docs: add RFC for opaque generational handles#8
Conversation
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I do wonder if the singular handle type view maybe a blocker for more eccentric design choices down the road? One thing we may want to do is use (or create a simple one ourselves?) for a bump allocator, it's piss easy if it's thread local to self write but obviously not suitable. Probably best to investigate this? (The bump allocator would have to be non-homogenous, pretty simple though.) *Maybe this comes into mind later down the road, when we're handling game entity objects. Other than that random discourse, looks really slick. Also love the concept use haha. |
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Okay, I add allocator input (optional) |
Good idea. I think this should be at the registry level and not the handle level. |
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Implementation discussion moved to #9 |
Added RFC for opaque handles.
Please put all comments about this RFC here.