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Bump to version 2.5.0
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.github/ISSUE_TEMPLATE/bug_report.yml

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Use the **Help > About** menu to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "1.97.2"
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placeholder: "1.98.1"
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validations:
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required: true
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "2.4.0"
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placeholder: "2.5.0"
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validations:
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required: true
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.github/ISSUE_TEMPLATE/feature_request.yml

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Use the **Help > About** menu to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "1.93.1"
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placeholder: "1.98.1"
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validations:
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required: true
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "2.3.0"
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placeholder: "2.5.0"
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validations:
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required: true
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CHANGELOG.md

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# Changelog
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### 2.5.0
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- [**Add `print_rich()` support to debug console**](https://github.com/godotengine/godot-vscode-plugin/pull/792)
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- [Improve Scene Preview drag-and-drop behavior](https://github.com/godotengine/godot-vscode-plugin/pull/815)
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- [Add snippet/placeholder behavior to Scene Preview file drops](https://github.com/godotengine/godot-vscode-plugin/pull/813)
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- [Overhaul the DebugAdapter variables in DAP](https://github.com/godotengine/godot-vscode-plugin/pull/793)
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- [Fix opening a Godot project in Visual Studio Code before the editor resulting in bad file requests](https://github.com/godotengine/godot-vscode-plugin/pull/816)
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- [Fix some GDScript syntax highlighting and formatting issues](https://github.com/godotengine/godot-vscode-plugin/pull/783)
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- [Fix attached debugging](https://github.com/godotengine/godot-vscode-plugin/pull/784)
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- [Fix multi-packet reponses breaking things when starting or ending in a multi-byte UTF-8 sequence](https://github.com/godotengine/godot-vscode-plugin/pull/797)
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### 2.4.0
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- [**Implement warnings and errors in debug console**](https://github.com/godotengine/godot-vscode-plugin/pull/749)

package-lock.json

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package.json

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"name": "godot-tools",
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"displayName": "godot-tools",
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"icon": "icon.png",
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"version": "2.4.0",
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"version": "2.5.0",
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"description": "Tools for game development with Godot Engine and GDScript",
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"repository": {
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"type": "git",

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