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Adding a sample mesh so demo code works 'out of the box'.#11981

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mhilbrunner merged 2 commits into
godotengine:masterfrom
brotheramai:multimesh
May 16, 2026
Merged

Adding a sample mesh so demo code works 'out of the box'.#11981
mhilbrunner merged 2 commits into
godotengine:masterfrom
brotheramai:multimesh

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@brotheramai
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If the gdscript example is put into a scene as is and executed it throws the error "_multimesh_re_create_aabb: Condition "multimesh->mesh.is_null()" is true."

This patch adds a boxmesh as a placeholder. Tested and working in 4.6.2stable.

Not a hard bug to track down as-is, but it caused me to scratch my head for a minute when I started messing with multimesh so I thought it might be useful.

@brotheramai brotheramai requested review from a team as code owners May 11, 2026 03:10
Comment thread tutorials/performance/using_multimesh.rst Outdated
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
@Calinou Calinou added enhancement topic:rendering area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels May 16, 2026
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Looks good to me.

@mhilbrunner mhilbrunner merged commit 349be5d into godotengine:master May 16, 2026
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@mhilbrunner
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Merged, thank you! And thanks everyone for the reviews.

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