**UV Unwrapping** - Update, test UV Unwrapper on sample model using xatlas. [UVUnwrapper](https://github.com/gkjohnson/three-gpu-pathtracing/blob/main/src/utils/UVUnwrapper.js), from [Mozilla Spoke code](https://github.com/mozilla/Spoke/commit/9701d647020e09d584885bd457eb225e9995c12f) **Lightmap Generation** 1. Optionally generate a UV map 2. Adjust the path tracing shader to project into UV space rather than world space. 3. Flood the texture gaps (use mip maps?) 4. Apply to model
UV Unwrapping
Lightmap Generation