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Generals/Code/GameEngine/Source/GameClient/System Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -455,26 +455,30 @@ Bool Particle::update( void )
455455 m_sizeRate *= m_sizeRateDamping;
456456
457457 //
458- // Update alpha
458+ // Update alpha (if used)
459459 //
460- m_alpha += m_alphaRate;
461460
462- if (m_alphaTargetKey < MAX_KEYFRAMES && m_alphaKey[ m_alphaTargetKey ]. frame )
461+ if (m_system-> getShaderType () != ParticleSystemInfo:: ADDITIVE )
463462 {
464- if (TheGameClient->getFrame () - m_createTimestamp >= m_alphaKey[ m_alphaTargetKey ].frame )
463+ m_alpha += m_alphaRate;
464+
465+ if (m_alphaTargetKey < MAX_KEYFRAMES && m_alphaKey[ m_alphaTargetKey ].frame )
465466 {
466- m_alpha = m_alphaKey[ m_alphaTargetKey ].value ;
467- m_alphaTargetKey++;
468- computeAlphaRate ();
467+ if (TheGameClient->getFrame () - m_createTimestamp >= m_alphaKey[ m_alphaTargetKey ].frame )
468+ {
469+ m_alpha = m_alphaKey[ m_alphaTargetKey ].value ;
470+ m_alphaTargetKey++;
471+ computeAlphaRate ();
472+ }
469473 }
470- }
471- else
472- m_alphaRate = 0 .0f ;
474+ else
475+ m_alphaRate = 0 .0f ;
473476
474- if (m_alpha < 0 .0f )
475- m_alpha = 0 .0f ;
476- else if (m_alpha > 1 .0f )
477- m_alpha = 1 .0f ;
477+ if (m_alpha < 0 .0f )
478+ m_alpha = 0 .0f ;
479+ else if (m_alpha > 1 .0f )
480+ m_alpha = 1 .0f ;
481+ }
478482
479483
480484 //
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