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# Changelog
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### 2.5.0
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-[**Add `print_rich()` support to debug console**](https://github.com/godotengine/godot-vscode-plugin/pull/792)
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-[Improve Scene Preview drag-and-drop behavior](https://github.com/godotengine/godot-vscode-plugin/pull/815)
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-[Add snippet/placeholder behavior to Scene Preview file drops](https://github.com/godotengine/godot-vscode-plugin/pull/813)
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-[Overhaul the DebugAdapter variables in DAP](https://github.com/godotengine/godot-vscode-plugin/pull/793)
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-[Fix opening a Godot project in Visual Studio Code before the editor resulting in bad file requests](https://github.com/godotengine/godot-vscode-plugin/pull/816)
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-[Fix some GDScript syntax highlighting and formatting issues](https://github.com/godotengine/godot-vscode-plugin/pull/783)
-[Fix multi-packet reponses breaking things when starting or ending in a multi-byte UTF-8 sequence](https://github.com/godotengine/godot-vscode-plugin/pull/797)
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### 2.4.0
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-[**Implement warnings and errors in debug console**](https://github.com/godotengine/godot-vscode-plugin/pull/749)
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