Is there an existing issue for this?
Current Behavior
No response
Proposed Behavior
Add new scale_width & scale_height options to FeedRequest
- Post-capture downscale of the pixel buffer before emitting
frame_available
- Both platforms capture at a native resolution then let you downsample in software
- Reduces Godot-side processing load
Alternative Solutions
No response
Plugin Version
1.1
Anything else?
No response
Is there an existing issue for this?
Current Behavior
No response
Proposed Behavior
Add new
scale_width&scale_heightoptions toFeedRequestframe_availableAlternative Solutions
No response
Plugin Version
1.1
Anything else?
No response