Potential fix for code scanning alert no. 1: Prototype-polluting assignment#3
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Pull Request Overview
This PR addresses a prototype pollution security vulnerability by strengthening input validation in the TicTacToe game's move validation logic. The fix ensures that move coordinates are strictly numeric integers within bounds, preventing malicious string keys from being used to manipulate object prototypes.
- Enhanced the
validateMovemethod to include type checking for row and col parameters - Added explicit checks for numeric types and integer values before bounds validation
- Replaces simple bounds checking with comprehensive input sanitization
Comments suppressed due to low confidence (1)
shared/src/games/tic-tac-toe.ts:1
- The fix correctly addresses prototype pollution by validating that row and col are numbers and integers. However, consider also checking for NaN values using
Number.isNaN(row) || Number.isNaN(col)since NaN is of type 'number' but would fail integer checks and could cause unexpected behavior.
import { Game, Player, PlayerId, GameResult } from '../types/game';
chrisreddington
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Aug 8, 2025
Tech Debt: Consolidate hardcoded constants and eliminate duplicate difficulty styling
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Potential fix for https://github.com/github-samples/turn-based-game-mcp/security/code-scanning/1
To fix the prototype pollution risk, we must ensure that
move.rowandmove.colare strictly numbers and not special property names like"__proto__","constructor", or"prototype". The best way to do this is to add explicit type and value checks in thevalidateMovemethod to ensure that bothrowandcolare numbers (not strings or other types), are integers, and are within the valid range (0, 1, 2). This prevents any string keys from being used to index into the board array, thus eliminating the risk of prototype pollution. The changes should be made in thevalidateMovemethod inshared/src/games/tic-tac-toe.ts.Suggested fixes powered by Copilot Autofix. Review carefully before merging.