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Document creating single-executable/portable apps in Creating applications#11762

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mhilbrunner merged 1 commit intogodotengine:masterfrom
Calinou:creating-applications-single-exe-portable
May 1, 2026
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Document creating single-executable/portable apps in Creating applications#11762
mhilbrunner merged 1 commit intogodotengine:masterfrom
Calinou:creating-applications-single-exe-portable

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@Calinou Calinou commented Feb 16, 2026

This also updates information regarding PCK embedding in Exporting for Windows.

…tions

This also updates information regarding PCK embedding in
Exporting for Windows.
@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation cherrypick:4.6 labels Feb 16, 2026
@Calinou Calinou requested a review from bruvzg February 16, 2026 20:02
Comment on lines +777 to +778
var config_path = OS.get_executable_path().get_base_dir().path_join("config.ini")
# Then use `config_path` to save/load configuration files using ConfigFile or similar.
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I don't remember if this needs special handling in macOS when using app bundles.

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cc @bruvzg

@Calinou Calinou added the bug label Feb 19, 2026
@mhilbrunner mhilbrunner merged commit d3f25b9 into godotengine:master May 1, 2026
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Going ahead with this now :) Merged, thank you!

mhilbrunner added a commit that referenced this pull request May 3, 2026
…xe-portable

Document creating single-executable/portable apps in Creating applications
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Cherrypicked to 4.6 in #11966.

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Remove incorrect information that embedding pck in windows exports breaks codesigning

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