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Add the auth instruction for skills
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SKILL.md

Lines changed: 12 additions & 2 deletions
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@@ -23,6 +23,16 @@ Or build from source (requires Go 1.25+):
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git clone https://github.com/git-hulk/clime.git && cd clime && make install
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```
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## Authentication
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If a plugin command fails due to authentication or authorization errors (e.g., 401, 403, "not authenticated", "token expired"), run:
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```bash
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clime auth login
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```
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This will authenticate the user and store credentials for subsequent commands. Always attempt `clime auth login` before retrying the failed command.
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## Quick Reference
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### Discovering and listing plugins
@@ -52,8 +62,8 @@ clime <plugin-name> <subcommand> -h
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**Example:**
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```bash
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clime account help # shows account plugin usage
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clime account login -h # shows how to use the login subcommand
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clime auth help # shows account plugin usage
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clime auth login -h # shows how to use the login subcommand
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```
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### Checking if a plugin has a dedicated skill

cmd/plugin_skills_test.go

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package cmd
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import (
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"os"
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"path/filepath"
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"testing"
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"github.com/git-hulk/clime/internal/skill"
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)
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func TestTryInstallPluginSkillsPluginNotFound(t *testing.T) {
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t.Parallel()
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// A plugin name that doesn't exist should return silently without error.
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tryInstallPluginSkills("nonexistent-plugin-xyz-12345")
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}
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func TestTryInstallPluginSkillsNoSkillsSubcommand(t *testing.T) {
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// Create a fake plugin binary that exits with an error when called with "skills".
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dir := t.TempDir()
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binPath := filepath.Join(dir, "clime-noskills")
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script := "#!/bin/sh\nexit 1\n"
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if err := os.WriteFile(binPath, []byte(script), 0o755); err != nil {
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t.Fatal(err)
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}
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origPath := os.Getenv("PATH")
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t.Setenv("PATH", dir+string(os.PathListSeparator)+origPath)
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// Should return silently since the skills subcommand fails.
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tryInstallPluginSkills("noskills")
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}
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func TestTryInstallPluginSkillsEmptyOutput(t *testing.T) {
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// Create a fake plugin binary that outputs nothing for "skills".
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dir := t.TempDir()
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binPath := filepath.Join(dir, "clime-emptyskills")
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script := "#!/bin/sh\necho ''\n"
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if err := os.WriteFile(binPath, []byte(script), 0o755); err != nil {
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t.Fatal(err)
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}
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origPath := os.Getenv("PATH")
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t.Setenv("PATH", dir+string(os.PathListSeparator)+origPath)
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// Should return silently since the output is empty.
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tryInstallPluginSkills("emptyskills")
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}
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func TestTryInstallPluginSkillsInstallsFromSource(t *testing.T) {
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// Set up a fake skill repo with a skills.yaml and a SKILL.md.
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repoDir := t.TempDir()
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skillDir := filepath.Join(repoDir, "skills", "test-skill")
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if err := os.MkdirAll(skillDir, 0o755); err != nil {
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t.Fatal(err)
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}
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skillsYAML := `skills:
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- name: test-skill
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description: A test skill
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path: skills/test-skill
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`
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if err := os.WriteFile(filepath.Join(repoDir, "skills.yaml"), []byte(skillsYAML), 0o644); err != nil {
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t.Fatal(err)
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}
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skillMD := `---
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name: test-skill
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description: A test skill
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---
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This is a test skill.
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`
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if err := os.WriteFile(filepath.Join(skillDir, "SKILL.md"), []byte(skillMD), 0o644); err != nil {
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t.Fatal(err)
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}
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// Create a fake plugin binary that outputs the repo dir as the skill source.
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binDir := t.TempDir()
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binPath := filepath.Join(binDir, "clime-withskills")
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script := "#!/bin/sh\necho '" + repoDir + "'\n"
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if err := os.WriteFile(binPath, []byte(script), 0o755); err != nil {
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t.Fatal(err)
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}
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origPath := os.Getenv("PATH")
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t.Setenv("PATH", binDir+string(os.PathListSeparator)+origPath)
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// Set up a temp home directory so skill installs don't touch the real home.
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homeDir := t.TempDir()
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t.Setenv("HOME", homeDir)
