I'm using godot 3.6 and vanilla emacs and the debugger doesn't behave like how the readme says it should.
When I hit a breakpoint, neither an inspector buffer nor a stack frame buffer are displayed. I can get to them through the debug hydra but they are empty.
Instead I get a very simple debug prompt.

The debug hydra can show the other buffers but can not step forward or continue, it simply says that no game process is running while the prompt is still able to do these things.
I'm using godot 3.6 and vanilla emacs and the debugger doesn't behave like how the readme says it should.

When I hit a breakpoint, neither an inspector buffer nor a stack frame buffer are displayed. I can get to them through the debug hydra but they are empty.
Instead I get a very simple debug prompt.
The debug hydra can show the other buffers but can not step forward or continue, it simply says that no game process is running while the prompt is still able to do these things.