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fix: dispose old buffers in BufferSet.Reset() to prevent marker leaks
BufferSet.Reset() created new Buffer instances without disposing the old
ones, leaving markers and their event listeners on the old CircularList
alive. This adds Buffer.Dispose() and calls it from BufferSet.Reset()
and BufferSet.Dispose() before replacing or releasing buffers.
Fixes#24
Co-authored-by: Ona <no-reply@ona.com>
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