Skip to content

Debugging isn't how the readme describes #212

Description

@thydungeonman

I'm using godot 3.6 and vanilla emacs and the debugger doesn't behave like how the readme says it should.
When I hit a breakpoint, neither an inspector buffer nor a stack frame buffer are displayed. I can get to them through the debug hydra but they are empty.
Instead I get a very simple debug prompt.
Image

The debug hydra can show the other buffers but can not step forward or continue, it simply says that no game process is running while the prompt is still able to do these things.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions