-
-
Notifications
You must be signed in to change notification settings - Fork 742
219 lines (192 loc) Β· 7.94 KB
/
ci-scons.yml
File metadata and controls
219 lines (192 loc) Β· 7.94 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
name: Continuous integration
on:
workflow_call:
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
# Use UTF-8 on Linux.
LANG: en_US.UTF-8
LC_ALL: en_US.UTF-8
# Use UTF-8 on Windows.
PYTHONIOENCODING: utf8
concurrency:
group: ci-scons-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build-scons:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- name: π§ Linux (GCC)
os: ubuntu-22.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
cache-name: linux-x86_64
- name: π§ Linux (GCC) for Godot 4.5
os: ubuntu-22.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release-godot45
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
api-version: 4.5
godot-test-versions: "4.5-stable"
cache-name: linux-x86_64-godot45
- name: π§ Linux (GCC) for Godot 4.4
os: ubuntu-22.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release-godot44
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
api-version: 4.4
godot-test-versions: "4.4-stable 4.5-stable"
cache-name: linux-x86_64-godot44
- name: π§ Linux (GCC) for Godot 4.3
os: ubuntu-22.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release-godot43
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
run-tests: true
api-version: 4.3
godot-test-versions: "4.3-stable 4.4-stable 4.5-stable"
cache-name: linux-x86_64-godot43
- name: π Windows (x86_64, MSVC)
os: windows-2022
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
run-tests: false
cache-name: windows-x86_64-msvc
- name: π Windows (x86_64, MinGW)
os: windows-2022
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
flags: use_mingw=yes
run-tests: false
cache-name: windows-x86_64-mingw
- name: π macOS (universal)
os: macos-latest
platform: macos
artifact-name: godot-cpp-macos-universal-release
artifact-path: bin/libgodot-cpp.macos.template_release.universal.a
flags: arch=universal
run-tests: false
cache-name: macos-universal
- name: π€ Android (arm64)
os: ubuntu-22.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
flags: arch=arm64
run-tests: false
cache-name: android-arm64
- name: π iOS (arm64)
os: macos-latest
platform: ios
artifact-name: godot-cpp-ios-arm64-release
artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a
flags: arch=arm64
run-tests: false
cache-name: ios-arm64
- name: π Web (wasm32)
os: ubuntu-22.04
platform: web
artifact-name: godot-cpp-web-wasm32-release
artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a
run-tests: false
cache-name: web-wasm32
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
EM_VERSION: 4.0.11
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup godot-cpp
uses: ./.github/actions/setup-godot-cpp
with:
platform: ${{ matrix.platform }}
windows-compiler: ${{ contains(matrix.flags, 'use_mingw=yes') && 'mingw' || 'msvc' }}
buildtool: scons
- name: Generate godot-cpp sources only
run: |
scons platform=${{ matrix.platform }} verbose=yes build_library=no ${{ matrix.flags }} ${{ matrix.api-version && format('api_version={0}', matrix.api-version) || '' }}
scons -c
- name: Build godot-cpp (debug)
run: |
scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }} ${{ matrix.api-version && format('api_version={0}', matrix.api-version) || '' }}
- name: Build test without rebuilding godot-cpp (debug)
run: |
cd test
scons platform=${{ matrix.platform }} verbose=yes build_library=no target=template_debug ${{ matrix.flags }} ${{ matrix.api-version && format('api_version={0}', matrix.api-version) || '' }}
- name: Build test and godot-cpp (release)
run: |
cd test
scons platform=${{ matrix.platform }} verbose=yes target=template_release ${{ matrix.flags }} ${{ matrix.api-version && format('api_version={0}', matrix.api-version) || '' }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Download latest Godot artifacts
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
if: matrix.run-tests
with:
repo: godotengine/godot
branch: master
event: push
workflow: linux_builds.yml
workflow_conclusion: success
name: linux-editor-mono
search_artifacts: true
check_artifacts: true
ensure_latest: true
path: godot-artifacts
- name: Prepare Godot artifacts for testing
if: matrix.run-tests
run: |
mkdir ./godot-builds
mv ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./godot-builds/godot-master
mv ./godot-artifacts/GodotSharp ./godot-builds/
chmod +x ./godot-builds/godot-master
- name: Download supported Godot versions for testing
if: matrix.run-tests && matrix.godot-test-versions
run: |
for version in ${{ matrix.godot-test-versions }}; do
wget "https://github.com/godotengine/godot-builds/releases/download/${version}/Godot_v${version}_linux.x86_64.zip" -O Godot.zip
unzip -a Godot.zip
mv "Godot_v${version}_linux.x86_64" "./godot-builds/godot-${version}"
chmod +x "./godot-builds/godot-${version}"
rm Godot.zip
done
- name: Run tests
if: matrix.run-tests
run: |
GODOT_BUILDS="$(pwd)/godot-builds"
cd test
for version in ${{ matrix.godot-test-versions }} master; do
rm -rf ./project/.godot
export GODOT="${GODOT_BUILDS}/godot-${version}"
$GODOT --headless --version
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
(cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true))
./run-tests.sh
done
cd ..
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.artifact-name }}
path: ${{ matrix.artifact-path }}
if-no-files-found: error