@@ -371,12 +371,25 @@ ANGLE provides a translation layer from OpenGL ES 3.x to Direct3D 11 and can be
371371to improve support for the Compatibility renderer on some older GPUs with outdated
372372OpenGL drivers and on Windows for ARM.
373373
374- Compiling with ANGLE requires additional dependencies to be installed.
375- If you wish to skip this step, you can use the `` angle=no `` SCons option .
374+ By default, Godot is built with dynamically linked ANGLE, you can use it by placing
375+ `` libEGL.dll `` and `` libGLESv2.dll `` alongside the executable .
376376
377- You can install the required dependencies by running
378- ``python misc/scripts/install_angle.py ``
379- in the Godot source repository. After running this script, compile Godot as usual.
377+ .. note :: You can use dynamically linked ANGLE with export templates as well, rename
378+ aforementioned DLLs to ``libEGL.{architecture}.dll `` and ``libGLESv2.{architecture}.dll ``
379+ and place them alongside export template executables, and libraries will
380+ be automatically copied during the export process.
381+
382+ To compile Godot with statically linked ANGLE:
383+
384+ - Run ``misc/scripts/install_angle.py `` in the Godot source repository.
385+ - When building Godot, add ``angle=yes `` to tell SCons to statically link ANGLE:
386+
387+ ::
388+
389+ scons platform=windows angle=yes
390+
391+ If you've manually installed ANGLE, you can specify a custom path using the ``angle_libs ``
392+ SCons option.
380393
381394.. note :: You can optionally build the godot-angle-static libraries yourself with
382395 the following steps:
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