentClass = (*env)->FindClass(env, "android/content/Intent");
jfieldID actionViewId = (*env)->GetStaticFieldID(env, intentClass, "ACTION_VIEW", "Ljava/lang/String;");
jobject actionView = (*env)->GetStaticObjectField(env, intentClass, actionViewId);
jmethodID newIntent = (*env)->GetMethodID(env, intentClass, "<init>", "(Ljava/lang/String;Landroid/net/Uri;)V");
jobject intent = (*env)->AllocObject(env, intentClass);
(*env)->CallVoidMethod(env, intent, newIntent, actionView, uri);
jclass activityClass = (*env)->FindClass(env, "android/app/Activity");
jmethodID startActivity = (*env)->GetMethodID(env, activityClass, "startActivity", "(Landroid/content/Intent;)V");
(*env)->CallVoidMethod(env, platform.app->activity->clazz, startActivity, intent);
(*vm)->DetachCurrentThread(vm);
}
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
// Set internal gamepad mappings
int SetGamepadMappings(const char *mappings)
{
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
return 0;
}
// Set gamepad vibration
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
{
TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
}
// Set mouse position XY
void SetMousePosition(int x, int y)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor
void SetMouseCursor(int cursor)
{
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
}
// Get physical key name
const char *GetKeyName(int key)
{
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
return "";
}
// Register all input events
void PollInputEvents(void)
{
#if SUPPORT_GESTURES_SYSTEM
// NOTE: Gestures update must be called every frame to reset gestures correctly
// because ProcessGestureEvent() is just called on an event, not every frame
UpdateGestures();
#endif
// Reset keys/chars pressed registered
CORE.Input.Keyboard.keyPressedQueueCount = 0;
CORE.Input.Keyboard.charPressedQueueCount = 0;
// Reset key repeats
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
// Reset last gamepad button/axis registered state
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
//CORE.Input.Gamepad.axisCount = 0;
for (int i = 0; i < MAX_GAMEPADS; i++)
{
if (CORE.Input.Gamepad.ready[i]) // Check if gamepad is available
{
// Register previous gamepad states
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++)
CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
}
}
// Register previous touch states
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
// Reset touch positions
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
// Register previous keys states
// NOTE: Android supports up to 260 keys
for (int i = 0; i < 260; i++)
{
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
}
// Android ALooper_pollOnce() variables
int pollResult = 0;
int pollEvents = 0;
// Poll Events (registered events) until TIMEOUT is reached which indicates there are no events left to poll
// NOTE: Activity is paused if not enabled (platform.appEnabled) and always run flag is not set (FLAG_WINDOW_ALWAYS_RUN)
while ((pollResult = ALooper_pollOnce((platform.appEnabled || FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN))? 0 : -1, NULL, &pollEvents, ((void **)&platform.source)) > ALOOPER_POLL_TIMEOUT))
{
// Process this event
if (platform.source != NULL) platform.source->process(platform.app, platform.source);
// NOTE: Allow closing the window in case a configuration change happened
// The android_main function should be allowed to return to its caller in order for the
// Android OS to relaunch the activity
if (platform.app->destroyRequested != 0)
{
CORE.Window.shouldClose = true;
}
}
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
// Initialize platform: graphics, inputs and more
int InitPlatform(void)
{
// Initialize display basic configuration
//----------------------------------------------------------------------------
CORE.Window.currentFbo.width = CORE.Window.screen.width;
CORE.Window.currentFbo.height = CORE.Window.screen.height;
// Set desired windows flags before initializing anything
ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
int orientation = AConfiguration_getOrientation(platform.app->config);
if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as portrait");
else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as landscape");
// TODO: Automatic orientation doesn't seem to work
if (CORE.Window.screen.width <= CORE.Window.screen.height)
{
AConfiguration_setOrientation(platform.app->config, ACONFIGURATION_ORIENTATION_PORT);
TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to portrait");
}
else
{
AConfiguration_setOrientation(platform.app->config, ACONFIGURATION_ORIENTATION_LAND);
TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to landscape");
}
//AConfiguration_getDensity(platform.app->config);
//AConfiguration_getKeyboard(platform.app->config);
//AConfiguration_getScreenSize(platform.app->config);
//AConfiguration_getScreenLong(platform.app->config);
// Set some default window flags
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // false
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // false
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // true
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // false
//----------------------------------------------------------------------------
// Initialize App command system
// NOTE: On APP_CMD_INIT_WINDOW -> InitGraphicsDevice(), InitTimer(), LoadFontDefault()...
