Try to avoid calling queue_redraw in 2D ray and shape cast set_enabled methods#118207
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RyanVail wants to merge 1 commit into
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Try to avoid calling queue_redraw in 2D ray and shape cast set_enabled methods#118207RyanVail wants to merge 1 commit into
queue_redraw in 2D ray and shape cast set_enabled methods#118207RyanVail wants to merge 1 commit into
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…thods Adds a fast path if `set_enabled` was called with the existing `enabled` value, meaning it has no effect. Only queue a redraw if collisions are being debugged, so when debugging is disabled the cost of the redraw logic can be skipped.
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This commit tries to avoid calling
queue_redraw, when possible, in theRayCast2D::set_enabledandShapeCast2D::set_enabledmethods so the redraw logic can be skipped.Adds a fast path if
set_enabledwas called with the existingenabledvalue, meaning it has no effect.Adds a check that only queues a redraw if collisions are being debugged because, based on what I can tell, ray casts and shape casts are only drawn when collisions are being debugged.