Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion getting_started/first_3d_game/04.mob_scene.rst
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@ Godot has a node that detects when objects leave the screen,
called pooling. It consists of pre-creating an array of objects and reusing
them over and over.

When working with GDScript, you don't need to worry about this. The main
When working with GDScript, this usually isn't needed. The main
reason to use pools is to avoid freezes with garbage-collected languages
like C# or Lua. GDScript uses a different technique to manage memory,
reference counting, which doesn't have that caveat. You can learn more
Expand Down
Loading