|
| 1 | +/* |
| 2 | + * Copyright (c) 2025 Gil Barbosa Reis |
| 3 | + * |
| 4 | + * Permission is hereby granted, free of charge, to any person obtaining a copy |
| 5 | + * of this software and associated documentation files (the "Software"), to deal |
| 6 | + * in the Software without restriction, including without limitation the rights |
| 7 | + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 8 | + * copies of the Software, and to permit persons to whom the Software is |
| 9 | + * furnished to do so, subject to the following conditions: |
| 10 | + * |
| 11 | + * The above copyright notice and this permission notice shall be included in all |
| 12 | + * copies or substantial portions of the Software. |
| 13 | + * |
| 14 | + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 15 | + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 16 | + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 17 | + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 18 | + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 19 | + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 20 | + * SOFTWARE. |
| 21 | + */ |
| 22 | +using System.IO; |
| 23 | +using UnityEditor.AssetImporters; |
| 24 | +using UnityEngine; |
| 25 | + |
| 26 | +namespace SQLite.Editor |
| 27 | +{ |
| 28 | + [ScriptedImporter(0, null, new[] { "sql" })] |
| 29 | + public class SQLAssetDatabaseImporter : ScriptedImporter |
| 30 | + { |
| 31 | + [Header("SQLite asset options")] |
| 32 | + [Tooltip("Flags controlling how the SQLite connection should be opened. 'ReadWrite' and 'Create' flags will be ignored, since SQLite assets are read-only.")] |
| 33 | + [SerializeField] private SQLiteOpenFlags _openFlags = SQLiteOpenFlags.ReadOnly; |
| 34 | + |
| 35 | + [Tooltip("Whether to store DateTime properties as ticks (true) or strings (false).")] |
| 36 | + [SerializeField] private bool _storeDateTimeAsTicks = true; |
| 37 | + |
| 38 | + [Tooltip("Name of the file created for the database inside Streaming Assets folder during builds.\n\n" |
| 39 | + + "If empty, the database bytes will be stored in the asset itself.\n\n" |
| 40 | + + "Loading databases from Streaming Assets is not supported in Android and WebGL platforms.")] |
| 41 | + [SerializeField] private string _streamingAssetsPath; |
| 42 | + |
| 43 | + public override void OnImportAsset(AssetImportContext ctx) |
| 44 | + { |
| 45 | + SQLiteAsset asset; |
| 46 | + using (var tempDb = new SQLiteConnection("")) |
| 47 | + { |
| 48 | + string contents = File.ReadAllText(assetPath); |
| 49 | + tempDb.ExecuteScript(contents); |
| 50 | + asset = tempDb.SerializeToAsset(null, _openFlags, _storeDateTimeAsTicks, _streamingAssetsPath); |
| 51 | + } |
| 52 | + ctx.AddObjectToAsset("main", asset); |
| 53 | + ctx.SetMainObject(asset); |
| 54 | + } |
| 55 | + } |
| 56 | +} |
0 commit comments