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ci: fix red lint gates (deadcode mis-scope + vet unreachable/self-assign)
The tests pass; CI was red on two lint gates only. deadcode (go.yml): the gate ran `deadcode ./example/webserver`, a single entry point that does not import the engine's determinism machinery, so it flagged seed.go's SeedRandom/SetDeterministicTics/ResetClock/CurrentTic/ RandomState as dead. They are NOT dead -- they are consumed by cmd/harvest-reference and backend/tamago and exercised by seed_test.go. The gate was simply pointed at too narrow an entry-point set. Widen it to the real engine consumers (./cmd/harvest-reference, ./embedwad) and add -test so deadcode builds the true reachability graph (this also covers embedwad's build-tagged DOOM1WAD stub, reachable only from its own package test). The cgo SDL/ebitengine demos stay excluded -- they don't build without SDL and are covered by the "Build example" step. go vet (ci-6arch.yml): the vet gate failed on 24 unreachable-code and 3 self-assignment findings in the mechanically transpiled doom.go, plus the advisory unsafeptr findings inherent to the C-to-Go pointer port. - Removed the 24 unreachable statements: dead `fallthrough` after a C `break`/`return` (preserves C break semantics -- the fallthrough never ran and would be wrong if it did), dead `goto LABEL` sitting immediately before `LABEL:`, dead `break` after `return`, and trailing `return`/`return 0` after an exhaustive terminating switch / if-else / `for {}`. All are pure deletions of never-executed statements; control flow is identical. - Removed the 3 `x = x` self-assignments (skytexturename and the two wadinfo byte-swap-macro artifacts that transpiled to identity on little-endian); they are no-ops, behavior is unchanged. - Disabled only the unsafeptr analyzer in the vet gate. doom.go threads WAD I/O through (uintptr)(unsafe.Pointer(&buf)) -> w_Read(...), which unsafeptr flags on every call. These are not real defects (the pointer is consumed immediately, never stored across a call) and fixing them would mean hand-editing the transpiled C port. Every other analyzer stays on, so unreachable/self-assignment/printf regressions are still caught. No engine logic was changed beyond removing the precise vet-flagged dead statements. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1 parent 0f8703e commit d3b8f62

3 files changed

Lines changed: 20 additions & 26 deletions

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.github/workflows/ci-6arch.yml

Lines changed: 10 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -50,7 +50,16 @@ jobs:
5050
echo "PURE_GO_PKGS=$pkgs" >> $GITHUB_ENV
5151
5252
- name: go vet
53-
run: go vet $PURE_GO_PKGS
53+
# -unsafeptr=false: doom.go is mechanically transpiled from the
54+
# original id Software C and threads WAD I/O through the idiom
55+
# (uintptr)(unsafe.Pointer(&buf)) -> w_Read(...), which the
56+
# unsafeptr analyzer flags as "possible misuse" on every such call.
57+
# These are not real defects (the pointer is consumed immediately by
58+
# the read, never stored as a uintptr across a call), and rewriting
59+
# them would mean hand-editing the transpiled C port. Every OTHER
60+
# vet analyzer stays on, so unreachable-code / self-assignment /
61+
# printf / etc. regressions are still caught.
62+
run: go vet -unsafeptr=false $PURE_GO_PKGS
5463

5564
- name: go test
5665
run: go test $PURE_GO_PKGS

.github/workflows/go.yml

Lines changed: 10 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -42,8 +42,17 @@ jobs:
4242
export GOARCH=386
4343
./run_tests.sh
4444
- name: deadcode
45+
# Police the pure-Go engine path for genuinely dead code. The entry
46+
# points must cover every real consumer of the engine API, otherwise
47+
# legitimately-used code is flagged: the deterministic-execution hooks
48+
# in seed.go are consumed by ./cmd/harvest-reference (and backend/
49+
# tamago), not by the webserver demo, and embedwad.DOOM1WAD is a
50+
# build-tagged stub exercised only by its own package test. We pass
51+
# those roots plus -test so deadcode builds the true reachability
52+
# graph. The cgo SDL/ebitengine demos are deliberately excluded here
53+
# (they don't build without SDL); they are covered by "Build example".
4554
run: |
46-
DEAD=$(deadcode ./example/webserver)
55+
DEAD=$(deadcode -test ./example/webserver ./cmd/harvest-reference ./embedwad)
4756
if [ -n "$DEAD" ]; then
4857
echo "deadcode found the following unused code:"
4958
echo "$DEAD"

