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🐞 build.sh -a fails when run with no arguments #101
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androidRelated to the Android platformRelated to the Android platformbuild systemIssue related to the build systemIssue related to the build systemiosRelated to the iOS platformRelated to the iOS platformreported bugReported issue has been reported as a bug but has not yet been investigatedReported issue has been reported as a bug but has not yet been investigated
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androidRelated to the Android platformRelated to the Android platformbuild systemIssue related to the build systemIssue related to the build systemiosRelated to the iOS platformRelated to the iOS platformreported bugReported issue has been reported as a bug but has not yet been investigatedReported issue has been reported as a bug but has not yet been investigated
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Is there an existing issue for this?
Current Behavior
When no arguments are supplied to
build.sh -acall, the script fails with errorExpected Behavior
When no arguments are supplied to
build.sh -acall, the script should print usage informationSame for
build.sh -iSteps To Reproduce
No response
Godot Version
4.6.stable
OS Godot Is Running On
Windows 11
Plugin Version
1.0
OS Plugin Is Running On
Android 16
Anything else?
No response