Rust-side Variant marshalling#1600
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API docs are being generated and will be shortly available at: https://godot-rust.github.io/docs/gdext/pr-1600 |
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Generated from `has_destructor` in `extension_api.json`. Used internally to detect POD types eligible for rust-side variant marshalling.
…fast `Extend` `Extend` pre-allocates via `size_hint` and writes variants directly into slots. Panics on iterator under-yield (size_hint contract violation).
POD builtins bypass FFI via inline-memory marshalling. Dispatch is internal: `rust_to_variant`/`rust_from_variant` select the path. `RustMarshal: GodotType<Ffi = Self>` documents the contract -- the type IS its own FFI carrier.
`Variant::default()` returns `mem::zeroed()` (NIL is type-tag 0 with zeroed data). `Variant::clone()` performs a bytewise `ptr::read` for POD types; non-POD falls through to `variant_new_copy` FFI. `Variant::drop()` skips `variant_destroy` for POD types, as it is a no-op for them in Godot. All three fast paths are gated on `#[cfg(not(feature = "variant-ffi-marshal"))]` so A/B benchmarks keep working.
Tests roundtrip via public API and direct `RustVariant` view for all `RustMarshal` types. Benches: `Array::extend` size-hint fast path, packed-to-typed conversion.
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For
VariantholdingCopybuiltin types (or rather those that don't need an FFI constructor/destructor), we can emulate Godot'sVariantlayout directly in Rust. This saves a large number of FFI calls for justVariantconversions and has the potential to speed up operations across the board.