Clarify that high-level RPC methods must be defined on Node-based scripts#11892
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deathtaco1408 wants to merge 2 commits intogodotengine:masterfrom
Open
Clarify that high-level RPC methods must be defined on Node-based scripts#11892deathtaco1408 wants to merge 2 commits intogodotengine:masterfrom
deathtaco1408 wants to merge 2 commits intogodotengine:masterfrom
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Clarify RPC method requirements and supported patterns in high-level multiplayer documentation.
Added a note about Godot's RPC system requirements for node-based scripts.
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Summary
This PR clarifies that Godot's high-level RPC system is node-based and that methods marked with
@rpcshould be defined on scripts attached toNode-derived classes.Why
The current multiplayer documentation explains how RPCs are used, but it does not clearly state
that defining
@rpcmethods only on non-Nodeclasses is not supported. This can lead to runtimeerrors and confusion for users building helper abstractions around
ResourceorRefCountedscripts.
This change adds a short clarification and example so developers understand where RPC methods should
live and how to structure helper code safely.
Related context
This addresses confusion described in issue #89981.
Scope
Documentation only. No engine behavior changes.