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Preset: Add game-narrative-writing preset to community catalog (#2454)
* Add game-narrative-writing preset to community catalog - Preset ID: game-narrative-writing - Version: 1.0.0 - Author: Andreas Daumann - Description: Spec-Driven Development for interactive game narrative for pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. Co-authored-by: Copilot <copilot@github.com> * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot <copilot@github.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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docs/community/presets.md

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| Cross-Platform Governance | Adds Bash/PowerShell parity, dry-run/WhatIf parity, Unix man-page expectations, PowerShell comment-based help, and Verb-Noun Cmdlet discipline | 8 templates, 3 commands || [spec-kit-preset-cross-platform-governance](https://github.com/hindermath/spec-kit-preset-cross-platform-governance) |
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| Explicit Task Dependencies | Adds explicit `(depends on T###)` dependency declarations and an Execution Wave DAG to tasks.md for parallel scheduling | 1 template, 1 command || [spec-kit-preset-explicit-task-dependencies](https://github.com/Quratulain-bilal/spec-kit-preset-explicit-task-dependencies) |
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| Fiction Book Writing | It adapts the Spec-Driven Development workflow for storytelling to create books or audiobooks (with annotations) in 12 languages: features become story elements, specs become story briefs, plans become story structures, and tasks become scene-by-scene writing tasks. Supports single and multi-POV, all major plot structure frameworks, and two style modes: an author voice sample or humanized AI prose. Supports interactive elements like brainstorming, interview, roleplay and extras like statistics, cover builder and bio command. Export with templates for KDP, D2D etc. | 22 templates, 27 commands, 2 scripts || [speckit-preset-fiction-book-writing](https://github.com/adaumann/speckit-preset-fiction-book-writing) |
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| Game Narrative Writing | Spec-Driven Development for interactive game narrative pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. | 22 templates, 36 commands, 2 scripts || [speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing) |
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| iSAQB Architecture Governance | Adds general iSAQB/CPSA-F and arc42 architecture governance: goals, context, building blocks, runtime and deployment views, quality scenarios, ADRs, risks, and technical debt | 13 templates, 3 commands || [spec-kit-preset-isaqb-architecture-governance](https://github.com/hindermath/spec-kit-preset-isaqb-architecture-governance) |
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| Jira Issue Tracking | Overrides `speckit.taskstoissues` to create Jira epics, stories, and tasks instead of GitHub Issues via Atlassian MCP tools | 1 command || [spec-kit-preset-jira](https://github.com/luno/spec-kit-preset-jira) |
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| Model Driven Engineering | Focuses on streamlined commands, app repository support, cross-spec support, and capability-aware project memory for model-driven engineering workflows | 6 templates, 11 commands | MDE extension | [spec-kit-preset-mde](https://github.com/AI-MDE/spec-kit-preset-mde) |

presets/catalog.community.json

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"created_at": "2026-04-09T08:00:00Z",
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"updated_at": "2026-04-27T08:00:00Z"
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},
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"game-narrative-writing": {
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"name": "Game Narrative Writing",
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"id": "game-narrative-writing",
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"version": "1.0.0",
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"description": "Spec-Driven Development for interactive game-narrative pre-production in video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.",
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"author": "Andreas Daumann",
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"repository": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
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"download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/archive/refs/tags/v1.0.0.zip",
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"homepage": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
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"documentation": "https://github.com/adaumann/speckit-preset-game-narrative-writing/blob/main/game-narrative-writing/README.md",
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"license": "MIT",
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"requires": {
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"speckit_version": ">=0.5.0"
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},
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"provides": {
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"templates": 22,
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"commands": 36,
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"scripts": 2
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},
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"tags": [
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"game-writing",
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"interactive-fiction",
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"twine",
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"ink",
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"renpy",
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"point-and-click",
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"branching-narrative",
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"choice-if",
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"visual-novel",
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"mechanic-hooks",
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"game-narrative",
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"export",
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"series"
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],
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"created_at": "2026-05-05T08:00:00Z",
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"updated_at": "2026-05-05T08:00:00Z"
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},
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"isaqb-architecture-governance": {
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"name": "iSAQB Architecture Governance",
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"id": "isaqb-architecture-governance",

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