Docs Version:
Both Stable and Latest
Issue description:
Array Mesh - generating a rectangle
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The ``indices`` array defines the order vertices are drawn. Godot |
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renders in a *clockwise* direction, meaning that we must specify the vertices |
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of a triangle we want to draw in clockwise order. |
Godot renders the vertices clockwise... Relative to what? A specific axes, the camera, the mesh normals?
I was trying to do this with what I thought was clockwise and the rendered polygon faced away from the camera. Have I got my vertices' positions mixed up, or did I misunderstand "clockwise"? 🤷
By clarifying what is meant by "clockwise" here, it eliminates one possibility of where I, and others, may go wrong.
Solution
Either:
- a link or a (see X) to something else that describes this rendering
- explain it inline
Docs Version:
Both Stable and Latest
Issue description:
Array Mesh - generating a rectangle
godot-docs/tutorials/3d/procedural_geometry/arraymesh.rst
Lines 314 to 316 in 0863d63
Godot renders the vertices clockwise... Relative to what? A specific axes, the camera, the mesh normals?
I was trying to do this with what I thought was clockwise and the rendered polygon faced away from the camera. Have I got my vertices' positions mixed up, or did I misunderstand "clockwise"? 🤷
By clarifying what is meant by "clockwise" here, it eliminates one possibility of where I, and others, may go wrong.
Solution
Either: