Manually specify build tools#21
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Is this still relevant? These tool scripts are copy from |
I don't understand. We are still using this PR in our fork. Did a different PR get merged that already took care of this and I didn't realize? Or maybe it can already be accomplished without this PR and I didn't realize? |
No, definitely not in this repo. And seems like neither main Godot repo nor What I'm telling is making the same PR in the |
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Ah I see what you are saying. Yes, this PR is still relevant as we build |
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Wrong link, my bad. The PR is here: godotengine/godot#101042 Edit: I've also updated this PR subscription with the correct link to the pr in the godot repo as well |
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… overridden by target platform added ability to manually set compiler tools added manually specifying arcom
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This was done for the same reasons as this PR for godot:
godotengine/godot#91743godotengine/godot#101042Let me know if there is anything you would like changed :). Thanks for the awesome tool! :)