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Format VARIANT_ENUM_CAST macro
1 parent 07fdd23 commit 2fbceba

1 file changed

Lines changed: 19 additions & 19 deletions

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include/godot_cpp/core/binder_common.hpp

Lines changed: 19 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -40,25 +40,25 @@
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namespace godot {
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43-
#define VARIANT_ENUM_CAST(m_enum) \
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namespace godot { \
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MAKE_ENUM_TYPE_INFO(m_enum) \
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template <> \
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struct VariantCaster<m_enum> { \
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static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \
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return (m_enum)p_variant.operator int64_t(); \
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} \
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}; \
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template <> \
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struct PtrToArg<m_enum> { \
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_FORCE_INLINE_ static m_enum convert(const void *p_ptr) { \
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return m_enum(*reinterpret_cast<const int64_t *>(p_ptr)); \
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} \
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typedef int64_t EncodeT; \
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_FORCE_INLINE_ static void encode(m_enum p_val, void *p_ptr) { \
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*reinterpret_cast<int64_t *>(p_ptr) = static_cast<int64_t>(p_val); \
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} \
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}; \
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#define VARIANT_ENUM_CAST(m_enum) \
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namespace godot { \
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MAKE_ENUM_TYPE_INFO(m_enum) \
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template <> \
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struct VariantCaster<m_enum> { \
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static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \
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return (m_enum)p_variant.operator int64_t(); \
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} \
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}; \
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template <> \
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struct PtrToArg<m_enum> { \
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_FORCE_INLINE_ static m_enum convert(const void *p_ptr) { \
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return m_enum(*reinterpret_cast<const int64_t *>(p_ptr)); \
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} \
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typedef int64_t EncodeT; \
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_FORCE_INLINE_ static void encode(m_enum p_val, void *p_ptr) { \
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*reinterpret_cast<int64_t *>(p_ptr) = static_cast<int64_t>(p_val); \
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} \
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}; \
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}
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#define VARIANT_BITFIELD_CAST(m_enum) \

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