Commit 01bf67c
R-doom1i: gpu_adapter.Flip integer up-scale DOOM canvas to fill framebuffer
Previously: 320×200 DOOM frame was blitted 1:1 in the framebuffer (typically
1280×800 host scanout) with a black border — visually tiny in the QEMU
window, operator reported "l'image ne fit pas la taille de la fenêtre".
Now: compute integer scale factor min(g.width/fw, g.height/fh) and replicate
each source pixel into a scale×scale destination block. On a 1280×800
scanout: 320×200 DOOM → 4× scale → exactly fills 1280×800. On 640×400:
2× scale → exactly fills. Aspect ratio preserved; small letterbox only when
ratios don't divide evenly.
Edge case preserved: when source > framebuffer, fall back to clip-to-FB
1:1 (the original LargerThanFB_Clips test still passes).
Test updated to verify scale=2 pixel replication into 2×2 dest blocks.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>1 parent 25f35fe commit 01bf67c
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