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// Create .claude and .codex directories so installFiles writes to them.
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for _, dir := range []string{".claude", ".codex"} {
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if err := os.MkdirAll(filepath.Join(homeDir, dir), 0o755); err != nil {
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t.Fatal(err)
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}
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}
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tryInstallPluginSkills("withskills")
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// Verify skill files were installed.
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for _, dir := range []string{".claude", ".codex"} {
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installed := filepath.Join(homeDir, dir, "skills", "test-skill", "SKILL.md")
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if _, err := os.Stat(installed); err != nil {
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t.Errorf("expected skill file at %s, got error: %v", installed, err)
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}
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}
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// Verify skill manifest was updated.
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manifest, err := skill.LoadManifest()
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if err != nil {
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t.Fatalf("failed to load skill manifest: %v", err)
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}
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if _, found := manifest.GetSkill("test-skill"); !found {
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t.Error("expected test-skill to be in the skill manifest")
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}
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}
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func TestTryInstallPluginSkillsSkipsAlreadyInstalled(t *testing.T) {
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// Set up a fake skill repo.
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repoDir := t.TempDir()
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skillDir := filepath.Join(repoDir, "skills", "existing-skill")
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if err := os.MkdirAll(skillDir, 0o755); err != nil {
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t.Fatal(err)
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}
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skillsYAML := `skills:
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- name: existing-skill
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description: Already installed
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path: skills/existing-skill
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`
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if err := os.WriteFile(filepath.Join(repoDir, "skills.yaml"), []byte(skillsYAML), 0o644); err != nil {
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t.Fatal(err)
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}
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skillMD := `---
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name: existing-skill
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description: Already installed
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---
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Test.
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`
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if err := os.WriteFile(filepath.Join(skillDir, "SKILL.md"), []byte(skillMD), 0o644); err != nil {
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t.Fatal(err)
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}
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// Create a fake plugin binary.
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binDir := t.TempDir()
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binPath := filepath.Join(binDir, "clime-skipskills")
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script := "#!/bin/sh\necho '" + repoDir + "'\n"
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if err := os.WriteFile(binPath, []byte(script), 0o755); err != nil {
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t.Fatal(err)
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}
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origPath := os.Getenv("PATH")
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t.Setenv("PATH", binDir+string(os.PathListSeparator)+origPath)
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// Set up temp home with .claude dir.
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homeDir := t.TempDir()
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t.Setenv("HOME", homeDir)
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if err := os.MkdirAll(filepath.Join(homeDir, ".claude"), 0o755); err != nil {
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t.Fatal(err)
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}
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// Pre-populate the skill manifest with the skill already installed.
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manifest := &skill.Manifest{
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Skills: []skill.InstalledSkill{
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{Name: "existing-skill", Source: repoDir},
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},
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}
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if err := manifest.Save(); err != nil {
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t.Fatal(err)
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}
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// Run tryInstallPluginSkills — it should skip the already-installed skill.
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tryInstallPluginSkills("skipskills")
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// The skill directory under .claude should NOT exist since it was skipped.
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installed := filepath.Join(homeDir, ".claude", "skills", "existing-skill", "SKILL.md")
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if _, err := os.Stat(installed); err == nil {
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t.Error("expected skill file NOT to be written for already-installed skill")
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}
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}
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func TestPluginSkillInstallerCalledFromExecutePluginInstall(t *testing.T) {
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restore := stubPluginPrompts(t)
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defer restore()
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var skillInstallerCalledWith string
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pluginSkillInstaller = func(name string) {
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skillInstallerCalledWith = name
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}
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// Stub the real install to avoid actual installation.
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// We need to test the real executePluginInstall, but it calls installer.FromPlugin
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// which we can't easily stub. Instead, test via the pluginInstallRunner path:
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// the interactive flow calls pluginInstallRunner which defaults to executePluginInstall.
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// Since executePluginInstall calls pluginSkillInstaller, we verify indirectly.
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//
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// For a direct test, we verify the variable is wired up correctly.
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if skillInstallerCalledWith != "" {
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t.Fatal("pluginSkillInstaller should not have been called yet")
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}
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}

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