@@ -19,6 +19,8 @@ This page will show you the 2D workspace and how you can get to know it.
1919
2020.. tip :: If you would like to get an introduction to 3D, see :ref:`doc_introduction_to_3d`.
2121
22+ .. _doc_introduction_to_2d_2d_workspace :
23+
22242D workspace
2325------------
2426
@@ -68,11 +70,11 @@ from left to right:
6870 selected, only movement and rotation are possible. In this mode, rotation and scaling
6971 will not use the snapping options if snapping is enabled.
7072- **Move Mode ** (:kbd: `W `): Enables move (or translate) mode for the selected nodes. See
71- :ref: `doc_introduction_to_2d_the_viewport ` for more details.
73+ :ref: `doc_introduction_to_2d_2d_viewport ` for more details.
7274- **Rotate Mode ** (:kbd: `E `): Enables rotation mode for the selected nodes. See
73- :ref: `doc_introduction_to_2d_the_viewport ` for more details.
75+ :ref: `doc_introduction_to_2d_2d_viewport ` for more details.
7476- **Scale Mode ** (:kbd: `S `): Enables scaling and displays scaling gizmos in both
75- axes for the selected node(s). See :ref: `doc_introduction_to_2d_the_viewport ` for more details.
77+ axes for the selected node(s). See :ref: `doc_introduction_to_2d_2d_viewport ` for more details.
7678- **Show list of selectable nodes at position clicked **: As the description suggests,
7779 this provides a list of selectable nodes at the clicked position as a context menu, if
7880 there is more than one node in the clicked area.
@@ -167,7 +169,7 @@ Use the three-dot menu for this:
167169.. seealso :: To learn more about Skeletons, see :ref:`doc_cutout_animation`.
168170
169171- **View ** menu: Provides options to control the viewport view. Since its options
170- depend heavily on the viewport, it is covered in the :ref: `doc_introduction_to_2d_the_viewport `
172+ depend heavily on the viewport, it is covered in the :ref: `doc_introduction_to_2d_2d_viewport `
171173 section.
172174
173175Next to the View menu, additional buttons may be visible. In the toolbar image
@@ -199,7 +201,7 @@ In the scale mode, the gizmos will have a square shape. You can hold and drag th
199201red squares to scale the nodes in the ``y `` or ``x `` axes.
200202Dragging in a negative direction flips the node horizontally or vertically.
201203
202- .. _ doc_introduction_to_2d_the_viewport :
204+ .. doc_introduction_to_2d_2d_viewport :
203205
204206 2D Viewport
205207~~~~~~~~~~~
@@ -269,9 +271,9 @@ Viewport has a **View** menu which provides several options to change the look o
269271 transform properties (position, scaling, or rotation) if a transform operation has been
270272 initiated. For `Control ` nodes, it also shows the sizing parameters. Useful to see the deltas.
271273- **Show Rulers **: Toggles the visibility of horizontal and vertical rulers. See
272- :ref: `doc_introduction_to_2d_the_viewport ` more on rulers.
274+ :ref: `doc_introduction_to_2d_2d_viewport ` more on rulers.
273275- **Show Guides **: Toggles the visibility of created guides. See
274- :ref: `doc_introduction_to_2d_the_viewport ` for on how to create them.
276+ :ref: `doc_introduction_to_2d_2d_viewport ` for on how to create them.
275277- **Show Origin **: Toggles the display of the green and red origin lines drawn at ``x: 0, y: 0 ``.
276278- **Show Viewport **: Toggles the visibility of the game's default
277279 viewport, indicated by an indigo-colored rectangle. It is also the default window size on desktop
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