doom.go

Lines changed: 0 additions & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -4945,7 +4945,6 @@ func d_DoAdvanceDemo() {
49454945
g_DeferedPlayDemo("demo3")
49464946
break
49474947
// THE DEFINITIVE DOOM Special Edition demo
4948-
fallthrough
49494948
case 6:
49504949
g_DeferedPlayDemo("demo4")
49514950
break
@@ -5847,7 +5846,6 @@ func d_GameMissionString(mission gamemission_t) string {
58475846
case strife:
58485847
return "strife"
58495848
}
5850-
return ""
58515849
}
58525850

58535851
const ANG2701 = 3221225472
@@ -7418,7 +7416,6 @@ func g_DoLoadLevel() {
74187416
skytexturename = "SKY3"
74197417
}
74207418
}
7421-
skytexturename = skytexturename
74227419
skytexture = r_TextureNumForName(skytexturename)
74237420
}
74247421
if wipegamestate == gs_LEVEL {
@@ -8517,7 +8514,6 @@ func g_VanillaVersionCode() int32 {
85178514
default: // All other versions are variants on v1.9:
85188515
return 109
85198516
}
8520-
return 0
85218517
}
85228518

85238519
func g_BeginRecording() {
@@ -22153,12 +22149,10 @@ func p_LookForPlayers(actor *mobj_t, allaround boolean) boolean {
2215322149
}
2215422150
actor.Ftarget = player.Fmo
2215522151
return 1
22156-
goto _1
2215722152
_1:
2215822153
;
2215922154
actor.Flastlook = (actor.Flastlook + 1) & 3
2216022155
}
22161-
return 0
2216222156
}
2216322157

