ISceneRunner SimulateKeyPressed(Key keyCode, bool shift = false, bool control = false);
ISceneRunner SimulateKeyPress(Key keyCode, bool shift = false, bool control = false);
ISceneRunner SimulateKeyRelease(Key keyCode, bool shift = false, bool control = false);
ISceneRunner SimulateKeyPressed(Key keyCode);
ISceneRunner SimulateKeyPress(Key keyCode);
ISceneRunner SimulateKeyRelease(Key keyCode);
Can use the same API to simulate meta presses.
Feature Type
Scene runner enhancement
Problem/Use Case
In the following:
Add support for
meta.Proposed Solution
Alternatives Considered
No response
Impact and Benefits
Can use the same API to simulate meta presses.
Implementation Notes
See godot-gdunit-labs/gdUnit4#1056
Examples and References
No response
Contribution