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fix: remove all characters that are not underscores, letters, or numbers
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about/docs_changelog.rst

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New pages since version 4.3
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---------------------------
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.. _doc_docs_changelog_new_pages_since_version_4_3_2d:
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2D
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~~
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- :ref:`doc_introduction_to_2d`
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3D
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tutorials/2d/2d_movement.rst

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.. image:: img/movement_inputs.webp
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8-way movement
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--------------

tutorials/2d/introduction_to_2d.rst

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red squares to scale the nodes in the ``y`` or ``x`` axes.
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Dragging in a negative direction flips the node horizontally or vertically.
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2D Viewport
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~~~~~~~~~~~

tutorials/3d/lights_and_shadows.rst

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.. image:: img/lights_and_shadows_filter_quality.webp
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16-bits versus 32-bit
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~~~~~~~~~~~~~~~~~~~~~

tutorials/editor/default_key_mapping.rst

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| Toggle Shader Editor Bottom Panel | :kbd:`Alt + S` | :kbd:`Alt + S` | ``bottom_panels/toggle_shader_editor_bottom_panel`` |
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+-----------------------------------+-----------------+-----------------+-----------------------------------------------------+
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2D / CanvasItem editor
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----------------------

tutorials/migrating/upgrading_to_godot_4.1.rst

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Method ``get_travel_path`` changes return type from ``PackedStringArray`` to ``Array[StringName]`` |✔️| || || `GH-76418`_
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======================================================================================================================== =================== ==================== ==================== ===========
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2D nodes
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~~~~~~~~

tutorials/migrating/upgrading_to_godot_4.5.rst

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:ref:`TileMapLayer.physics_quadrant_size <class_TileMapLayer_property_physics_quadrant_size>`
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to ``1``, which disables physics chunking.
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3D Model Import
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~~~~~~~~~~~~~~~

tutorials/migrating/upgrading_to_godot_4.6.rst

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Signal ``current_animation_changed`` changes ``name`` parameter type from ``String`` to ``StringName`` |✔️| || || `GH-110767`_
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======================================================================================================================== =================== ==================== ==================== ============
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3D
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tutorials/physics/ray-casting.rst

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See :ref:`doc_physics_introduction_collision_layer_code_example` for details on how to set the collision mask.
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3D ray casting from screen
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tutorials/platform/android/android_library.rst

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- By locking to a specific orientation using the `android:screenOrientation attribute <https://developer.android.com/guide/topics/manifest/activity-element#screen>`_.
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- By declaring that the Activity will handle these configuration events using the `android:configChanges attribute <https://developer.android.com/guide/topics/manifest/activity-element#config>`_.
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1. Create the Android app
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~~~~~~~~~~~~~~~~~~~~~~~~~

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