First3dGame - Change randi_range to randf_range to match source, use explicit floats for min and max speed#12075
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I have not reviewed the code. Please open a corresponding PR in the godot demo projects repository here: https://github.com/godotengine/godot-demo-projects/tree/master/3d/squash_the_creeps |
The docs used randi_range instead of randf_range for the mob's random_speed which did not match the source and would cause a bug with integer division when using it to scale the animation speed.
aaronfranke
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Jun 21, 2026
aaronfranke
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Jun 21, 2026
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Thanks! |
mhilbrunner
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Jun 29, 2026
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Thank you! And thanks for the reviews everyone. Merged. |
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Issue #9770
The docs used randi_range and integers for random_speed which does not match the source in https://github.com/godotengine/godot-demo-projects/tree/master/3d/squash_the_creeps and would cause an integer division bug when scaling the animation speed.
Additionally, min and max speed have been changed to floats for clarity. godotengine/godot-demo-projects#1329