//----------------------------------------------------------------------------
platform.app->onAppCmd = AndroidCommandCallback;
//----------------------------------------------------------------------------
// Initialize input events system
//----------------------------------------------------------------------------
platform.app->onInputEvent = AndroidInputCallback;
//----------------------------------------------------------------------------
// Initialize storage system
//----------------------------------------------------------------------------
CORE.Storage.basePath = platform.app->activity->internalDataPath; // Define base path for storage
//----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Initialized successfully");
// Android ALooper_pollOnce() variables
int pollResult = 0;
int pollEvents = 0;
// Wait for window to be initialized (display and context)
while (!CORE.Window.ready)
{
// Process events until TIMEOUT is reached, which indicates no more events queued
while ((pollResult = ALooper_pollOnce(0, NULL, &pollEvents, ((void **)&platform.source)) > ALOOPER_POLL_TIMEOUT))
{
// Process this event
if (platform.source != NULL) platform.source->process(platform.app, platform.source);
// NOTE: It's highly likely destroyRequested will never be non-zero at the start of the activity lifecycle
//if (platform.app->destroyRequested != 0) CORE.Window.shouldClose = true;
}
}
for (int i = 0; i < MAX_TOUCH_POINTS; i++) touchRaw.hoverPoints[i] = -1;
return 0;
}
// Close platform
void ClosePlatform(void)
{
// Close surface, context and display
if (platform.device != EGL_NO_DISPLAY)
{
eglMakeCurrent(platform.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (platform.surface != EGL_NO_SURFACE)
{
eglDestroySurface(platform.device, platform.surface);
platform.surface = EGL_NO_SURFACE;
}
if (platform.context != EGL_NO_CONTEXT)
{
eglDestroyContext(platform.device, platform.context);
platform.context = EGL_NO_CONTEXT;
}
eglTerminate(platform.device);
platform.device = EGL_NO_DISPLAY;
}
// NOTE: Reset global state in case the activity is being relaunched
if (platform.app->destroyRequested != 0)
{
CORE = (CoreData){ 0 };
platform = (PlatformData){ 0 };
}
}
// Initialize display device and framebuffer
// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size
// If width or height are 0, default display size will be used for framebuffer size
// NOTE: returns false in case graphic device could not be created
static int InitGraphicsDevice(void)
{
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
EGLint samples = 0;
EGLint sampleBuffer = 0;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT))
{
samples = 4;
sampleBuffer = 1;
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
}
const EGLint framebufferAttribs[] = {
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
EGL_DEPTH_SIZE, 24, // Depth buffer size (Required to use Depth testing!)
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
EGL_NONE
};
const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLint numConfigs = 0;
// Get an EGL device connection
platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (platform.device == EGL_NO_DISPLAY)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
return -1;
}
// Initialize the EGL device connection
if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE)
{
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
return -1;
}
// Get an appropriate EGL framebuffer configuration
eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs);
// Set rendering API
eglBindAPI(EGL_OPENGL_ES_API);
// Create an EGL rendering context
platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs);
if (platform.context == EGL_NO_CONTEXT)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
return -1;
}
// Create an EGL window surface
//---------------------------------------------------------------------------------
EGLint displayFormat = 0;
// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry()
// As soon as an EGLConfig is picked, it's safe to reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID
eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat);
// At this point render size vs screen size needs to be managed
// NOTE: This function use and modify global module variables:
// -> CORE.Window.screen.width/CORE.Window.screen.height
// -> CORE.Window.render.width/CORE.Window.render.height
// -> CORE.Window.screenScale
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
ANativeWindow_setBuffersGeometry(platform.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat);
//ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size
platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL);
// There must be at least one frame displayed before the buffers are swapped
//eglSwapInterval(platform.device, 1);
if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
return -1;
}
else
{
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);