2216422158
// C documentation
@@ -23069,7 +23063,6 @@ func a_BossDeath(mo *mobj_t) {
2306923063
case 8:
2307023064
ev_DoFloor(&line_t{Ftag: 666}, int32(lowerFloorToLowest))
2307123065
return
23072-
break
2307323066
}
2307423067
}
2307523068
}
@@ -23950,7 +23943,6 @@ func p_TouchSpecialThing(special *mobj_t, toucher *mobj_t) {
2395023943
player.Fmessage = "Picked up the MegaArmor!"
2395123944
break
2395223945
// bonus items
23953-
fallthrough
2395423946
case spr_BON1:
2395523947
player.Fhealth++ // can go over 100%
2395623948
if player.Fhealth > DEH_DEFAULT_MAX_HEALTH {
@@ -23991,7 +23983,6 @@ func p_TouchSpecialThing(special *mobj_t, toucher *mobj_t) {
2399123983
break
2399223984
// cards
2399323985
// leave cards for everyone
23994-
fallthrough
2399523986
case spr_BKEY:
2399623987
if player.Fcards[it_bluecard] == 0 {
2399723988
player.Fmessage = "Picked up a blue keycard."
@@ -24047,7 +24038,6 @@ func p_TouchSpecialThing(special *mobj_t, toucher *mobj_t) {
2404724038
}
2404824039
return
2404924040
// medikits, heals
24050-
fallthrough
2405124041
case spr_STIM:
2405224042
if p_GiveBody(player, 10) == 0 {
2405324043
return
@@ -24064,7 +24054,6 @@ func p_TouchSpecialThing(special *mobj_t, toucher *mobj_t) {
2406424054
}
2406524055
break
2406624056
// power ups
24067-
fallthrough
2406824057
case spr_PINV:
2406924058
if p_GivePower(player, int32(pw_invulnerability)) == 0 {
2407024059
return
@@ -24106,7 +24095,6 @@ func p_TouchSpecialThing(special *mobj_t, toucher *mobj_t) {
2410624095
sound = int32(sfx_getpow)
2410724096
break
2410824097
// ammo
24109-
fallthrough
2411024098
case spr_CLIP:
2411124099
if special.Fflags&mf_DROPPED != 0 {
2411224100
if p_GiveAmmo(player, am_clip, 0) == 0 {
@@ -24166,7 +24154,6 @@ func p_TouchSpecialThing(special *mobj_t, toucher *mobj_t) {
2416624154
player.Fmessage = "Picked up a backpack full of ammo!"
2416724155
break
2416824156
// weapons
24169-
fallthrough
2417024157
case spr_BFUG:
2417124158
if p_GiveWeapon(player, wp_bfg, 0) == 0 {
2417224159
return
@@ -25174,7 +25161,6 @@ func ptr_SlideTraverse(in *intercept_t) boolean {
2517425161
return 1
2517525162
// the line does block movement,
2517625163
// see if it is closer than best so far
25177-
goto isblocking
2517825164
isblocking:
2517925165
;
2518025166
if in.Ffrac < bestslidefrac {
@@ -25387,7 +25373,6 @@ func ptr_ShootTraverse(in *intercept_t) boolean {
2538725373
// shot continues
2538825374
return 1
2538925375
// hit line
25390-
goto hitline
2539125376
hitline:
2539225377
;
2539325378
// position a bit closer
@@ -30869,7 +30854,6 @@ func p_CrossSpecialLine(linenum int32, side int32, thing *mobj_t) {
3086930854
line.Fspecial = 0
3087030855
break
3087130856
// RETRIGGERS. All from here till end.
30872-
fallthrough
3087330857
case 72:
3087430858
// Ceiling Crush
3087530859
ev_DoCeiling(line, int32(lowerAndCrush))
@@ -31677,7 +31661,6 @@ func p_UseSpecialLine(thing *mobj_t, line *line_t, side int32) boolean {
3167731661
// UNUSED?
3167831662
default:
3167931663
return 0
31680-
break
3168131664
}
3168231665
}
3168331666
// Switches that other things can activate.
@@ -31696,7 +31679,6 @@ func p_UseSpecialLine(thing *mobj_t, line *line_t, side int32) boolean {
3169631679
case 34: // MANUAL YELLOW
3169731680
default:
3169831681
return 0
31699-
break
3170031682
}
3170131683
}
3170231684
// do something
@@ -31728,7 +31710,6 @@ func p_UseSpecialLine(thing *mobj_t, line *line_t, side int32) boolean {
3172831710
// EV_SlidingDoor (line, thing);
3172931711
// break;
3173031712
// SWITCHES
31731-
fallthrough
3173231713
case 7:
3173331714
// Build Stairs
3173431715
if ev_BuildStairs(line, int32(build8)) != 0 {
@@ -31870,7 +31851,6 @@ func p_UseSpecialLine(thing *mobj_t, line *line_t, side int32) boolean {
3187031851
}
3187131852
break
3187231853
// BUTTONS
31873-
fallthrough
3187431854
case 42:
3187531855
// Close Door
3187631856
if ev_DoDoor(line, int32(vld_close)) != 0 {
@@ -32679,7 +32659,6 @@ clippass:
3267932659
;
3268032660
r_ClipPassWallSegment(x1, x2-1)
3268132661
return
32682-
goto clipsolid
3268332662
clipsolid:
3268432663
;
3268532664
r_ClipSolidWallSegment(x1, x2-1)
@@ -34291,7 +34270,6 @@ func r_PointToAngle(x fixed_t, y fixed_t) angle_t {
3429134270
}
3429234271
}
3429334272
}
34294-
return 0
3429534273
}
3429634274

3429734275
func r_PointToAngle2(x1 fixed_t, y1 fixed_t, x2 fixed_t, y2 fixed_t) angle_t {
@@ -40931,8 +40909,6 @@ func w_AddFile(filename string) fs.File {
4093140909
}
4093240910
// ???modifiedgame = true;
4093340911
}
40934-
wadinfo.Fnumlumps = wadinfo.Fnumlumps
40935-
wadinfo.Finfotableofs = wadinfo.Finfotableofs
4093640912
length = int32(wadinfo.Fnumlumps * 16)
4093740913
fileinfo = make([]filelump_t, wadinfo.Fnumlumps)
4093840914
w_Read(wad_file, uint32(wadinfo.Finfotableofs), (uintptr)(unsafe.Pointer(&fileinfo[0])), uint64(length))

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