Fix for .blend files that do not import textures.#119571
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Related to #119286
According to the issue description, when using Geometry Nodes together with a UV node in a shader, the UVs disappear.
I analyzed the import process and found that the real problem isn’t the disappearance of UVs, but the loss of textures after import.
I’ve partially fixed this specific issue, but if even one or more textures are found, it doesn’t help.
I’m still looking for a better solution to this problem, but for now I’ve implemented a temporary fix.